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That much being said, I think this idea has some potential (of course it'd only affect the omnivorous species, considering that Leafcutters have a completely different system in place but no matter what the rebalance isn't really going to affect them.)
If the devs do decide to do this, it'd most likely be a species by species bias and not be editable in freeplay. On that note, imagine if at the start of making a new formacarium we got to choose which of these lifestyle options we wanted to do.
I am hopeful they are not going to turn the game upside down, and change what has been for years. And make the game different than what I have loved playing all this time. I think that was the original idea, as we've seen with these new levels, but then they saw the rather loud backlash, and I think it gave them pause.
So for now we're actually waiting to see, what they're going to change. Are they going to make tiger beetles on 2.x be worth half as much? And maybe double the amount that tiger beetles are on the new levels? Are they going to make everything the same across the board, either by making tiger beetles worth 200 on all levels, or making them only worth 50? I don't know. None of us know yet, I'm waiting to find out before I know if I still desire to play or not.
Something else worth mentioning is that the Devs mention that creatures in freeplay might eventually get different stats from their Campaign counterparts.
I feel the choice of lifestyle is the best way to go, since it makes literally everyone happy. The developers can reduce food from insects for those who wish to go for a more farming/foraging experience, others can keep the current settings, while some can go with a mix of both.
Thank you for pointing this out. Well, yes, obviously this would only affect ants that can do farming and can sustain themselves from other insects. Leafcutters cannot, so they would stay the same.
That is where you are wrong, my friend. Limiting food sources affects gameplay quite a lot, since surviving and getting the food requires different strategies.
You are a forager? Then you are better off splitting your colony into different groups to guard harvesting sites. You are a hunter? Better build that army and storm nests or spend the day/night hunting for insects. This would be especially interesting if the night would spawn more insects that give more food than during the day. So during the day the hunter would defend its nest or attack other nests and during the night it would hunt for food.
It would be especially interesting to give the AI different lifestyles, so they get access to food you dont.
But I'm not here to argue anyway. It's very clear to the majority of players (and btw I have 750 hours of playtime and have beaten everything on insane, including the new levels, and I am a video game dev for a living so I have experience on my side here) that the food amounts being lowered is a bad design choice. The devs will either pull a Blizzard Activision move and double down on mistakes because of their egos or they will genuinely listen to feedback from the community (because of the food amounts on the new levels had stayed the same there would not even have been a single complaint about it on the forums, but instead we have ample threads with almost unanimous opinions that the food reduction is bad).
This game is at a serious crossroads design wise and any new players coming in, especially when the 1.0 goes live will make or break Slug Discos future as a game developer. Their design decisions will shape not only their future as a company but also the perception of the players and fans. This is a bigger deal than just a few numbers on the corpse of a pretend tiger beetle. I am waiting to see which path the devs will choose.
Almost all ants eat other arthropods (often dead ones as most ants are scavengers), even harvester ants like Messor barbarus can be surprisingly aggressive hunters. Also harvester ants and leafcutters both drink plant sap and many ants visit flowers (sometimes to a point where they are relevant pollinators). Most meat-eating ants tend to aphids, treehoppers and other plant-sucking insects but some of them (like various Solenopsis and Tetramorium species) also harvest seeds, at least during some seasons. Many non-seedeaters also gather seeds for their elaiosomes, fleshy structures that can be found on the seeds of some plants and contain a lot of protein and other good stuff.
I wouldn't exactly call the completely indifferent "we eat everything" ereptor diet the most satisfying game mechanic but there are actually a good amount of ant species with a similarly broad diet.
A big example is the great dragonfly from 4.2... Gamey as hell? Yeah, very. No animal with a functional brain will simply flop on top of a fire ant trail or stay there after a couple stings. Fun? Yes. It's very enjoyable to take it down, specially because you get some food for it (still, absolutely *nothing* compared to the cost of actually killing it. something on the order of hundreds of ants.)
"simulation" mechanics being the fact your ants have a very slow response time to markers, coupled with the fact you can't micro them at all, and the only way around it is the non-solution of disabling combat and having them run headfirst around a frog, not something real ants would do.
There's a pretty large dissonance between some systems, but I love the game for it.
In the older levels if my ants got caught and had to fight I'd go "Oh well, unexpected, but if I take it down I get to replace the dead ones"
Now I simply groan whenever they enter combat with literally anything because I'll be set back who knows how much food.
Fire ants, being THE murderhobo ant (along with army ants) getting their primary food from nuts and aphids instead of simply turning anything they come across into a chalk outline and eating it just feels so, so very wrong.
I couldn't agree more lol
100% Agree with this.
Its just like... if im losing 10, or even 20 ants to the amphibians bs tongue spam... i want to at *least* get enough food to replace my losses ya know? when every battle is essentially a net loss or break even, theres no room to make sure you *stop* being a net loss