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What's the specific bits you're having problems with? It certainly needs a bit more tactical thinking than the first two formicarium levels, but it shouldn't be a grindy one.
I have:
21 workers
73 normal melee ants (black ants)
36 major melee ants (leafcutters)
20 shooters
After reading your comment I tried a few things, I tried to be more defensive, but I got my ass kicked by Easy AI anyway. Here's the thing:
If I leave some of my warriors inside my colony, then the Scientist just spams me with spiders and knocks on the glass, both of which slowly but steadily kills my ants, so eventually I just run out of food.
If I keep my warriors outside of my colony, then eventually the enemy just zergrushes me, even if I don't send warriors to their side. They just outnumber me, and they're killing my major ants like it's nothing.
So, in both ways I can't see how I can lure someone into something.
I've reached the limit of population and can't build more warriors tiles. Most of my black ants and shooting ants are 2 level, my major ants are 1/2 levels. I have 2300 spare food, which is obviously not enough to upgrade all of my ants to the level 3. Of course I could have grid even more, I guess I need to replay some level 5-6 times more to upgrade all of my ants and to save enough food to outlast the enemy. But... really? it is damn Easy difficulty, mate. I'm not supposed to do all this, the game was easy on Medium difficulty until this level, which I can't beat on Easy difficulty.
I guess the balance is very poor in this level, because my enemy's colony is still much stronger than mine, even though I try to beat it on Easy difficulty, even though I replayed previous levels several times just to grind food. I'm not sure about tactical thinking, I have tried a few tactics but none of them really made things better. This level just feels like impossibly hard and unfair. And again, I think that this particular level is broken, because I finished 3.1 and 3.2 (Harvest and Frontline) on Medium without any serious struggles.
My Queen has Royal Guard + Fierce Mother.
My Black Ants have Meat Wall + Self Repair.
My Wood Ants have High Pressure + Crippling.
My Leafcutter Major have Durable + Resilient.
My ants don't have any "minor improvements", because I noticed them only now. But from the look of them, I don't think they will be the gamechanger.
It is possible there's been something missed in the recent update making this unusually hard, but I'd have thought we'd have gotten more than one report on it if that was the case (the beta was in operation for a long time before it came out).
I'll talk to the other guys after the break and they might want to see your save files.
Sure, I'll share my files if you think you need them
21 workers
73 normal melee ants (black ants)
36 major melee ants (leafcutters)
20 shooters
After reading your comment I tried a few things, I tried to be more defensive, but I got my ass kicked by Easy AI anyway. Here's the thing:
If I leave some of my warriors inside my colony, then the Scientist just spams me with spiders and knocks on the glass, both of which slowly but steadily kills my ants, so eventually I just run out of food.
If I keep my warriors outside of my colony, then eventually the enemy just zergrushes me, even if I don't send warriors to their side. They just outnumber me, and they're killing my major ants like it's nothing.
So, in both ways I can't see how I can lure someone into something.
I've reached the limit of population and can't build more warriors tiles. Most of my black ants and shooting ants are 2 level, my major ants are 1/2 levels. I have 2300 spare food, which is obviously not enough to upgrade all of my ants to the level 3. Of course I could have grid even more, I guess I need to replay some level 5-6 times more to upgrade all of my ants and to save enough food to outlast the enemy. But... really? it is damn Easy difficulty, mate. I'm not supposed to do all this, the game was easy on Medium difficulty until this level, which I can't beat on Easy difficulty. [/quote]
I'm sorry to say this, but this is a poor army composition. You need far less black ants, many more (probaly 38 level 3 wood ants) and only about 19 level 3 leaf cutter majors. Fire ants and black ants you don't need to many of although Black ants are excellent mini/tanks with Meat wall at level 3. Your Leafcutter's should have Sharp and SHOCKPROOF. Key word there. Those big white ants (army ant majors) the enemy have will rage and deal MASSIVE amounts of damage. The only way to not get your major ants (leafcutter's) killed by them near instantly, is for them to have shockproof. Both rapid fire and mortar ants will do very well although Mortars are better against ants. But your ranged ants must be level 3. Mortars splash damage will near instantly kill the enemy ants and rapid fire will slow down the enemys attacks to a snails pace. Which are now much weaker due to your leafcutters having shockproof.
So, now if I want to rearrange my army, I will have to grind food and jelly on older levels, right? Or maybe there is a better way to achieve this?
I mean, I know I can disassemble existing tiles, but they don't seem to drop enough resources
Again, I would reccomend going for not to many majors and tons of rapid/mortar shooters. (Like you did) Altough there is no reason to choose resilient over sharp aside from the looks.
Question. Why does the resilient ability exist? Its worse in every way compared to the sharp ability unless i'm dumb. Aside from looks imo ,why would you want to make 30% of the enemy's damage "disapear", when you could throw it right back at them?
Afaik you still take the damage, the enemy just also takes a portion of it
A second use is as defence against damage over time effects. Sharp will only reflect physical damage. Most DOT is venom damage.
This said, I fully believe sharp is overall the better option.