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It makes much more sense that it worked because of an earlier GPU and driver.
As to blanket "earlier" wrt. GPU itself, no, if you google the issue you find it's a well-known issue over many different and many different generations of GPU.
In any case hope this 2+ year old post/tip may help someone the same as it helped me back then, and will leave it at that.
What's not clear is why running it on Linux, an OS it was not designed for, via multiple abstraction layers, would cause it to function properly.
At any rate, the bug is not applicable to everyone as I am playing the game now and did not experience the issue (though I did experience other glitches in this poorly-coded game).