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To be honest I don't bother that much about specialisations I'm more concerned with weeding out the nutters. So I tend to prohibit all Flaws and just take them as they come.
It's one of the complaints I have - there is really terrible specialization balance in the game.
Exactly.
To be really self-sufficient, you need to be able to replace retiring colonists, including their specialisation, without recruiting people on Earth.
I personally find it rediculously easy to become independent, I just don't believe it. Perhaps it's possible. I would expect food and water would need to be imported permanently.
Start with a polymere factory, then machine parts, then electronics.
You really shouldnt rely on self-sufficienty, since exporting rare metall is far more lucurative.
Selfsuffience is more endgame.
I just wanted to tell you that you can exchange metals or some other thing for electronics. I did that with a rival colony and now I have plenty of electronics. Of course, you have to produce your own. It's a good idea to build an University, so you'll have Engineers when and where you need them. Good luck with the game!