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Would you prefer we gave cavalier date estimates then just blasted through them? We've done that before, and it hurt a lot, to the extent that we said we're never going to do that again. We won't give anything close to a firm date until we're certain we can meet it.
EDIT: Bonus great blue skimmer casting a shadow over magnolia green jumping spiders and a sundew plant: https://imgur.com/gallery/bNVB4lS
if you are making a living, you should orient yourself to the community and respond to wishes and prefer them. that is exactly what would be important. don't just stubbornly program something that comes sometime. With a random map, everyone would be helped and the pressure would be out.
A game must definitely have the incentive to be able to be played again and again. More free play maps or also a random map. You can endure a long time, but with your development speed, it's just too long without going into the community and listen to them
More freeplay maps, totally. That's coming, but we need to finish our current campaign commitment first.
I'll just put the idea of random maps to bed - as a quite specific kind of RTS game random map generation would create too many fringe cases that would cause huge pathfinding issues. It's the same reason you don't see random map generation in games like StarCraft II.
There's a compromise there with freeplay in that the landmarks are random and they change, but the actual terrain and decoration of the map can't be.
there are positive things: 1. the community is involved and 2. there are new maps without burdening your resources
When you look at the steam stats for this game, i never see anybody playing it and that's a shame as it does have great potential but the direction and the pace of this game means at some point it will be completely dead unless the dev's get more people in to help and change the current direction and pace of this game before it's to late.
I myself will not come back to this game unless the above happens in which i have 1% confidence it will happen.
I play once every 3 or 4 months, check some freeplay, maybe some campaign, then wait again for the next stuff. All the stuff about the devs you say means one thing. Your just selfish and greedy. You got so much more than you paid for, but here you are harassing them. They have shown the work on the new updates, have supplied pictures, man they even did a whole thing on how the new pathing system works for fire ants, but its just not enough for you. That's sad. Maybe be happy that 3 developers have put literally years into an amazing game, never abandoned it, and literally went out of their way to explain why they don't update the community on specific dates (because people like you complain if they miss by an hour). Simply put, you need to either be quiet and leave, or wait for the update and congratulate the devs when it drops, as i'm sure they will deserve
Devs, this guy would complain about a free meal, so just ignore what they say, and stick to what yall got going. Most of the community appreciates your hard work, and whether they admit it or not, the entire community has enjoyed playing as much of your game as it currently offers, even when they complain its not enough. Well done and thanks for believing in yourselves.
Hire more people! Just because this game is a life long road trip for you, does not mean the players want to wait a life time for this trip to end. And as you see ppl like myself will not buy this game until its finished so if you want my money.. finish this game!
And Starcraft has no random maps, because its a high esport game with everything needs to be balanced perfectly. A lot of other games in this generes have random maps.. so please think about that atleast as a dlc later on.
The early access model is a double-edged blade, no doubt. On one hand, quirky, esoteric projects like ours would absolutely not exist without it.
On the other, those who have been stung by it before won't contribute to it at all until the project is finished, and that's the end of it, rendering it pointless for a percentage of people, so there's a natural limit to funds.
We have hired a couple more people in the last few years, btw. We just have to be cautious about it.
That said, I do actually encourage people on the fence to stay on the far side of it, you'll probably be happier to see a surprise finished project at X time in the future if you're not content to watch a project slowly grow.
I said in the last update, add a controller compatiblity is sympton of a non guided programming goals or worstly, no programming guide and goals at all.
If you want awesome pictures you've the National Geographic. This should be a Game, and the request for more maps has been a comment I have said in the past, not rembering now the year.
You can have a legion of fanboys with no sustained criteria very happy with your statics renders, but when you put on a side all this vaporware, the game we have in hands still has a lot of potential but very bad guided and very bad focused in the coding considerations.
Imagine, an awesome cars game, with the models of cars very detailed, the physics, all OK and in his positions, and only 6 tracks to play after 5 years. Almost a track per year.
And every time someone gives you ideas, or comments to improve something, the answers is limited funds, limited team of developers or aweseome static screens.
It hurts me a little, because here you have potential, guys, but you are wasting it.
I don't know if you are aware that we are un June, and this year the only updated we had seen if I am not mistaken it's been a controller upgrade. Seriously ?
How you can justify this? Seriously....
I think the point about involving the community is the best approach. This game definitely fills a niche in the gaming sector and has some die hard fans.
Instead of recruiting new people (which is not so easy), release more tools so that the fans help you. I often hear that game developers want to involve their Community more, but honestly I've never really seen it done.
You could make things easier for yourselves, and if successful, you could even pioneer a whole new game development concept.