Don Bradman Cricket 17

Don Bradman Cricket 17

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Doc Clarke Jan 21, 2017 @ 3:05pm
[LIST] Bug and Quality Of Life Issues
The game has a fair number of bugs.

Overthrows - Advance past the T20 stage and play county cricket (if in the UK) 3 slips and a gulley (so fewer outfielders) If you thought there were a few overthrows in the T20 - wait till there are loads of men behind the bat and fewer to do the backing up. Every 4th or 5th ball goes for overthrows.

Running - What is up with running? I call as striker, but then for some bizarre reason I don't set off in response to m own call until the none striker is 10-12 years down the pitch. That's for a shot played off the front foot as well. I can understand a couple of yards lag for a backfoot shot - but half a pitch length for some front foot shots on your own call. What is the 2 second pause for?

Speech context errors. "They got off to a good start then got out"
Who is "They?"
It's just me that got out - the innings isn't over.
Congratulating the batsman on a great shot for 4 when all he did was nudge it to cover where it was fielded and promtly thrown for 4 overthrows at the mid wicket boundary. So many speech context errors.

Ball indicator - I thought it was depth of field that made it so blurry so I turned it off and it was a little bit better. But not enought so I could see it more than 50% of the time.
I put DB '14 back on just to make sure it wasn't me and that my eyes hadn't suddenly deteriorated. Nope it is really hard to see and really blurry. You can tell the colour easily enough - but the gap could be anywhere half the time.

Balls faced - 10 overs into a T20, I'm taking a single almost every ball I face normally plus the odd 2 or 4. I've got say 14.
So 60 balls bowled by the opposition. I've faced.... 12.
Game after game in career mode my batting partner hogs the strike dot... dot... dot... six.... out... Not very realistic.

Bowling - I love bowling in DB '14 - got bored to death with it in this. It's sooo SLOW - not the actual ball speed but the time between balls this may be partly because of.........(see next item)

"StVitas Dance" Fielders - What are they doing? - Just pick the bloody ball up and get on with it already!!
Don't circle it 3 times like an ocean liner doing a U turn in the Pacific. While this is going on the camera is zooming in and pulling out, rotating with whatever contortions the fielder is doing to the point I begin to feel sick watching it.
Literally feeling nauseous - then of course after all that they simetimes just chuck it for 4 anyway.
GET ON WITH IT!!!! Consequently given up bowling. The time between balls and seeing so many overthrows makes it a real chore. My last game I went for 30 in 5 overs. 22 were overthrows. This was playing county cricket - it is not as bad initially where you play only T20 with more outfielders to back up.

"Faster ball requires 3 hands" I'd like you guys to provide a diagram of how a faster ball is bowled. Showing where you advise I put my fingers on the controller because I don't have enough fingers on my right hand to bowl one. IRL a faster ball is not difficult in terms of agility/contortion. It is difficult in terms of effort - so it isn't even an analogue of effort that makes any sense in terms of gameplay. Pop to my facebook page and it has me bowling last Summer. I've bowled hundred of overs every summer for almost 40 years and can tell you that whatever that contortion is you ask people to do makes no sense. Just put it back like it was in '14 OR put it on the left trigger after a selecting it at the top of the run up.

Quality of life issues (not bugs)

Fields - choosing a custom or different preset in DB '14 was a second or two of time. In '17 it takes flipping ages and seems to reset back to a field the AI sets all the time

Time between balls - Yawn - get on with it!!

Menus - So many menus and so much loading time. I get run out 1st ball but still have to wait a minute or two to get back into the next game press - wait - press - wait that's running the game of a Samsung SSD - I think I'd quit altogether if I was on a machanical HDD



Rant off/

The game could be great - Please support it and fix some of the issues. You did a great job on the last one. I don't want the last one again. I can see the effort is into making a more "sand-boxy" experience where physics decides rather than RNG - but it is not a particularly smooth gameplay experience at the moment.

Cheers



Last edited by Doc Clarke; Jan 22, 2017 @ 4:31am
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Showing 1-4 of 4 comments
SimonC4 Jan 21, 2017 @ 3:59pm 
Nice summary, I've got a couple to add:

Keeper throwing ball at the stumps - Leave the ball and the keeper will throw the ball at the stumps every time. Occasionally there's a stumping animation but usually just trows it. There's no need unless there's an actual stumping chance.

Superman catches at club level - Players in the 40 to 50 skill range pulling off incredible catches, especially behind the stumps. Sure it'll happen sometimes, but it's too frequent, especially if you middle a cut to gully.

Bowl and run to stumps - You touched on it with the overthrows, but FFS, if there's no run out chance don't throw it at the non strikers stumps. As a bowler you have to remember to run to the stumps to try and stop those overthrows.

LBW Appeal show Big Eye on auto replay - After an LBW appeal, successful or unsuccessful, it should show the Big Eye automatically.


I'll throw a couple of good things in too:

Umpires get decisions wrong - Just like real life they get them wrong sometimes and if there's no DRS you live with it, either good or bad.

Pitch condition matters - The bounce depends on the pitch hardness, sometimes short balls just don't get up.

All sorts of edges - Edge in to the pad, edge a hook shot, edge behind, inside edge past the stumps. I've twice edged attempting to leaving the ball, both times late, one spooned to the keeper the other ramped over the slips.

Close in fielder - Pull the ball off the back foot and the fielder takes cover. Middle a drive and you can hit the fielder.
Doc Clarke Jan 22, 2017 @ 4:35am 
Yes I've seen all those things as well. The kee[er throwing at the stumps almost every time is just another animation that slows down the game. It takes so long between balls. In a FC game - building an innings is like watching a glacier form. GET ON WITH IT. The number of balls is fine, it's the stuff the fielders do and the extra faffing the bowler does at the top of his run up GET ON WITH IT!! The game is for my benefit as a player not for your animator to show off some fancy work he did.

Superhuman fielders. Facing awy from the ball - leaping one handed catching it above his head. He's got a sub par skill. It happens too often.
SimonC4 Jan 22, 2017 @ 1:01pm 
Originally posted by Doc Clarke:
Balls faced - 10 overs into a T20, I'm taking a single almost every ball I face normally plus the odd 2 or 4. I've got say 14.
So 60 balls bowled by the opposition. I've faced.... 12.
Game after game in career mode my batting partner hogs the strike dot... dot... dot... six.... out... Not very realistic.

As an opener, I've batted through a T20 club game twice now and out of 120 balls bowled, I faced 46 and 43. Small sample size, but I think there is an issue here.
Doc Clarke Jan 23, 2017 @ 12:02pm 
Originally posted by SimonC4:
Originally posted by Doc Clarke:
Balls faced - 10 overs into a T20, I'm taking a single almost every ball I face normally plus the odd 2 or 4. I've got say 14.
So 60 balls bowled by the opposition. I've faced.... 12.
Game after game in career mode my batting partner hogs the strike dot... dot... dot... six.... out... Not very realistic.

As an opener, I've batted through a T20 club game twice now and out of 120 balls bowled, I faced 46 and 43. Small sample size, but I think there is an issue here.

That's typical of what I get. About 33% of the strike. I'm in my second season with a dedicated batsman now and that's been pretty consistent throughout.
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