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Old-school "hotseat" multiplayer is something you could almost approximate already using the "developer" settings. If you were to enable dev mode (with the AI dev features turned on) you could theoretically turn off any AI control for 2 empires, and both you and a friend could take turns driving your chosen faction. It would be a bit more awkward then moo2's hotseat implementation, but with some practice you could probably get a pretty similar experience.
Active development is on hold atm, but if you wanted to take a shot at a modding project, I suspect creating a cleaned up hotseat mod, one that did more or less what the dev mode will already let you do, but without the need to mess around with developer shortcuts, would be a pretty doable project. There are people on this forum who have achieved more ambitious mods :)
With "ai_dev' on, you can Alt-click any faction's plant to switch control to that faction. (And with "omniscient developer" on, you can always see everyone's empires, so finding the right planet to alt-click is always possible.)
If you click the little faction name that comes up when "ai_dev" is on (it will look like Orthin (AI)), you can turn off AI actions for that faction, effectively making it a standard player-controlled empire.
The whole system is created for devs / modders to be able to see how the AI is working and tweak / fix it as needed. But it would also give you a lot of what you'd need to play hotseat. And if you were ambitious, and started hacking the lua a little, you could probably get rid of the the need to use dev tools. What I'd do is just make turns auto-swap between non-ai controlled empires by default whenever someone hit "next turn".