Siralim 2

Siralim 2

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Avaritia Sin is overpowered
I don't know if my other topic about this was seen, but I'm going to repost it because I think this is kind of a issue.

The monster Avaritia Sin is way too powerful, when you fight him it's a problem but one you can transend, but with one in your group you basically became invencible, I have one in mine and I can just steamroll every monster because it deals over 8000 damage with a single strike, and mine has splash and canon shot, so I can 4 monsters in one atack.(and it's like this since lvl 20 or so) I can easely pass trough a nether realm without any problem

I don't know if this monster is intended to be so powerful, but in my opinion I think it should be nerfed, my enemies don't stand a chance against me, they can't even hit me.
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Showing 1-5 of 5 comments
Thylacine Studios  [developer] Jun 2, 2016 @ 6:28pm 
I haven't had a chance to do a balance sweep yet, but adjustments will be made to several traits, spells, and runes after the game is stable and relatively crash-free. This one is definitely on the radar, and it's very useful to read feedback like yours to help guide those decisions. Thanks!
Gaxkang Jun 2, 2016 @ 6:58pm 
I noticed this too...I believe it has to do with the trait called 'greed' and not the monster itself. I got an artifact rather early on with that trait and gave it to my fallen carnage...and I was wondering how the heck it was one-shotting everything.
Fiesta Bot Jun 2, 2016 @ 8:58pm 
why not give a nerfed version of greed to nether creatures as an innate and change this trait to something else? nether aura alone is really boring. i really like this trait and nethers could use more cool things to make them feel special considering effort req to unlock them
Fiesta Bot Jun 2, 2016 @ 9:00pm 
nethers are honestly super underwhelming atm, 3 traits are awesome but thats about it
Nerd Sports Jun 3, 2016 @ 10:41am 
The Avaritia Sin is the one with Greed, yes?

That's the trait that absorbs the stats of its allies?

The trait itself isn't a problem, I think. If a nerf was required, nerfing the base stats of the Sin would be the best option, as the trait merely turns your team into a one-man army. If that creature gets hit with a lot of debuffs, it'll get wiped out pretty easily.
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Showing 1-5 of 5 comments
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Date Posted: Jun 2, 2016 @ 6:22pm
Posts: 5