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I think what they were trying is do is that since you need to kill Army Ants to decrease the bar eventually there will be so few that you become unable to push them back until it eventually reaches your nest.
Do agree it really doesn't fit the image of a Army Ant raiding line though. Now that being said...
I disagree that 5.3 is the worst sinner of the three, it gives you quite a bit of time to prepare for the raids and there's a bit of time before the Matabeles actually attack (even when they actually reach the nest), I'm also not too bothered by the heating mechanics since it doesn't immediately kill the termites (though I do agree that the warning before things get to hot should be increased as a whole to around 30 seconds).
Personally I think that 5.2 is the worst out of the three, you get very little time to prepare for when the Driver Ants introduce themselves to the map, and 5.1 while much kinder in that regard isn't too much better.
As a whole I do agree that the time periods to prepare for the threats should be increased (at least for 5.1 and 5.2).
20 soldier and upgraded and about 20 medic ant upgraded, i have 12 worker ant to go and gather food at the destroyed termite colonies. if you are unaware their QUEEN IS NOT EATEN! i noticed that and basically have a proper food supply.
the driver ant comes in waves, i always end up having to let go of the first wave and attack second, let go 3rd wave and attack 4th.
if soldier start dying let go of the pheromone marker, and protection, only gather food.
at the last mound i did the same, except with tons of food and workers basically only gatherand doesnt protect/attack. let go the first wave, kill the 2nd and WAIT for the previous wave to come with food.
its a really neat dance if you did it right but idk how to make a proper guide for it.
Oh nobody is doubting its possible, and it takes some steep learning yes, but what i am saying is that you basically have to follow a certain pattern and do things in a 'correct' way in order to stand a chance, and the game doesn't give you much 'wiggle room' to variate or experiment, i 'did' defeat it and at the time when i 'was' struggling i never knew the termite queens could be harvested, i just assumed we could only get food from the termite soldiers/workers.
I agree that 5.2 was kinda lame but it was very fair and probably the easiest of the three levels. You aren't forced to attack the ants, although if you see a weakness in their lines you can even steal some of their food. This level is fine although I think it could use a rework.
5.3 was by far the most fair and I really don't understand your complaints about it. I cleared it first try and it was fun all the way through.
"place marker"
"remove marker"
"attacc ant"