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If you don't mind using a couple authority points then Firefly, Esther Tinker on Aliss, then Inferno, Inferno is pretty disgusting AE damage, especially if Aliss is empowered.
For me Theo is a strong all-rounder. His movement makes it easy for him to escape from sticky situations and his best weapon IMO has shield per turn, so he's pretty survivable. His best ability is Dark Harvest. It does 50% damage as pure + 60% per debuff. Grenn can inflict stunned plus blinded plus slowed in one turn when stealthed, so Theo does 230% pure damage through shields, which is enough to one shot most non-boss enemies. Griffith, Mifune and Esther can also apply two debuffs in one turn each if you don't use Grenn.
Levant's Shield Bash would work through blazing barrier too. And Diego's target dummy, Kay's inspire, Levant's last in line can force enemy pathing through Esther's mine too. Besides, the enemy AI is really dumb and normally takes the most direct route to your characters.
By the end I was using Kay, Aliss, Levant, Theo, Esther, Mifune and switching it up depending on whether bonus objectives wanted me to win fast or at my own pace. If you think Griffith is tanky with Levant wait till you try Mifune, he is probably the best character in the game in my opinion, provided you're not in a hurry to win in a few turns.
There must be all kinds of combos that didn't occur to me in this game, makes me wish it was longer with bigger parties.
This is exactly what I was looking for! That sounds lethal. I actually don't have Mifune yet, and am at 30 hours. I won't use a guide or read up on a game for the first time around so if I miss him so be it (plz dont spoil any story elements.) But yes, I agree about bigger parties. I think it would have been cool if the story also forced certain parties for story-related fights, kind of as a way to force you to use different chatacters and combinations. I know some of the bonding quests like Grenn and Aliss forced them individually which is the only example I can think of. Why not make a final bonding quest involve having 10 kills with said person as a prerequisite or some kind of mechanic like that?