Solitairica

Solitairica

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Roflmuffin Feb 23, 2019 @ 7:58am
Just started playing
Is it just me or does poison just feel really unbalanced to play against? Especially if the enemy stuns and poisons one card each turn, meaning you have no way to deal with it if you get ♥♥♥♥♥♥ RNG cards?
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Showing 1-11 of 11 comments
Nixmachine Feb 23, 2019 @ 8:10am 
I mean that's how Solitaire works....at least you could minimize damage by removing cards / quickly using combo pieces to remove 10+ cards a turn etc, unlike normal solitaire in which you couldn't do anything about it.
Big Mad Wolf Feb 26, 2019 @ 12:34am 
If you get stunned and poisoned three times in a row, there is hardly anything you can do, if you don't draw fitting cards. Stun-poison and fire in general feel pretty broken, not sure how you should be able to beat them without a willpower focused character.
Nixmachine Feb 26, 2019 @ 1:12am 
Originally posted by =AJSA= Big Mad Wolf:
If you get stunned and poisoned three times in a row, there is hardly anything you can do, if you don't draw fitting cards. Stun-poison and fire in general feel pretty broken, not sure how you should be able to beat them without a willpower focused character.
I actually liked and excelled in Rogue the best out of the 6 main characters (excluding Primal characters expansion), but I'll have to agree that fire is really broken

Especially the wall of fire (?) in which the enemy burns all cards revealed - much more punishing than Wall of Ice b/c it isn't an immediate threat
Big Mad Wolf Feb 26, 2019 @ 11:51am 
A wall of ice might slow you down, but it will not kill you. If 3 or more cards are ablaze or poisoned, it is pretty devestating. Even more with poison, because it ignores armor. If you did not get the cleanse skill, you are pretty doomed. Last run I died twice at the scorpion.
Nixmachine Feb 26, 2019 @ 7:42pm 
Originally posted by =AJSA= Big Mad Wolf:
A wall of ice might slow you down, but it will not kill you. If 3 or more cards are ablaze or poisoned, it is pretty devestating. Even more with poison, because it ignores armor. If you did not get the cleanse skill, you are pretty doomed. Last run I died twice at the scorpion.
Yeahh Scorpion's a really hard enemy if you get stunned a lot. Much harder than the other 2 enemies in the same zone
Big Mad Wolf Feb 28, 2019 @ 12:21am 
I realized, there are even worse enemies, those who can do 14-15 damage with one hit and get such an attack in the first 10 rounds, when you probably did not even get a chance to get enough defense. *lol*
Nixmachine Feb 28, 2019 @ 3:06am 
Originally posted by =AJSA= Big Mad Wolf:
I realized, there are even worse enemies, those who can do 14-15 damage with one hit and get such an attack in the first 10 rounds, when you probably did not even get a chance to get enough defense. *lol*
Get Reversal or Cosmic Inversion - though I recommend Reversal since it destroys cards as well as negate damage
Big Mad Wolf Feb 28, 2019 @ 2:10pm 
I had reversal, but reversal is useless if you can afford to cast it. ;)
Nixmachine Feb 28, 2019 @ 3:04pm 
Originally posted by =AJSA= Big Mad Wolf:
I had reversal, but reversal is useless if you can afford to cast it. ;)
:hopeless:
TemjinGold Mar 2, 2019 @ 9:40pm 
Against everyone but the stun resist enemies, get the item that starts them stunned 2 turns and use the stun spell (the cheap one that costs 3). If you load up your items with +blue mana and +green mana (for Stalker/Invisible) you can usually start matches where your opponent is stunned for 4 turns. Then just use the green spell to keep your chains going and keep stunning every time you have enough blue. I killed a lot of these enemies without them getting a turn, which makes poison/fire/etc. not a problem.

The monk is easily the strongest start because monk starts with the best stunning spell in the game and wild card for green. All you need to add is that red spell for 4 that gives you triple non-red mana to refill your mana, the strongest heal spell in case you get bad draws, and stalker then invisible for green. With enough +mana of the right kind of items, you can mess most of them up before they can go.

If your enemies don't get to go, +hp/+armor/etc. are worthless since it'll never come to that. Save some alternate blue spells for the rare stun resist enemies though (the item of 2 turns stun at start still works against them).
Last edited by TemjinGold; Mar 2, 2019 @ 9:47pm
AvidWriter Aug 15, 2019 @ 11:33pm 
I just played for the first time, had a really good run. Got to the Zorpion, battle 8 or 9? He basically said "F**K you! you lose!" and I got chain poison and died.... very unfair.... I wouldn't recommend this game anymore.
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