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Warrior deck?
Is it worthwhile to invest in the Warrior deck? I didn't realize that certain decks were better balanced than others, so I sunk my first 45 runes into the Aces upgrade for the Warrior deck. Getting another 60 has been slow going, but I finally managed it. Now I'm faced with the decision to either upgrade the deck further, or unlock a deck with better gameplay.

My best run to date with warrior came when I got lucky enough to get Expose Weakness and Shield Bash together. That, along with items that gave me +1 and +3 attack to start, and +1 shield to start, I could often Expose > Bash on the first turn.

Is Warrior typically only much good when the stars align like this, or would taking the King/Queen upgrade be a worthwhile quality-of-life improvement? Are other classes this dependent on getting precisely the right spells?
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Showing 1-11 of 11 comments
Moonbane Jun 4, 2016 @ 10:34am 
heres a few points that may help you:

Each deck focuses on two of the four lines, which is where they gain the majority of their energy gains from.

Warrior is the only deck without exclusive cards. The wizard has 1 exclusive card, the other decks have 2 exclusive cards. theres 26 cards in a class deck, made of the two colors they focus on. Non class energy can only come from cards you destroy on the grid. But outside deck exclusive cards, every class can buy the same upgrades in the store.

also, each deck has ace, king and queen upgrades, though their effect differ between decks. You can preview them on the deck screen.

Currently Rogue and Monk are considered the top decks, due to their unrivalled deck control ability. Warrior and paladin are mid tier, with wizard and bard bottom feeders, both too reliant on willpower.


Edit:
So far the only deck ive been able to reach and defeat Emperor Stuck with is the Rogue deck.
Last edited by Moonbane; Jun 4, 2016 @ 10:37am
kullwarrior Jun 4, 2016 @ 12:27pm 
i beat emp stuck with monk first, then paladin, then warrior. i havent beaten him with rogue/wizard/bard. imo, the defensive decks are best because of stun and the damage reversal killing cards ability. for me to win with warrior, i needed all the upgrades.
Last edited by kullwarrior; Jun 4, 2016 @ 12:28pm
Power_Bert Jun 4, 2016 @ 3:53pm 
Dont worry, the warrior is a pretty good choice. I decided to invest into the mage deck and it totally sucks. :)
Moonbane Jun 4, 2016 @ 5:03pm 
Warrior is good at rolling stuns. Shield bash is nasty good.
iliketurtles Jun 5, 2016 @ 10:48pm 
I went ahead and got the rogue deck. Compared to Warrior, it's pretty incredible. Beat my best Warrior run by a few levels on a fairly stock deck (upgraded my heal, and picked up the spell that lets you convert armor to agility at the cost of 1 defense), first time out. With +5 armor from two items, and +1 all stats from another, I was able to start every new encounter with a mulligan in my pocket in case the initial flop wasn't useable.

And the combos! The coins! I've never had so many! In the end, I got more runes from coins than from completed levels, and almost doubled what I was getting from my Warrior runs.
Moonbane Jun 6, 2016 @ 12:50am 
yes, rogue is one of the best designed decks. The two exclusive moves extremely useful and giving you deck control out of the ears. The monk has a shadow of it with wild cards, but lacks the agility generation of the rogue.
ShawnieBoy Jun 8, 2016 @ 1:05pm 
The Warrior is the only deck I've done a full run on (Un-upgraded too!) RNGesus was definitely smiling on me!
ThorAxiun Jun 9, 2016 @ 8:38am 
Originally posted by Nefer:
heres a few points that may help you:

Each deck focuses on two of the four lines, which is where they gain the majority of their energy gains from.

Warrior is the only deck without exclusive cards. The wizard has 1 exclusive card, the other decks have 2 exclusive cards. theres 26 cards in a class deck, made of the two colors they focus on. Non class energy can only come from cards you destroy on the grid. But outside deck exclusive cards, every class can buy the same upgrades in the store.

also, each deck has ace, king and queen upgrades, though their effect differ between decks. You can preview them on the deck screen.

Currently Rogue and Monk are considered the top decks, due to their unrivalled deck control ability. Warrior and paladin are mid tier, with wizard and bard bottom feeders, both too reliant on willpower.


Edit:
So far the only deck ive been able to reach and defeat Emperor Stuck with is the Rogue deck.

Has there been any word from the devs as to if they are gonna do any sort of balancing to make the wizard and bard decks better?
Moonbane Jun 9, 2016 @ 9:12am 
look at the balancing thread, they are planning balance improvements to come. Nothing specific yet. Personally i think wizards may take a bit of devtime to redesign due to the issues with them. Too focused on backdamaging cards that neither gives resources, nor contributes to card streaks.
eightbitbrain Jun 10, 2016 @ 5:40am 
I made it to the Emperor with a Monk deck with just the Ace upgrade. I'm currently stuck on that encounter with one of the rare bugs, but I fully expected to win, as I'm at full health (14) with 5 shields and the field of cards about 2/3 gone. I've done really well with keeping the standard 1 stun + 2 shields defense spell. It's cheap enough at a cost of 4 energy to fire it off pretty often and give yourself a nice cushion from enemies that hit hard. With the green class card that is basically a wild card, an attack that triples the reward from whatever card you damage, and an item (I forget the name) that starts the enemy off stunned for 2 rounds, I've been able to kill multiple enemies without them getting off a single card. Monk is legit.
Adilor Jun 14, 2016 @ 10:09pm 
Warrior is okay. The Aces upgrade definitely makes a solid difference. Queens are okay, sometimes getting lucky and picking off a card that has a corruption when it's the only one left in a column. Kings are the least influential, as stacking up armor should not be a problem at all for Warrior.

Warrior does need some luck in the shop, though. As has been already stated, none of its starting spells are exclusive, so you'll want to upgrade all of them. There is a fantastic combo that will make victory significantly more likely if you can get it. Expose Weakness lets you more easily stock up on needed energy types, particularly agility for this combo, which fuels Strategize; you want to use it to turn all cards to defense, and then throw out a max power Thunder...something, whatever it's called. I keep forgetting. You can stack up enough stun turns that you have plenty of time to dig a bit and get the next blast of stuns out. I just beat the Emperor with this combo, and only allowed him to play one card from his deck.

Lacking that, pick up Shield Bash as soon as you can. Visualize is a good agility spell for planning out how to extend chains, and just grab the highest heal you can get for willpower.
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