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And yes, the AI will actually move their soldiers to where our pheromone markers are when they launch raids. I've tested it, and I've been able to move enemy soldiers around the map by moving my pheromone markers around. It's pretty annoying, and it can also be funny with some creativity and a big enough predator.
I don't know about 5.2 and 5.3. I thought they were pretty easy. You just need to spam level 1 matabele soldiers with some medics so you can harvest termites faster. More matabele = more resources per raid = more matabele = dead driver ants.
The termite workers shine most when upgraded. A level 3 worker can harvest 45 resources and a level 3 nest tender worker increases our food generated by 50%, which is insane. The termite economy is absolutely insane when we upgrade both of our workers, and then they can sustain an incredible amount of soldiers to defend themselves. Just don't put your soldiers in the same pheromone group as your workers. They are super bad at harvesting and just get in the workers' way.
I also recommend going into settings, going to the ... tab and turning on advanced build menu tooltips. There is so much information that is extremely useful to have (like the termite worker harvesting speed) that is hidden from the player with that setting turned off by default. It's almost mandatory to turn it on by the time we reach leafcutters, otherwise we'll make bad decisions regarding our economy and never know.
Take the leafcutter major soldiers for example. Upgrading them from 1 to 2 does almost nothing, and then upgrading them to 3 literally doubles their health and damage stats. And the basic tooltips SAY NOTHING about this. Just knowing that lets me focus on getting a few leafcutter major soldier brood tiles to level 3 first, which drastically increases their performance, rather than trying to get all of them to 2 first, which is a lot of spent food for almost no improvement.
But the AI is broken in this scenarios, the AI doesn't adatp to player, it generates huge armies and crush with no mercy or reasons, and is very very frustrating how tricky the AI is.
A review on the code should be done to allow player to win on this types of matchs, with suffering of course, but able to win, almost occasionally. This option is almost impossible now.
For example, the AI Code lacks a lot of "IF " conditions taking in consideration the player status.
And all the Omniscient AI should be away of this game to make it more real.
What are you talking about? This is a game man!!!
The AI is not well programmed, too easy or impossible, and is a tricky AI omniscient ruinning what should be dare games against 2 or 3 anthills.
What are you speaking about ? If you dont know about something, dont speak or give arguments.