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I'm not a fan of tech trading for a number of reasons, but we are looking at other possibilities such as the ability to share tech boosts with an ally, etc.
However, we are speaking of systems that are as yet theoretical. There are a lot of steps between here and there. :D
With just about every space game Iceberg made I would always comment about what the game needs to make it closer to moo2. Which to me and many players of this genre was the best in class game. I still to this day would fire it up and play it every now and then. I got the game yesterday and I've told my steam friends about it, wrote a review and after reading your development roadmap, I have to say thank you very much. Between what the game already is and what you have listed, you sir are the first to actually give us a true spiritual successor to Moo2 but you also managed to improve on it without ruining the game.
Keep up the great work and I seriously salute you. It took you as the developer to finally improve on a best in class game. I truly believe word will spread about this game and you will have an extremely long sales tail and I do think you will have some loyal fans that pick up your DLC when you get around to that part of improving the game.
I could see that, instead of getting the tech right away, get the idea of the tech and then research it. That way you aren't getting instant tech upgrades but would get the oppertunity in the fullness of time to get a tech. Right now you do get instant tech upgrades if you scrap certain ships you captured for tech. Are you planning on making it so you only get a boost on that tech instead of getting it right away now if it's a different races tech. That would make more sense as researchers would still need to integrate the tech into your own races ships.
so yeah, +1
It's not missing; it's the second item in the "Near-term Updates" section.