Still Life

Still Life

Phayz Dec 30, 2012 @ 9:20am
Resolution
Is there a way to change it to a widescreen resolution?
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Showing 1-15 of 27 comments
par2 Apr 23, 2013 @ 3:38pm 
I want .too ..
Dacian Rider Apr 24, 2013 @ 12:15pm 
Me 2 !!!
Ericz Apr 28, 2013 @ 6:31pm 
4
ReadyToPlay Apr 28, 2013 @ 8:56pm 
The game has primarily 2D pre-rendered background graphics that were drawn for 4:3 screen aspect ratio only, so they can't be shown in widescreen 16:10 or :9 ratio. You can't see something that was never drawn by the game's artists in the first place.

It's like asking for a widescreen version of Mona Lisa. You can't have it because da Vinci never drew it.
Ericz Apr 29, 2013 @ 6:13am 
But that game have a stretched Mona Lisa on widescreen, that's the problem.
I don't play the game to analyse, and i'm not exactly a specialist :P , but in most cases you can cut the edges without problem.

Or the game window can fill the monitor area without stretching the game images (putting black borders). Or at least a windowed mode that don't keep the window on a maximum 800x600 resolution.

So, this is an issue that can be addressed, but that is no interest to do it.

PS: If you have a side monitor on 4:3 scale, try to run the game in it, that seems to "fix" it (the code stretch the image, but on same aspect ratio).
ReadyToPlay Apr 29, 2013 @ 9:13am 
"You can cut the edges without problem??" Do you realize how much you have to cut out to convert 4:3 to widescreen? **Twenty-five** percent of the image, my friend.

"Stretched" image can be fixed by going into graphics drivers settings and choose to keep aspect ratio: http://img27.imageshack.us/img27/7038/53604115.png . Some monitors also let you manually select 4:3 or widescreen.
Ericz Apr 29, 2013 @ 10:03am 
You can try all things you want on a widescreen monitor, and then you can talk about.
You're gonna play with messy graphics or on windowed mode with 800x600px, no other options. And the windowed mode was found for Post Mortem, not a menu option, and same fix doesn't works on Still Life.

Don't assume in your comments that people doesn't know what you think you know. I have enough experience with hardware, software and digital image to at least know what i'm talking about.

That is a developer fault, still selling an old product without any adaptation, and no advises about it. Period.

If you have any solution i'll be glad to learn and thank you.
ReadyToPlay Apr 29, 2013 @ 12:09pm 
Buddy, if you said you could cut off edges from a 4:3 image to make it widescreen, then you DIDN'T know what you were talking about. My suggestion for the stretched image problem ACTUALLY works because I'm using it - no assuming on my part whatsoever. You, on the other hand, assume every game has to have widescreen support. Do the original Pong and Pac Man have widescreen support? Still Life is meant for 4:3 screen only. You either have to accept that or make your own widescreen mod.
Ericz Apr 29, 2013 @ 2:54pm 
Works for you, not for me or everybody else in this topic: http://steamcommunity.com/app/46550/discussions/0/828937261926834796/?tscn=1367260113 In the image that you provide, your monitor seems to be on the 4:3 aspect ratio, that's strange cause you're talking that you fix on widescreen... In this topic, a guy give us that suggestion and in fact it works, if you're not on widescreen monitor.

My notebook monitor/gpu software don't let me choose aspect, just resolution. My side monitor let me change this, but it is manual, you have to try numbers (i try percentages, but it don't seems to be this way), but after a while i realize how to do it.

...

About some other things you are talking about, don't be silly... They still selling Pac Man and Pong? NO. Doesn't matter for what type of device they're made, if you sell your product on 2013, you HAVE TO make it works propperly on actual devices OR put that information on shop page. It is not my opinion, this is the law in my country (prolly on your country too), so don't take your arguments so deep on this matter, cause they're not valid, whatever you think about.

AND that's no apparently difficult to just CODE SOMETHING THAT SPLIT FULLSCREEN, BUT KEEPS THE 4:3 ASPECT OF THE GAME WORK AREA. This is hard to understand or realize?

Users don't have to fix or code anything, what is that crazy?
But, if i want to emulate pong in my system i have to do it for myself, that's absolutely different.

I can also make some examples of 4:3 splited to wide, but i'm not wasting anymore of my time, i just came here to CALL FOR HELP, not to debate things not relative.

...

I'm being very tired of this... Developers fails, you reach the foruns for help, and EVERY TIME somebody came to point on your face and just tell: "YOU'RE WRONG, I'M RIGHT", "IT'S YOUR FAULT NOT FROM DEVS", and every kind of ♥♥♥♥ like that.

And how funny is people calling you dumb on a matter your may be professional, people just don't know, this is not a profile field on steam...

...

Man, i want my ♥♥♥♥♥♥♥ minutes back that i waste on this conversation............
Also, learn with the Rolling guy on this topic how to help without be so ♥♥♥♥♥♥♥ arrogant.
ReadyToPlay Apr 29, 2013 @ 4:48pm 
Has it ever occurred to you that maybe you ARE wrong? The image I showed you -- you apparently don't even know what it means. That setting lets you see 4:3 resolution correctly in FULL SCREEN even on a widescreen 16:10 or :9 monitor. Understand now? Problem solved. No need to get windowed mode like the people in the thread you mentioned. If you insist on having an attitude about this even after I gave you a solution that actually WORKS, go ahead. I'm happily playing Still Life, Syberia, and many older games in FULL SCREEN 4:3 aspect ratio while some kid is pounding his head in frustration and can't get his game to work because he thinks he is too smart to receive advice from others.
Ericz Apr 29, 2013 @ 6:01pm 
You seem to be a very confused man... I think you misunderstand a lot of things here.
[note that i'm telling you "seem to be" not "you are", cause i don't know you, so don't suppose to know me] Fullscreen is not widescreen, what the hell you're trying to say? Of course you play the games fullscreen, i'm playing too, thats never was a problem. (???)

On your image, NATIVE is the same as CURRENT, you understand?
Your native resolution is default, your current you setup. Both are 1680x1050px which is NOT WIDESCREEN (at least not 16/9), you even know what is widescreen? Your monitor model is not widescreen (i guess), 4/3 is not the same as 16/9. You insist this is a solution for widescreen, you insist that everybody have the same gpu software as you... You insist so much, and you're just talking ♥♥♥♥. Your monitor "d'accord" your image is 4:3, you setup like 4:3, and i'm not understanding your image? Please, that's impossible... you must be a troll, i don't believe you're being serious.

Let me alone, i just fix it (not with your "solution")
You suppose so much things from nothing... like saying that i'm a kid, and all other things you are spitting around.

You can even talk anything on internet without some people comes to mess with all the things you're trying to talk... What the hell??! Go search a shrink, man.

This "conversation" is over to me.
There are a huge difference of cerebral mass between us. Go bother another one.
Last edited by Ericz; Apr 29, 2013 @ 6:39pm
ReadyToPlay Apr 30, 2013 @ 8:46am 
Everybody look at this child. He said "1680x1050 is not widescreen". It IS WIDESCREEN. If you say it isn't then thank you very much, because you showed to the world the abject stupidity you are suffering from and save me the trouble of doing it for you. And let me remind everybody that this character said earlier that he would rather cut off the edges of a 4:3 image to make it widescreen. Need I say more?? And I said this way back in my very first post: you CAN'T mod 2D pre-rendered 4:3 images into widescreen. This is the TRUTH. Accept it. Case closed. Thread over. And polish your English a bit too. When your language skill is lacking, the last thing you want to do is engage in a debate in a language which you are laughably weak at.
Ericz Apr 30, 2013 @ 10:59am 
It is consider widescreen, it is my fault in that case, but it is 16/10, that was most likely 4/3 aspect ratio (very closer to the aspect of the game work area, it is 4/3). I wanted to say that on your image, you doesn't change resolution, you keep using same as default, you just choose to not stretch the image.

Now i see i misunderstand your words on that matter. You say this configs can stop distorting images, and that is true, but is not the solution i'm looking for, and i say it here:
fill the monitor area without stretching the game image

This kind of configuration doesn't works to me in that way, but like on following image 2.
You're considering your image some kind of "universal solution" to the problem, and the fact that i am not considering, like that i'm doing that because i'm silly, dumb or whatever.

Let's clarify some things with images, cause maybe we are talking about different things here...

Image 1: http://www.gamefront.com.br/images/sl-1366.jpg
This is the game on 1366x768, without any monitor modifications, prolly what you see the first time on your monitor too. The image was distorted.

Image 2: http://www.gamefront.com.br/images/sl-1366fix.jpg
That is the game on 1366x768 too, but with the same solution you find for you. I don't know if you see that, but it is what i see, and i don't want it, because it's too small for me.

Image 3: http://www.gamefront.com.br/images/sl-1366fix2.jpg
And that is what i see on my side monitor, this is what i am looking for, and i just can setup this resolution adjusting directly on monitor (physical buttons). There is no other way to do it with my specs, at least not one that i try it.

On the image 2, the game work area still on 800x600 resolution. When you setup your resolution on GPU, i think the game just stop distorting image to fill monitor area. Instead of it, the game just keep your 800x600 and align centered. So, i just can't put it on 1024x768 this way, like on image 3.

...

Also, you can stretch a 2D image on 4:3 to 16:9, if there's no important action on the top and bottom borders of the image. There's no mystery here, you just cut the line of sight, like on this image:

http://www.gamefront.com.br/images/sl-1366full.jpg

Of course you lose a lot, but it doesn't mean it is not possible, like you're trying to say. MAYBE it is not possible, if some of that images have interactive elements on this edges, but mostly games of this type don't. If you reach some point of the game you see an interactive element on top of bottom edges, that's alright, you can say that is not possible IN THIS CASE. You supposed too much things as "universal", and they're not.

...

The whole point on this topic, from my side is:

Or the game window can fill the monitor area without stretching the game images (putting black borders). Or at least a windowed mode that don't keep the window on a maximum 800x600 resolution.

When i talk about the possibility to fill monitor area, it means adjust height, and put black borders aside.

...

This is not my native language, as you see, but i'm glad to be able to write on a foreign language, even barely. Actually i can do that on 3 languages. It is not a shame for me.

I decide to write this huge thing, because i don't like the way i'm talking here. Most of times, if i think something does not help me, i just put aside.

But i was an artist, a painter (Fine art high school), for a long time, and then i throw away canvas and started to paint by digital means. Now i don't work anymore, but knowing that, you can imagine how rude and "guessing" this words from you seems to me:

It's like asking for a widescreen version of Mona Lisa. You can't have it because da Vinci never drew it.

Following this, you're guessing more, and you don't know me.
That's why i became angry and answered this way, and from my part, i'm really sorry for every bad word i write about you.
Last edited by Ericz; Apr 30, 2013 @ 11:08am
------------ May 13, 2013 @ 5:03am 
eh... eric you can make your screen display at 4:3 to remove the stretching, like he was telling you mess with your graphics panel
76561198067514413 Jun 15, 2013 @ 6:08pm 
JESUS CHRIST ERICZ I HOPE YOU ARE JUST A TROLL, ALL CAPS RAGE. All your semi-moronic reactions aside, let's discuss the problem here:
In most cases, speaking full 3D environment, you can force it to render at widescreen because nothing is holding you back, you just force the program to show more of the pre-rendered scene, no problem there.
If you, on the other hand, have a still 2D environment/image, there is NOTHING MORE TO SHOW, scene was drawn once, in 4:3, by the artist himself and there is nothing you can do about stretching the image without distorting it, therefore you can't run it in fullscreen widescreen resolution without black borders on the sides.

ALL of your options, all the options that you have:
1. Run the game with black borders on the sides.
2. Run the game without black borders on the sides but stretched and distorted.
3. Run the game in windowed mode
4. Modify the game resources and manually edit every still scene image in photoshop painting in the missing "sides" yourself by hand - you're welcome to try
(5. kind of re*arded option - somehow managing to cut off upper and lower part of screen so it can fit vertically, but, even if it would be possible, and mainly in adventures, that'd be just downright re*arded - you can't just cut off quarter of a screen in an point and click adventure)

That's it, I covered all the options and you can either deal with it or not deal with it.


Btw, as a player who enjoys his share of older games and an indie scene fan, this comment of yours:
"That is a developer fault, still selling an old product without any adaptation, and no advises about it. Period."
made me rage so hard you can't even imagine. (To begin with - it's a publisher who sells the game, but that's not the main reason why it made me rage... words can't explain it but I'm sure many people understand)

EDIT: complaining about developers selling an uh.... defective (only in your eyes tho) product like this is exactly like complaining about minimum-wage factory workers for not making/selling your favourite model of car (say Ford for instance) in blue color at your local car shop. S*upid workers. All their fault.
Last edited by Damn; Jun 15, 2013 @ 6:21pm
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