Empires of the Undergrowth

Empires of the Undergrowth

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Odin May 14, 2022 @ 8:46am
I am disappointed and end the game
I, too, will now stop playing the game. The game is not recommended with today's status. After playing through, there are no more challenges. All in all, other games offer more after 5 years, especially with Random Maps, pvp...

The game has been in development since 2017 (five years), a relase date is not in sight. The last remarkable Update was in Dec, 2021. The next update will come in a "few "month. No date, no nothing.

Urgently requested additions end in the same answers of the developers: this is not planned at this time, we think about it after the release, will possibly come after the fire ant update. A good game takes time. no dates but phrases

for years, everything has been justified with scarce resources of the team. this has been going on for years. it's enough for me now.

No responsiveness to the gamers, no consideration for e.g. preferably to required content. I don't think this game will ever be finished. this development at a snail's pace will go on for years until the development is stopped.

After playing everything over and over again for a long time, I will not miss the very poor possibilities for free play. Other good games offer more content, are much better looked after and don't take 5+ years to infinity.

The support and the development is very poor.
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Showing 1-15 of 24 comments
Mike  [developer] May 14, 2022 @ 8:57am 
It makes me sad when I see posts like this. This game is our livelihood. We're on it full time.

Would you prefer we gave cavalier date estimates then just blasted through them? We've done that before, and it hurt a lot, to the extent that we said we're never going to do that again. We won't give anything close to a firm date until we're certain we can meet it.

EDIT: Bonus great blue skimmer casting a shadow over magnolia green jumping spiders and a sundew plant: https://imgur.com/gallery/bNVB4lS
Last edited by Mike; May 14, 2022 @ 9:06am
Odin May 14, 2022 @ 9:19am 
I would prefer it if you would work with less emotions but with codes.

if you are making a living, you should orient yourself to the community and respond to wishes and prefer them. that is exactly what would be important. don't just stubbornly program something that comes sometime. With a random map, everyone would be helped and the pressure would be out.

A game must definitely have the incentive to be able to be played again and again. More free play maps or also a random map. You can endure a long time, but with your development speed, it's just too long without going into the community and listen to them
Mike  [developer] May 14, 2022 @ 9:28am 
Originally posted by Odin:
I would prefer it if you would work with less emotions but with codes.
More free play maps or also a random map.

More freeplay maps, totally. That's coming, but we need to finish our current campaign commitment first.

I'll just put the idea of random maps to bed - as a quite specific kind of RTS game random map generation would create too many fringe cases that would cause huge pathfinding issues. It's the same reason you don't see random map generation in games like StarCraft II.

There's a compromise there with freeplay in that the landmarks are random and they change, but the actual terrain and decoration of the map can't be.
Odin May 14, 2022 @ 9:37am 
Then one possibility would be to publish a quick tool kit for the community that they can create freeplay maps themselves and upload them via the workshop.

there are positive things: 1. the community is involved and 2. there are new maps without burdening your resources
Mike  [developer] May 14, 2022 @ 9:54am 
Yep, that's something we'd really like to do. Lots of considerations there (our homebrew solution is suitable for the dev team but not great for public consumption) but I feel this is a more likely path to go down after the campaign is finished.
Jimmy Changa May 22, 2022 @ 5:58am 
I stopped playing this game a long time ago, due to the extremely slow development of the game and direction they were taking, i had high hopes for this game when i purchased it as soon as EA dropped, but the dev's seem to be hooked on making campaign levels which have very little replay value. I have always said to myself that the meat in this game lies within the free play mode and this is where the dev's should focus there time and make it a priority.

When you look at the steam stats for this game, i never see anybody playing it and that's a shame as it does have great potential but the direction and the pace of this game means at some point it will be completely dead unless the dev's get more people in to help and change the current direction and pace of this game before it's to late.

I myself will not come back to this game unless the above happens in which i have 1% confidence it will happen.
kgoerz69 May 22, 2022 @ 11:48am 
Guys, there are only 3 developers, 1 of them is about to be a father and will miss work for a few weeks, and to be honest, the campaign is not that bad if not better than the other modes, it gives you a sense of understanding the game better, it is not east being a developer either.
PuppyDerg May 23, 2022 @ 11:04am 
Originally posted by Odin:
I, too, will now stop playing the game. The game is not recommended with today's status. After playing through, there are no more challenges. All in all, other games offer more after 5 years, especially with Random Maps, pvp...

The game has been in development since 2017 (five years), a relase date is not in sight. The last remarkable Update was in Dec, 2021. The next update will come in a "few "month. No date, no nothing.

Urgently requested additions end in the same answers of the developers: this is not planned at this time, we think about it after the release, will possibly come after the fire ant update. A good game takes time. no dates but phrases

for years, everything has been justified with scarce resources of the team. this has been going on for years. it's enough for me now.

No responsiveness to the gamers, no consideration for e.g. preferably to required content. I don't think this game will ever be finished. this development at a snail's pace will go on for years until the development is stopped.

After playing everything over and over again for a long time, I will not miss the very poor possibilities for free play. Other good games offer more content, are much better looked after and don't take 5+ years to infinity.

The support and the development is very poor.
seriously this whole thread is whack. I have played this game for over 300 hours for years. I have been waiting for the updates like everyone else. I check every time I am on steam to see if there are updates. Yea, there are not a lot of updates, but are you gonna tell me this game is not great? You literally say you played it to exhaustion. "After playing everything over and over again for a long time". This is absurd, you clearly got what you paid for years ago, but here you are crying about not playing a game that you yourself finished (as it currently is). Its sad.
I play once every 3 or 4 months, check some freeplay, maybe some campaign, then wait again for the next stuff. All the stuff about the devs you say means one thing. Your just selfish and greedy. You got so much more than you paid for, but here you are harassing them. They have shown the work on the new updates, have supplied pictures, man they even did a whole thing on how the new pathing system works for fire ants, but its just not enough for you. That's sad. Maybe be happy that 3 developers have put literally years into an amazing game, never abandoned it, and literally went out of their way to explain why they don't update the community on specific dates (because people like you complain if they miss by an hour). Simply put, you need to either be quiet and leave, or wait for the update and congratulate the devs when it drops, as i'm sure they will deserve
Devs, this guy would complain about a free meal, so just ignore what they say, and stick to what yall got going. Most of the community appreciates your hard work, and whether they admit it or not, the entire community has enjoyed playing as much of your game as it currently offers, even when they complain its not enough. Well done and thanks for believing in yourselves.
Originally posted by Mike:
It makes me sad when I see posts like this. This game is our livelihood. We're on it full time.

Would you prefer we gave cavalier date estimates then just blasted through them? We've done that before, and it hurt a lot, to the extent that we said we're never going to do that again. We won't give anything close to a firm date until we're certain we can meet it.

EDIT: Bonus great blue skimmer casting a shadow over magnolia green jumping spiders and a sundew plant: https://imgur.com/gallery/bNVB4lS

Hire more people! Just because this game is a life long road trip for you, does not mean the players want to wait a life time for this trip to end. And as you see ppl like myself will not buy this game until its finished so if you want my money.. finish this game!

And Starcraft has no random maps, because its a high esport game with everything needs to be balanced perfectly. A lot of other games in this generes have random maps.. so please think about that atleast as a dlc later on.
Mike  [developer] Jun 11, 2022 @ 11:10am 
Originally posted by *~MAJA~* Mandragoron:
Hire more people!

The early access model is a double-edged blade, no doubt. On one hand, quirky, esoteric projects like ours would absolutely not exist without it.

On the other, those who have been stung by it before won't contribute to it at all until the project is finished, and that's the end of it, rendering it pointless for a percentage of people, so there's a natural limit to funds.

We have hired a couple more people in the last few years, btw. We just have to be cautious about it.

That said, I do actually encourage people on the fence to stay on the far side of it, you'll probably be happier to see a surprise finished project at X time in the future if you're not content to watch a project slowly grow.
sergarcar Jun 17, 2022 @ 9:38am 
I am agree with Odin, and I am a game developer too. But I develop my games myself alone, so please, don't speak me about little developments teams and stuff like that because with time one person can do anything.

I said in the last update, add a controller compatiblity is sympton of a non guided programming goals or worstly, no programming guide and goals at all.

If you want awesome pictures you've the National Geographic. This should be a Game, and the request for more maps has been a comment I have said in the past, not rembering now the year.

You can have a legion of fanboys with no sustained criteria very happy with your statics renders, but when you put on a side all this vaporware, the game we have in hands still has a lot of potential but very bad guided and very bad focused in the coding considerations.

Imagine, an awesome cars game, with the models of cars very detailed, the physics, all OK and in his positions, and only 6 tracks to play after 5 years. Almost a track per year.

And every time someone gives you ideas, or comments to improve something, the answers is limited funds, limited team of developers or aweseome static screens.

It hurts me a little, because here you have potential, guys, but you are wasting it.

I don't know if you are aware that we are un June, and this year the only updated we had seen if I am not mistaken it's been a controller upgrade. Seriously ?

How you can justify this? Seriously....
raymond2500 Jun 17, 2022 @ 9:19pm 
good games take time. you can't rush these things. take as much time as yall need.
Johnny Mayhews Jun 19, 2022 @ 12:54am 
Personally I enjoy this game as is, but would love to see more things implemented. I felt teased with the fire ant demo, and it does feel like it's been overdue in development. I am only guessing there are surprises in the mix, so I will just twiddle my thumbs, and enjoy my freeplays as is. Thanks for this game EotU team. Just know a few of us still has this in our top 10. :VBCOOL:
el cid Jun 20, 2022 @ 12:49pm 
Hi devs, is a kickstarter not a option for you? as a goal to hire more developers to speed things up, btw love your game play it from time to time.
Originally posted by Mike:
Yep, that's something we'd really like to do. Lots of considerations there (our homebrew solution is suitable for the dev team but not great for public consumption) but I feel this is a more likely path to go down after the campaign is finished.

I think the point about involving the community is the best approach. This game definitely fills a niche in the gaming sector and has some die hard fans.

Instead of recruiting new people (which is not so easy), release more tools so that the fans help you. I often hear that game developers want to involve their Community more, but honestly I've never really seen it done.

You could make things easier for yourselves, and if successful, you could even pioneer a whole new game development concept.
Last edited by Knight of Slaanesh; Jun 21, 2022 @ 4:38pm
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Date Posted: May 14, 2022 @ 8:46am
Posts: 24