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I have not colonized Viscid yet as Gremak,so i don't know if even the Gremak can experiment or use force labor on them--I doubt it, since they have no stats at all..I will test that out, unless anyuone already knows.
Given a certain species on a planet the production of ground units (and colony ships) should be specific to that species. In the viscid example (given certain social tech limitations) the player should get option to build viscid ground troops that absorb a bunch of damage, don't do much damage themselves (perhaps give an armor modifier to existing ground troops), and say you can transport a large number on a single troopship relative to other species (compact goo).
I mean, yes, I'd rather not have them on my worlds. But in most instances, they're probably a slight boon, since they reproduce like crazy and your facilities will be fully staffed that much faster.
It's actually kind of funny how annoying they are, given that they're hardly detrimental at all.
+1
Seriously though I would love a long drawn out, possibly overpriced path to some kind of uplift thing that gives you some cool tech or possibly viscous powered armor troops which could be absolutely horrifying.
I think that the Tarib do provide a bonus to mines.
I've never run into them. Can you not just load them onto transports, and then just... never unload them?
They can't be loaded onto transports. Unlike Tribbles, they are uncooperative.