Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The level 3 upgrade is often what makes the entire upgrade tree worth the hassle, but level 2 upgrades are pretty meh in comparison since the 1, level 2 ant, is not the same as the 2, level 1 ants.
'Which is better' I find to be situation-dependent. If I'm pillaging something far away and suffering attacks along the line, lots of ants keep each other covered and generally keep my pathways clear.
If I'm fighting other ants in constricted tunnels where only a few ants are in combat at once, high levels work better.
If I'm fighting big bugs who can kill any ant in one hit, lots of ants are better.
If I'm leaving a small unit separate from my main army to guard something - high levels.
.... All that being said, like 90% of the time lots of ants is best and I'd keep adding them until the pheremone delay becomes impossible to handle + plan nests around "lots of ants" not around "easy upgrading". I know I starting running into a point on A Bridge Too Far / Insane where low level ants were just dying too fast to toad contact poison and had to begin upgrading.