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Have you made any YouTube vids?
I personally want to start modding this game but don't have the SFS file extractor needed. If you or anyone has a copy that would be wonderful as we could maybe get modding started again. For this game I'd like to add 17 lbers to the British inventory just for starters, and on from there. ToW3 Korea really needs some new factions such as the Chinese, British, and South Koreans.
We could import material from 2 to 3 to create the British.
Again, if anyone has the SFS extractor and has any interest in modding this amazing game please post it up and we can add quite a bit. I also plan to start making scenarios and campaigns as well, after I've added the equipment...
I've done YouTubes for other things and found it to be more time consuming especially with this game (and I have yet to figure out how to do vids from the game.). Sorry. The biggest issue with the Map Editor is the resolution. It needs to be reduces until the cursor matches the tools so you don't have to guess at where to click when selecting things in the tool bar! But as you work with it you will start to see a sort of mentality it requires - a feel for things, if you will. Also take the time to print out the manual in the file folder (I think) Builder. The map Editor tends to not like being minimized so having hard copies of the pages it helpful while you work.
Don't give up on the Map Editor. Sounds like you do get some things done without it. Using it would probably make more possibilities feasible.
I don't have the SFS extractor either. Thanks for the link to the mods. I'll get to that in a bit - too much going on right now. Do you need a Rar extractor to install the mods?
I've discovered getting things finished is optional; as long as one keeps desiring to do things, life, regardless of length, feels worthwhile!
Too bad you don't have the SFS extractor. If you do have any mods you would be willing to post up here that would be fun and appreciated.
I have been working on a conversion of the German Campaign using the 11th Panzer OOB instead of GD's. NO BIG CATS. Offers an interesting new twist and challenge. But the 11th didn't attack S. Cherkasskoe nor Kalinovka (and I'm under the impression GD didn't actually take Cherkasskoe proper whereas the 11th did. So my intent is to build a modified German Kursk Campaign with several "defensive" battles at the end where they withstood the onslaught of the Russians. This was more or less east of the highway. This may put the end date out to the 11th or 12th of July. Again; no big cats but if you know how to use the Pz III Lang they can rack up a bunch of T-34s in a hurry.
Unfortunately I lost the final product of the Butovo Map when I did a reload several weeks ago. I thought I'd backed it up but nope! So I have been trying to put it back together. With the new buildings from the mods you linked the town should actually improve.
Sadly it is again a matter of having time. However I find your notion of getting things done is completely in line with my ideas. The fun of any project is that of the "doing". The greatest fun comes from those projects that are done simply for the "doing" - not the ones that MUST be done.
I've never uploaded anything to steam. I tried to upload a few screenshots made a few years ago - outside of Steam - but not much success. Perhaps it is because I modified the shots in Photoshop. But that was because I wanted B&W "photos" more vintage to the era.
Do you know where (name) the file or files that contain the textures are located?