Surviving Mars

Surviving Mars

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Zorop Aug 2, 2019 @ 9:38pm
No water, cant even start a colony?
So i just started my first game and the game doesn't give me any water around. So i cant produce fuel and i cant do anything? Is this just a case of the start again?
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Showing 1-10 of 10 comments
Zorop Aug 2, 2019 @ 9:44pm 
I just tryed different start point and its like all the place you can start a game on dont let you begin. I dont understand.
Ericus1 Aug 2, 2019 @ 9:52pm 
You should bring in a couple of vaporator prefabs on your first rocket to provide your initial water. You can also use your initial probes to scan a couple different sectors to try and find a good location. Early water tends to be found in craters/lower lying areas on most maps.

You can also choose the restart map option a couple times to try scanning more sectors with the probes if you want. It's a little gamey, but the location of resource deposits is fixed on each map, so you can just keep trying until you find a nice place to start.
Last edited by Ericus1; Aug 2, 2019 @ 9:54pm
The_Pastmaster Aug 2, 2019 @ 10:53pm 
I'm watering my whole colony with Vaporators. Every resource has finite deposits but also has a way of gaining infinite amounts.
For water you have Water Vaporators.
Metal and Rare Metal you have the Mohole Mine.
Concrete has The Excavator.
Polymer uses Fuel so as long as you have water you can make polymer.
Machine Parts and Electronics uses Metal, see Mohole Mine.
Zorop Aug 3, 2019 @ 1:18am 
Yeah ok. i didn't see i can change the prefab i bring and everytime i was going with the base loadout which doesn't even allow you to start a base for some reason.
Nova Solarius Aug 3, 2019 @ 4:36am 
Originally posted by Zorop:
Yeah ok. i didn't see i can change the prefab i bring and everytime i was going with the base loadout which doesn't even allow you to start a base for some reason.
Do you not have a second rocket you can use to have the prefabs shipped in?
Last edited by Nova Solarius; Aug 3, 2019 @ 4:37am
BLÀde Aug 3, 2019 @ 4:55am 
you can use supply pods also to ship prefabs
Last edited by BLÀde; Aug 3, 2019 @ 4:56am
thelefthorse Aug 3, 2019 @ 6:50am 
FYI, Zorop, as a recent beginner myself, it was a game changer when I discovered you do not have to land on the first scanned tile. You can speed up the game and wait while the scanner scans a few more before deciding where to put down your ship.

I'm a little ocd, so I actually, when starting a map, land on the first square and pop out a generator and as many sensor towers as I can throw up (sensor towers increase the speed of you scanners -- no benefit in more than 10, though), then I turn the game speed all the way up and zoom out to scanner view, picking and choosing likely tiles to scan. I'll spend five or ten minutes scanning the whole map before deciding the best place to land/build. Then just open the menu and select "restart map," select the tile where you want to land to be scanned as soon as the map opens and go from there. I don't know about you, but if I was going to try to colonize Mars I wouldn't be landing blindly. But that's just me.
The_Pastmaster Aug 3, 2019 @ 7:06am 
Originally posted by thelefthorse:
FYI, Zorop, as a recent beginner myself, it was a game changer when I discovered you do not have to land on the first scanned tile. You can speed up the game and wait while the scanner scans a few more before deciding where to put down your ship.

I'm a little ocd, so I actually, when starting a map, land on the first square and pop out a generator and as many sensor towers as I can throw up (sensor towers increase the speed of you scanners -- no benefit in more than 10, though), then I turn the game speed all the way up and zoom out to scanner view, picking and choosing likely tiles to scan. I'll spend five or ten minutes scanning the whole map before deciding the best place to land/build. Then just open the menu and select "restart map," select the tile where you want to land to be scanned as soon as the map opens and go from there. I don't know about you, but if I was going to try to colonize Mars I wouldn't be landing blindly. But that's just me.

Use a Rover and a Commander and spread out the Sensor Towers over the map for mad proximity boosts in Sensor Scan Speed.
Nova Solarius Aug 3, 2019 @ 7:14am 
Originally posted by The_Pastmaster:
Originally posted by thelefthorse:
FYI, Zorop, as a recent beginner myself, it was a game changer when I discovered you do not have to land on the first scanned tile. You can speed up the game and wait while the scanner scans a few more before deciding where to put down your ship.

I'm a little ocd, so I actually, when starting a map, land on the first square and pop out a generator and as many sensor towers as I can throw up (sensor towers increase the speed of you scanners -- no benefit in more than 10, though), then I turn the game speed all the way up and zoom out to scanner view, picking and choosing likely tiles to scan. I'll spend five or ten minutes scanning the whole map before deciding the best place to land/build. Then just open the menu and select "restart map," select the tile where you want to land to be scanned as soon as the map opens and go from there. I don't know about you, but if I was going to try to colonize Mars I wouldn't be landing blindly. But that's just me.
Use a Rover and a Commander and spread out the Sensor Towers over the map for mad proximity boosts in Sensor Scan Speed.
Europe gives you a Commander that acts as a sensor tower when stationary.
The_Pastmaster Aug 3, 2019 @ 7:16am 
Originally posted by Nova Solarius:
Originally posted by The_Pastmaster:
Use a Rover and a Commander and spread out the Sensor Towers over the map for mad proximity boosts in Sensor Scan Speed.
Europe gives you a Commander that acts as a sensor tower when stationary.

Cool. Expensive if you want a bunch, but cool.
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Date Posted: Aug 2, 2019 @ 9:38pm
Posts: 10