Surviving Mars

Surviving Mars

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some moron Jun 2, 2019 @ 3:42pm
It's too cold
1) Does everyone get this penalty during a cold wave? I have a heater outside the dome but it encompasses the dome but still receiving this penalty. I don't really want another heater because they take so much water and energy, but is that required to avoid the penalty? I'm not seeing a temperature on the dome, if I'm supposed to get it to a certain temperature to avoid the penalty. Where in the game is the explanation of how much sanity they receive for "well rested +5"

2) Also, from reading other stuff, I thought a visit to a service raised the stat to the level of that service. But that does appear to be the case. This person says Well rested +5. I don't understand why, since they live in a Living Complex which says nothing about raising sanity. But anyway, the comfort of the housing is 55, so I would expect it to rise to 55. But it only gets a +5, which is not outpacing the cold penalty.

3) This person has a sanity of zero, but I see no failed attempts to visit infirmirary. I thought when they have low sanity they visit infirmiry which says it raises their health, but I see no indication of that. Why aren't they visiting infirmiry? Three sols in a row...
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Showing 1-13 of 13 comments
Aturchomicz Jun 2, 2019 @ 4:07pm 
Originally posted by some moron:
1) Does everyone get this penalty during a cold wave? I have a heater outside the dome but it encompasses the dome but still receiving this penalty. I don't really want another heater because they take so much water and energy, but is that required to avoid the penalty? I'm not seeing a temperature on the dome, if I'm supposed to get it to a certain temperature to avoid the penalty. Where in the game is the explanation of how much sanity they receive for "well rested +5"

2) Also, from reading other stuff, I thought a visit to a service raised the stat to the level of that service. But that does appear to be the case. This person says Well rested +5. I don't understand why, since they live in a Living Complex which says nothing about raising sanity. But anyway, the comfort of the housing is 55, so I would expect it to rise to 55. But it only gets a +5, which is not outpacing the cold penalty.

3) This person has a sanity of zero, but I see no failed attempts to visit infirmirary. I thought when they have low sanity they visit infirmiry which says it raises their health, but I see no indication of that. Why aren't they visiting infirmiry? Three sols in a row...
Sanity isnt health wtf?
some moron Jun 2, 2019 @ 4:34pm 
I guess you don't understand the infirmary. Read up on it, before publicly embarrassing yourself.
Let someone who knows anything about the game, answer my question.
Thanks!
Last edited by some moron; Jun 2, 2019 @ 4:36pm
Darmug Jun 2, 2019 @ 4:37pm 
Do you have the "Spheres" storyline?
some moron Jun 2, 2019 @ 4:45pm 
I haven't discovered my storyline yet.
It also maybe looks as though Coldwave counts as a disaster, maybe that's the problem???
Darmug Jun 2, 2019 @ 4:46pm 
Could be a bug
adobo Jun 2, 2019 @ 6:15pm 
Anything bad that has a timer is a disaster. Even a meteor storm that's nowhere near anything will affect sanity.

For the comfort thing, it means that the resting boost will not go past the comfort of their home. So when they're at 60 comfort in their 55 house, then they're not getting anything.

As for sanity, are they already in a mental breakdown? They're probably going through the whole not doing anything part of the breakdown.
gimmethegepgun Jun 2, 2019 @ 7:04pm 
There's no penalty for failing to visit a medical facility unless they're Hypochondriac. They just won't get the benefit. So if they couldn't find an infirmary it won't be listed on their stats sheet, they just won't do it.
Also security stations reduce the sanity damage from disasters for any colonist living in that dome.

Resting in any functioning housing will restore 5 health and sanity. Fit colonists will recover more health and smart homes/complexes will restore more sanity than that.
Tseudonym Jun 2, 2019 @ 7:04pm 
1) Is the area of the heater reaching the center of the dome. If not try building the heater closer to the dome and make sure the service area is large enough.
2) It keeps increasing in increments until it reaches the max.
3) I had to look this up because I didn't know it was a thing, so I can't help with this.
some moron Jun 2, 2019 @ 7:26pm 
Okay I got two different answers, one saying "it's too cold" is the disaster damage which makes sense to me, I wouldn't have considered it a "disaster", but okay the game does. And thanks for thing that a meteor storm that doesn't hit anything still causes damage. That is not intuitive.
Thanks, I assumed if someone needed the infirmary and couldn't get it they would take damage like the hypos, so thanks for pointing out that doesn't happen. (I think it should...)

ProDude says it's because the dome is not warm enough. I wonder which one is true. I think it doesn't matter whether the dome is heated. Well it takes more energy, but I think it doesn't cause more in sanity. Any else know?
gimmethegepgun Jun 2, 2019 @ 7:31pm 
Cold wave sanity damage is regardless of whether or not the dome is in a cold zone, or powered. The cold wave being in progress causes the sanity damage.
Meteor showers afaik don't cause sanity damage except in the case of a dome impact, which will (understandably) cause quite a bit of sanity damage to the inhabitants of that dome.
some moron Jun 2, 2019 @ 8:03pm 
I would expect meteor to be limited to any damaged zones. I'll try to watch for that.
SkiRich Jun 2, 2019 @ 8:03pm 
Guys .. Its too cold happens because a cold wave is happening. Has nothing to do with heating the dome or not. Domes are self heated anyway, the heater just keep things from freezing and consuming large amounts of electricty to stay warm. A heater under even a small section of dome will lower its electric usage.
If you really want your mind blown ...
To lower the sanity effect durinig a cold wave, build a security station in the dome..
Yep.
Security stations 'relax' nutty colonists for all sorts of reasons during disasters. Cold waves are technically disasters.
To cure the sanity they need to rest, or go someplace that gives sanity.
Think of a cold wave as giving someone cabin fever but worse.
from the code ...
if g_ColdWave then local damage = g_Consts.ColdWaveSanityDamage * coward_factor damage = damage - MulDivRound(damage, decrease_percent, 100) local unique_seed = self.handle + unique_disaster_cold_wave_number damage = MulDivRound(damage, 60 + BraidRandom(unique_seed, 100), 100) self:ChangeSanity(-damage, decrease_percent > 0 and "cold wave with securitystation" or "cold wave")
Last edited by SkiRich; Jun 2, 2019 @ 8:07pm
koimeiji Jun 2, 2019 @ 10:55pm 
Originally posted by gimmethegepgun:
Cold wave sanity damage is regardless of whether or not the dome is in a cold zone, or powered. The cold wave being in progress causes the sanity damage.
Meteor showers afaik don't cause sanity damage except in the case of a dome impact, which will (understandably) cause quite a bit of sanity damage to the inhabitants of that dome.
This.

Cold waves and Dust storms are a constant sanity drain, as they affect the entire map.

Meteor showers and Dust devils only affect sanity if they impact a dome


You can lower the sanity drain of all disasters by building and staffing a security station (think of it as the officers broadcasting a bunch of feel-good "youll be fine!" announcements). Gaining back sanity is, really, only done through resting. Infirmaries can help too, but I've learned to not count on it.
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Date Posted: Jun 2, 2019 @ 3:42pm
Posts: 13