Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You placed Griffith as DPS, but man, he's the IMO S tank. Pump only dodge stat on him - he's mobile, has shieldgetting ability, taunt and can do some decent damage.
Signy is not S DPS. More like B. She's moveable and devastating, but too squishy to consider having her lined against highly mobile trashmobs with poison, vacuum or similar abilities. I still line her when the task is to kill just a few trashmobs where she can gapclose them and do some high damage while ignoring the rest.
Aliss you placed on B spot definetly does the most damage in my fights. In fact I won some hard fights when everyone died except her - by moving her around the map while spamming her 5 boxes long firewall between trashmobs and her. She's not S, she's S+!
I don't have Henrietta nor will, went on other diplomacy options.
Didn't try Diego nor Grenn yet, still leveling the "lovemeter" with them two. Besides, when I go dungeons and click on Diego, he says "do I have to?". ;)
But I use Theo a lot. He's a superb support. It doesn't matter if your partymembers skills inflict negative effects on trashmobs. Throw a fish with debuffs or several worrysome effects on trashmobs then use his ult - they're history. On top of that he's perhaps the most mobile character of them all. Compared with that other support I have, Theo is S support IMO.
And that other is Kay, IMO B support, good earlygame, later not so much. Yea, he can prolong someone's life for a turn and he can use his banner, but that's about it. I mean, when trashmobs aggro your partymember, you can weaken only one of them so that pistol of his is kinda useless.
i fixed the S classes prior your comment but after you read mine so there is only one S class
the reason why aliss is so low is because her damage range is so high unlike most others which is about 100 damage of difference she has 200-300 damage of difference, basically, luck is a big factor here
Damage difference= lowest damage number to highest damage number
Also don't forget to equip her with fire penetration.
EDIT:
There is another thing, and it's a part of the latest patch:
As you said, luck is a factor in the game, but we need to see how it behaves postpatch.
How versatile a character is
also you can use levant with those fire walls by using his wall to block path and force movement on the fire and having his silence only adds to that causing the enemy to move but not to attack ,global.
also tanks take 4 spaces because they can block , they supposd to tank and block path so your back liners are safe in a 2 somtimes 2x2 space
http://steamcommunity.com/sharedfiles/filedetails/?id=933511843
http://steamcommunity.com/sharedfiles/filedetails/?id=933511890
http://steamcommunity.com/sharedfiles/filedetails/?id=933511934
The only resistance of his that's higher is Ice Resistance, at 20%. Compare Levant, who has base resistances of 20% in EVERYTHING.
Then you consider Valen's loadout: area damage, ranged damage, damage, mobile damage, field-obstacle damage. Compare Levant's: slight damage with a long push, walls, area stun, area damage that grants shields, field-wide Silence.
No, Valen is meant to do damage. And honestly? I don't really like using him because he's Large. He'll get hit a bunch, but doesn't have the Dodge or Resistances to soak lots of hits. He has base movement 6, but since he's Large, he's stymied by enemies and obstacles. Skyleap can move him to anywhere on the field, but requires either waiting a turn or spending an AP to Blitz.
I much prefer the ranged fighters, who don't need to soak hits, and Signy, who can't soak hits, but is mobile enough that she never needs to.
DPS characters don't have only one damaging ability and how many spaces they can move. All have 5 skills to use - and you're judging a DPS character on, what, the lowest skill?
But okay, to me the fire sorceress is a deadly mistress of doom, to you she sucks and a game would be better if devs removed her. Let's agree to disagree and leave it at that. ;)
And agree Levant is pretty bad. While he spots a tons of resist and HP, I found that it is simply better to not get hit, which Griffith, Diego, Mort and even Signy can do better. Large is also a handicap, as with his low base move. (Holy Diver is pretty cool though.)
very solid kit and doesn't need too extensive itemisation to get going, only her shield is not worth your while
i agree on her damage but that 5% stun also does damage , that 5% on my game accurs way too many times
Yeah not a character you want to use blitz on, but at least her stun happens after her activation so it doesn't interupt her rifle/contraption spam. I've never had it happen after using her time stop at least.
- Kay's command is excellent when you apply it to enemies. Some can resist at times, but there is no cooldown, so hammer away. About only downside I can think of is that it's one target only, but it is still indespensible when you absolutely, positively have to kill someting right this turn. Increase his initiative to make him go first and focus fire until they are all dead.
The inspiration banner is a one tile indestructible barricade that does not obstruct line of sight. Usefullness depends on the map layout, but it is consistently useful regardless. The actual effect is just a nice cherry on top.
I have yet to find a situation for using his super move though.
- Levant turned out to be less sturdy than I hoped for, but otherwise the only issue I've had with him is the damage output; can be detrimental on maps that respawn enemies until you kill everything standing and other such dps race scenarios due to the draconian party size limit.
All his movement issues are solved by the combat teleport, although the perk for it is pretty much required for that. I have yet to run into a map that didn't have enough space to make use of him.
The biggest draw in his arsenal for me was the wall - denial of line of sight as well as movement can be a lifesaver at times.The nova blast tends to be fairly low on damage, but it cannot miss and refills buffer hp for allies in the aoe. Nice and flexible, although requires the perk to really make the most out of it. The super is fairly useless against the mau mobs, but can buy you time quite efficiently against pretty much anything else.
- Griffith seemed like he'd be a crutch character at first - exceedingly strong at the start, but quite less so later on. That is not the case. Get him into melee range, stick his target with 'Marked' and he will do the rest. Surprisngly good dodge chance stacking available later on. Crescent strike counts hitting multiple squares of large enemies as hitting multiple enemies, so don't shy away from using it in such situations.
Can't quite use his super as often as I'd like, but the 'instakill if 40% hp or less' property is extremely useful against certain bogeys.
- Signy can offer good burst damage, although friendly fire risk is higher than with most other characters. She does have options that increase her mobilty to counteract that with positioning, but is also pretty easy to overextend with. Is not very sturdy either, so hit and run seems to work best.
The super move is an absolute killer if there is only target in the aoe, but individual attacks can whiff.
- Aliss is firewalls and the summon pet, in my experience. Other moves have their uses, but they feel more like something to complement the former with instead of mainstay. The signature move has a nasty tendency to whiff like crazy if rng is not in the mood, so I'd recommend boosting accuracy if you want those secondary target hits.
- Grenn's first ability is a reliable poison + high phyiscal damage + ignore dodge chance (via his passive) attack. He could have had nothing else and still would've been useful, IMHO. The perk that makes stealth remove negative statuses from self is pretty nice. Although it could be argued that the rest of his arsenal is a bit lacking.
- Henrietta is a ranged dps / support / debuff kind of deal. Surprisingly flexible. I think I've had absolution bug out when used to remove 'Sundered' status, but otherwise she perofrmed quite excellently so far. A good choice if you are not sure who to stick into that last slot.
- Diego is ranged dps. Probably /the/ ranged dps, at least out of those I got this playthrough. As with all characters focusing on mostly one damage type, stacking penetration may be required, but he is all set out of the box otherwise. He's also got slow, poison, taunt and a deployable movement blocker. His super, in contrast to Signy's, gets better with more targets in the aoe.
- Mifune is the most independent out of the party lineup, in my opinion. He has some damage prevention, can stun, can speed himself up, taunt, remove negative statuses from self. His low base movement needs to be brought up with equipment (he's a melee fighter, so he's gonna need that), but he can also dish out up to 11 attacks in one round (if I'm not mistaken), so... Also, his 'shield+ on turn start' perk can be used by everyone and as such is extremely useful.
- I haven't been able to use Theo's combo with negative statuses effectively yet, but his movement and ranged ice attack work splendidly as is regardless.