Stars in Shadow

Stars in Shadow

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unkn0wnx (Banned) Nov 25, 2017 @ 7:41pm
Tinker's forge
I was thinking Tinker's forge is OP. But then I captured a tinker ship (almost all of them have a forge) and all the suddenly I can build them too! This changes the game. Missile cruisers and carrier's best friend?
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Showing 1-15 of 23 comments
Galdred Nov 26, 2017 @ 3:23am 
yes, Tinker's forge is great, but Tinker's ships are horribly slow.
It is great on cruisers and carriers indeed, but it might be too slow to make a difference.
unkn0wnx (Banned) Jul 29, 2018 @ 8:47pm 
Heh even now it still does not replenish munitions. False advertisement. Get you to waste a slot.
Pherdnut Jul 30, 2018 @ 11:22am 
Sure you're up to date? Never seem them not work. Great for clearing out smaller harpy fleets with small ships since it's very easy to disable harpies but easy to run out of missiles for the kill ever since they started regenerating.
unkn0wnx (Banned) Jul 30, 2018 @ 2:58pm 
I have auto update enabled. My human missile cruisers does not regen missiles.
unkn0wnx (Banned) Aug 1, 2018 @ 8:15pm 
BTW I am talking about playing as another race and captures Tinker's forge and install on my ships. It doesn't seem to work that way.
Arioch  [developer] Aug 1, 2018 @ 9:20pm 
I believe the special features of the Tinkers Forge only works for the Tinkers.
unkn0wnx (Banned) Aug 1, 2018 @ 11:52pm 
As I suspected. But you could had put that in description?
Mituna Aug 3, 2018 @ 11:57pm 
Originally posted by Arioch:
I believe the special features of the Tinkers Forge only works for the Tinkers.

The last time I checked, it also didn't seem to work on Tinker-built Dread Stars, but that was a while ago...

I think it's pretty strange though that you can reverse engineer them and not get the ammo replenishing effect... any chance this could be made an easily moddable change? I might actually use missiles as a non-Tinker then!
unkn0wnx (Banned) Aug 4, 2018 @ 7:31pm 
Dreadstars don't need missiles? They can kill easily without.
Last edited by unkn0wnx; Aug 4, 2018 @ 7:32pm
Mituna Aug 10, 2018 @ 7:29pm 
Originally posted by unkn0wnx:
Dreadstars don't need missiles? They can kill easily without.

Sure, but I would prefer that they work even if I would rarely use them.

If there was a mod that allowed Tinker forges to work the same for anyone that used them, I would install it and then still only occasionally use missiles even after reverse-engineering the tech.

But having the option is important - and I really don't like the idea of non-replenishing ammo. Also I think they are supposed to replenish fighters as well, though I also don't use those much...
unkn0wnx (Banned) Aug 10, 2018 @ 7:40pm 
The thing to steal now is Vindicator not the forge. I think they can still repair 10% armor, but Autorepair is better?
Mituna Aug 10, 2018 @ 7:49pm 
Originally posted by unkn0wnx:
The thing to steal now is Vindicator not the forge. I think they can still repair 10% armor, but Autorepair is better?

Huh... I didn't know you could steal those - I only ever captured fleet bases with them.

Also yeah autorepair is supposed to repair twice as much. For me the only reason to steal the forge is the ammo/fighter replenishment, but it doesn't work for non-Tinkers or even on non-Tinker hulls, hency why I would like the option to mod that in - not that I would mind the change being made in the base game either...
unkn0wnx (Banned) Aug 10, 2018 @ 8:10pm 
Well TBH I only captured Vindicator playing as Yoral. Put them in Torpedo Destroyers and it becomes insanely powerful. MIRV is better than AM missiles. I have not been able to capture Viindictors as other races so far.
Yeah I thought I could use forge to power my missile ships. Such a bummer, I think it's a bugs. They just don't want to admit it. It should have worked.
Last edited by unkn0wnx; Aug 12, 2018 @ 5:52pm
Ichthyic Sep 14, 2018 @ 7:32am 
I think you only get special race effects on specific race custom ships.

for example, with the Orthin, you only can use shield capacitors on Orthin class heavy cruisers, battle cruisers, and dreadnoughts. you can't use them on superdreads or dreadstars, as those are common to all races. Oddly, you can't use them on gunships either, but I modded it so you could. had to learn how the ship drawers work, but wasn't too hard. even looks nice where I decided to put them.

anywho, yeah, I think the goal was to only enable certain race specials for certain race ships, and that's it.

If your race can't research a ship item normally, reverse engineering it only gives you partial usage. seems pretty consistent, with some exceptions.

Last edited by Ichthyic; Sep 14, 2018 @ 7:34am
unkn0wnx (Banned) Sep 15, 2018 @ 8:46am 
Yeah, well Tinker's forge is not partial usage. It's paperweight. Also some races are OP, but they will eventually get around to balance that in a year or two....
Last edited by unkn0wnx; Sep 15, 2018 @ 12:10pm
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Date Posted: Nov 25, 2017 @ 7:41pm
Posts: 23