Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Transports can be assigned to the Trade Pool, from which they will automatically a) transport food between colonies when needed, b) transport population from one colony to another when instructed to, or c) generate income from trade routes. You can hover your mouse pointer over the Trade Pool icon at the top of the screen (yellow rocket icon) to view a summary of your Trade Pool's activities. Wherever you see this yellow rocket icon, there is a function linked to the Trade Pool.
You can send transports to the Trade Pool by clicking on the "Start Trading" rollover icon on the ship in the fleet pane, or by enabling the "Assign New Transports to Trade" option in the Options screen to automatically send newly constructed transports directly to the Trade Pool. Transports take 3 turns after they are sent to the pool before they are ready to start trading or transporting food or colonists. You can view the transports in the pool by clicking in the Trade Pool icon at the top of the main screen. From this screen, you can recall transports from the pool by selecting the transports you want to remove from the pool, clicking "Recall to Star", and selecting a destination.
Surplus Food will automatically be transported to colonies that need it at a rate of 1 Food per Cargo space. Transports start with 5 Cargo spaces each, and this is increased through technologies. Cargo space that is not being used to transport Food or colonists will be used to generate income through trading. The amount of income generated will depend on the number and type of trade routes available, which improves with technologies and certain diplomatic agreements (like Sign Trade Charter).
Transports in the pool can be used to move population, if they are not already transporting food. If you left-click on the "Move Population" mouseover icon on a planet in the bottom pane, or shift-left-click on a planet or on a population icon in almost any screen (including the Planetary Report), this will activate the population move UI (select a destination star and planet, and if there are available transports in the pool, they will stop trading and perform the population transfer). If there is more than one type of colonist on the planet, you will be shown a dialog in which you can choose how many of what type of colonist you want to move. After completing the transfer the transports will automatically return to the trade pool (after a short delay). The transport will not generate income or be available for more population moves until it has returned to the pool.
Okay, I've made a note of it. You should be able to do this via the embark dialog, but I think it's not working as intended.