Surviving Mars

Surviving Mars

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MisterSpock 24 JUL 2019 a las 10:23
Open farm bug
They are still bugged, did i missed something or is there a fix?
Publicado originalmente por SkiRich:
The problem with open farms is that they use the same code mechanics as seeds on trees for harvest.
If you have an open farm with little tree vegetation in the colony things will work ok, not great just ok and you wont notice a slow harvest.
The issue happens when there are thousands of trees. As more trees grow and produce seeds, the code randomizes the harvests to make it appear like a random maturing forest. The problem is the open farms fall into that as well and sooner or later they are low harvest on the totem poll.

My mod changes that but still uses the harvest code, since I was told on the next patch there will be an update to the farms to fix this. So without adding too much code that will ruin a save I decided to use the harvest code to my advantage.

In a nutshell, each crop of vegetables in the open farm has a mature rate in sols. The problem is the coders changed the timeframe as a hack to a lower value of sols to compensate for tree harvests. I dont think they gamed the code out for what players would want to see in the colony, full forestation. So with that the open farm scans its crops for any mature ready to pick crops and then asks nearby commanders (and hubs) come get them.

I tried to change the sols on crops to be a bit longer but it wasnt possible without too mcuh code that alters the tree harvests as well, so I figures screw it, they'll be a bit OP.

And here we are.
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Mostrando 1-13 de 13 comentarios
The_Pastmaster 24 JUL 2019 a las 10:25 
Bugged how?
BLÀde 24 JUL 2019 a las 10:32 
bugged as in OP your right than :lunar2019grinningpig:
MisterSpock 24 JUL 2019 a las 10:53 
Publicado originalmente por The_Pastmaster:
Bugged how?


Drones refuse to harvest, even if they idel. But everytime u move a RC Commander near the farm, they become alive.
However i found a fix in the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1768640793


Its a shame that such a good game has still gamebreaking bugs.
Última edición por MisterSpock; 24 JUL 2019 a las 10:55
BLÀde 24 JUL 2019 a las 10:57 
with that mod though you wil only need one of them damn farms . it will make it too easy you'll get 20k food from one farm!
MisterSpock 24 JUL 2019 a las 11:10 
Publicado originalmente por BLÀde:
with that mod though you wil only need one of them damn farms . it will make it too easy you'll get 20k food from one farm!
Yes they would be OP if not bugged.

I read that trees are the source of bugging.
Grifta 24 JUL 2019 a las 11:19 
Never knew it was bugged. My drones harvest it just fine.
The_Pastmaster 24 JUL 2019 a las 11:39 
Publicado originalmente por MisterSpock:
Publicado originalmente por The_Pastmaster:
Bugged how?


Drones refuse to harvest, even if they idel. But everytime u move a RC Commander near the farm, they become alive.
However i found a fix in the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1768640793


Its a shame that such a good game has still gamebreaking bugs.

Oh that. I thought that was intentional. IIRC the drones only harvest those farms is there is no food available and/or when they have nothing else to do. Like with trees.
MisterSpock 24 JUL 2019 a las 11:50 
Publicado originalmente por The_Pastmaster:
Publicado originalmente por MisterSpock:


Drones refuse to harvest, even if they idel. But everytime u move a RC Commander near the farm, they become alive.
However i found a fix in the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1768640793


Its a shame that such a good game has still gamebreaking bugs.

Oh that. I thought that was intentional. IIRC the drones only harvest those farms is there is no food available and/or when they have nothing else to do. Like with trees.

But they will always harvest the trees first for seeds. But if no storage for seeds is available, they cant harvest the crops.
MisterSpock 24 JUL 2019 a las 11:54 
Publicado originalmente por Grifta:
Never knew it was bugged. My drones harvest it just fine.
Maybe because u dont have a lot of trees unlike me.
MisterSpock 24 JUL 2019 a las 12:12 
However the open farm is totally brocken. It gives around 1000+ food per day. Enough for 5k Colonists.
BLÀde 24 JUL 2019 a las 12:16 
that's why i don't even research it anymore. the last game i used it i had 50k food from ONE farm
Última edición por BLÀde; 24 JUL 2019 a las 12:16
El autor de este hilo ha indicado que este mensaje responde al tema original.
SkiRich 24 JUL 2019 a las 20:09 
The problem with open farms is that they use the same code mechanics as seeds on trees for harvest.
If you have an open farm with little tree vegetation in the colony things will work ok, not great just ok and you wont notice a slow harvest.
The issue happens when there are thousands of trees. As more trees grow and produce seeds, the code randomizes the harvests to make it appear like a random maturing forest. The problem is the open farms fall into that as well and sooner or later they are low harvest on the totem poll.

My mod changes that but still uses the harvest code, since I was told on the next patch there will be an update to the farms to fix this. So without adding too much code that will ruin a save I decided to use the harvest code to my advantage.

In a nutshell, each crop of vegetables in the open farm has a mature rate in sols. The problem is the coders changed the timeframe as a hack to a lower value of sols to compensate for tree harvests. I dont think they gamed the code out for what players would want to see in the colony, full forestation. So with that the open farm scans its crops for any mature ready to pick crops and then asks nearby commanders (and hubs) come get them.

I tried to change the sols on crops to be a bit longer but it wasnt possible without too mcuh code that alters the tree harvests as well, so I figures screw it, they'll be a bit OP.

And here we are.
BGR 24 JUL 2019 a las 23:56 
Publicado originalmente por MisterSpock:
Its a shame that such a good game has still gamebreaking bugs.

I don't think that one can declare that a bug is game breaking when it only effects one building that is not required to play the game successfully.
Última edición por BGR; 24 JUL 2019 a las 23:57
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Publicado el: 24 JUL 2019 a las 10:23
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