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Your ant in the lab is Gene stealler (a fictional ant species that can steal other ant species' genes like big boys, acid spitting, stronk soldier, etc), they gather the gene from ant species in the real world, which are your ants in the level selector in the lab, they are REAL ants and you can check them out in google, cool stuffs.
By doing these levels, your ants in the lab get awarded by stuffs, and genes. Evolving your lab nest and then you could take your ant into the freeplay settings to test it in the real world.
We are currently working to make some improvements to freeplay, but the basic idea is to play through the campaign and bring a copy of the resultant ereptor colony into freeplay, with all its upgrades and unlocks.
The training happens in the tutorial and popup tips from the campaign.
This is the part I'm wanting, and so will play for -
So, if I'm not seeing something for territory at top of screen, or the option for a soldier ant...it's because I haven't gotten that in some way in the lab and levels, or it just doesn't apply in the case of territory?
And in setup, what is pc, alt 1 and 2 and 3?
Territory and jelly are campaign-only resources, so not relevant to freeplay once you're in it.
In setup, PC is "player-controlled", then it's artificial intelligence 1, 2 and 3.
THANKS AGAIN!!
Glad you're enjoying!
So, the freeplay is the customizable open world form that I was speaking of...and since this has a great story adventure progression also, then EOTU is a 'game with everything'!
(I'm just hoping freeplay is a large landscape, mixed biome option, and indefinite play...or that be something considered for the future.)
post edit - looks like freeplay is just fine, already has enough of what i mentioned above :)
Ima celebrate and shout, because this was hard for me. I looked thru the forums about it and some found it easy, but i found it hard. Of course, this is still on easy difficulty though too. Which means i'm gonna have fun pushing up the difficulty.
I didn't want to pay too much attention however to any tricks or the different strategies. I seen some say they didn't like having to know something beforehand, but the idea is to figure it out...it isn't required that you know any 'trick' beforehand. I see that some didn't like that it was a challenge, basically, or didn't like having to 'do' things and hustle to make it happen. But that's the idea of a game like this for me. If it's hard...figure it out. That doesn't take away from it...it makes it.
It also seems in the forums that there are different approaches which work (twas inevitable that i read some of that. i was stuck between wanting some help yet not wanting it and just figuring it out myself, but was still unsure about the mechanics themselves), and since there are different successful approaches, then there isn't really any trick, to some extent. The idea is to learn management and get better at it.
I once again seen that the opposing colony was at twice or three times my progress right at the start. And they stayed that way till the 11th hour. But when they were about 9,500 I was climbing to 9,800, then further for the win.
LOL...this was a game moment for me. Geeking out on it and posting here. I couldn't believe i won. Was hard for me. Of course, now I'm probably better at the game in general. Yay.
A victory is often sweeter when it's hard to achieve and you have to use your brain.
Btw...i used not one single big-head. Just the workers and medias, slightly more workers than medias. Spammed the heck out of them. Didn't bother with having much food storage, as soon as it was full, it was empty again because i was using it as it came in. Lots of broods, and more broods means more food quickly. Had two groups going different places, each a mix of worker and media, lots of workers staying in the nest, and got in the enemy's face at the same time as collecting.
I'll be playing this game for a while.