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It was an early sacrifice we decided we had to make if we were to accomplish this ambitious project in any reasonable time - and it still took years.
This sacrifice ultimately sours my view of the game. I spent just over 30 minutes on a mission now and the game crashes. I have no inclination to restart the mission for the third time now. I have verified files and reinstalled. Its simply not reasonable to ask me to waste my free time to replay the same thing over gain.
That's fair enough.
Make sure you're sending in your crash reports when it happens - we have a system that can collate them and help us pinpoint issues. Would you mind posting your system specs?
Have sent all my crash reports in thus far.
Specs
Processor AMD Ryzen 5 1600 Six-Core Processor 3.20 GHz
Installed RAM 16,0 GB
6600XT
500GB NVME
Take the Cold Blood mission, for example. It takes a long time and many, many retries to even figure out what you are supposed to do to begin with.
The mission keeps you in relative safety until you make a mistake - and then you restart. Coming further each time, etc.
Then those 10 frogs spawn all at once and just wreck your sh*t, suggesting you need to finish the mission/frog in the north before the third night.
But in order to do that, you have to repeat the first half an hour or hour of the mission again - a challenge you already overcame many times, so it just becomes boring and wastes the player's time.
At that point, the player is more likely to just be done with the game and never come back.
About the technical feasability - as a developer and programmer myself, I frankly do not understand the issue here.
Save the state of every entity on the map, save the state of the map (and AI if applicable), voilá you're done. Everything in a video game should have a saveable state from the get-go to avoid such issues.
You are already doing this outside of missions. I don't see what the difference between the hive and a mission is from a technical point of view, other than some more data to store.
At the very least, if fully dynamic entity restoration isn't possible or desired for whatever reason, basic checkpoints should be implemented so that players don't have to repeat parts of the mission they already mastered over and over and over again (even if it means some things are lost like pheromone positions, ants reset to start at the nest, etc).
You learn from failures and then prepare in the next attempt and then the deciding moment comes and is much more exciting and tense, cause you know you cant load if it doesnt work. Pros and cons.
Also had 0 crashes. Some of the crashes are not the developers fault at all. But yes frustrating if you have them. Or maybe only one single autosave for leaving the game or when crashing. And when the mission is over (won or lost), it is deleted.
The excitement of repeating the same 80% of a mission again, and again, and again until you figure out the last 20%.
It's not like the game features procedural or dynamic content so the first 80% could be made more interesting once you went through it.
With missions that can easily take an hour or more, meaning you'll waste at least 45 minutes (without learning a single thing, since you beat that part already) just to get to the part you want to get to in order to try out something else.
Unfortunately, most players do not have unlimited time, so wasting that time is the absolute worst thing a game can do, no matter how good it is otherwise.
We can talk about the difficulty, but if you:
* Haven't even played all the levels
* Haven't beaten all the levels
* Haven't grinded any of the real achievements
* barely scraped through on medium in 4.1
That tells me you don't know what you're talking about. You didn't quit because it was too easy, you quit playing it because you got your ass handed to you by 4.1.
If you mates were to (painstakingly) make follow up to this game.. could you implement a save feature from the beginning possibly? This game brings me back to my Pikmin Gamecube days so while I see the no save per level is sorta annoying.. I also grew up with arcade games like that.. that's just how it was.. you never got to save in the middle... set that aside and the game seems to be quite enjoyable
if you guys do plan on making a 2nd one perhaps you could you could have when the day/night ends like they did in pikmin, you have to do a wrap-up of the days work and progress.. at that point it would save sort of finishing a level but not really.. I want to see this game flourish because I think the concept is hella cool with the realistic bugs
-side note - just sayin.. Borderlands 1 was great - but borderlands 2 was fantastic.. allot of the first games are when developers feel out what direction they wanna go with and then hone it in on the 2nd..
However I do sympathize with anyone that is experiencing crashing constantly and losing their progress. I was one of the lucky ones and had no crashes when I played the side missions or went for an achievement. Some of the achievements took me a few days and I had to pray I didn't lose power.