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Perhaps that changes later in the game or is more heavily dependant on which species you fight against.
SiS even beats MOO2 in tactical Combat. In MOO2 it was top important who does the first round.
Greetings from Germany
But if you make some sacrifical craft with PD and antimissles for your front line the Missle hordes = Laser/Kinetic hordes in my experience. I have, however, never actually run out of ammunition wrt missles/torps with any race.
Also - what is the range of the best beam PD weapons? This info seems to be only available in the ship editor, so I can't say before I get the technology. But it seems that the range is much slower than anti-missiles range (which is something over 20) and that is extremely important in practice, as it decides wheter 5 or 15 ships can shoot at incomming missiles and the issue is only getting worse later in game with bigger fleets and bigger/slower ships.
The ammo limits are really a joke, I keep extra munitions out of habit, but I don't actually think my ships are even using them in most battles.
And let's not forget that by skipping all the beam/mass drivers etc. technology lines I was able to get ahead in other technologies (or, to be fair, I was able to not be terribly behind the best enemy). It's easily skipping half of the technology tree.
In my newest game I'm going to try other weapons instead of missiles or carriers and see how that works out.
I actually personally didn't find carriers any better than missiles. All the same weaknesses, but it's easier for your strikecraft to be destroyed than it is for you to run out of missiles.