Empires of the Undergrowth

Empires of the Undergrowth

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EvilNecroid Nov 11, 2020 @ 11:48pm
map editor next?
it would seriously provided ENDLESS fun :)
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Showing 1-10 of 10 comments
Rensy Nov 12, 2020 @ 1:53am 
if it was gonna be added it would be after early access, and that's not gonna be soon, bud.
Last edited by Rensy; Nov 12, 2020 @ 1:54am
EvilNecroid Nov 12, 2020 @ 2:31am 
Originally posted by Rensy:
if it was gonna be added it would be after early access, and that's not gonna be soon, bud.
how do u know?
Rensy Nov 12, 2020 @ 2:34am 
Originally posted by EvilNecroid:
Originally posted by Rensy:
if it was gonna be added it would be after early access, and that's not gonna be soon, bud.
how do u know?
mike said...
Mike  [developer] Nov 12, 2020 @ 3:19am 
Originally posted by Rensy:
Originally posted by EvilNecroid:
how do u know?
mike said...

I did. It's also all in the FAQ: https://steamcommunity.com/app/463530/discussions/0/1642039362997809710/
roobyRoss Nov 12, 2020 @ 5:59am 
i think usermaps are never as good as well designed vendor levels and that's what really makes a game a good game. Just look at many open games. If you got to choose please choose more official levels over user content.
Narn Nov 12, 2020 @ 10:35am 
Originally posted by roobyRoss:
i think usermaps are never as good as well designed vendor levels and that's what really makes a game a good game. Just look at many open games. If you got to choose please choose more official levels over user content.

I disagree. I have made personally many maps for games which are more detailed, balanced or random than the default maps. I have also seen many user maps of higher quality for different games. Some players just spam out lots of "balanced" blank maps with nothing on them for mulitplayer and those are almost always subpar.
Rensy Nov 12, 2020 @ 7:29pm 
Originally posted by Narn:
Originally posted by roobyRoss:
i think usermaps are never as good as well designed vendor levels and that's what really makes a game a good game. Just look at many open games. If you got to choose please choose more official levels over user content.

I disagree. I have made personally many maps for games which are more detailed, balanced or random than the default maps. I have also seen many user maps of higher quality for different games. Some players just spam out lots of "balanced" blank maps with nothing on them for mulitplayer and those are almost always subpar.
Heres how i want it. Basically, you can create or edit your own map, but, you can't share them so that you can only have it for yourself.
roobyRoss Nov 13, 2020 @ 1:51am 
Originally posted by Narn:
...
I disagree. I have made personally many maps for games which are more detailed, balanced or random than the default maps. I have also seen many user maps of higher quality for different games. Some players just spam out lots of "balanced" blank maps with nothing on them for mulitplayer and those are almost always subpar.

Even if you had good ideas and had skills and motivation to do it, you just couldn't do it as a single person with just a mapeditor like a vendor could because you are limited to the editors possibilities.

Just look at some EotU levels. Many maps are not just another map but mods of the base game doing stuff that has been developed just for these levels. They want tide to turn in, they mod the game. They want a tower defence level, they mod the game. They want to fight back army ants in 3.2 and show a progress bar for that, they mod the game. They want a finger to squash ants, they just design it and mod the game. Just to name a few.

Beside all testing/balancing with dozens of people don't forget story and voice acting which is already great at the moment and hilarious btw. That has to be done by a team. Someone has a good voice, someone a good story, anotherone jokes yet another is sound engeneering that... It's almost impossible to cover all that on your own.
Last edited by roobyRoss; Nov 13, 2020 @ 1:54am
Narn Nov 18, 2020 @ 10:58am 
Originally posted by roobyRoss:
Originally posted by Narn:
...
I disagree. I have made personally many maps for games which are more detailed, balanced or random than the default maps. I have also seen many user maps of higher quality for different games. Some players just spam out lots of "balanced" blank maps with nothing on them for mulitplayer and those are almost always subpar.

Even if you had good ideas and had skills and motivation to do it, you just couldn't do it as a single person with just a mapeditor like a vendor could because you are limited to the editors possibilities.

Just look at some EotU levels. Many maps are not just another map but mods of the base game doing stuff that has been developed just for these levels. They want tide to turn in, they mod the game. They want a tower defence level, they mod the game. They want to fight back army ants in 3.2 and show a progress bar for that, they mod the game. They want a finger to squash ants, they just design it and mod the game. Just to name a few.

Beside all testing/balancing with dozens of people don't forget story and voice acting which is already great at the moment and hilarious btw. That has to be done by a team. Someone has a good voice, someone a good story, anotherone jokes yet another is sound engeneering that... It's almost impossible to cover all that on your own.


Have you ever played games? AOE2 had a fantastic map editor which people used to make a lot of amazing maps within its realm of creation options. This is true for any map editor. Go online and you will see thousands... I mean it thousands of maps made by players. It adds a lot of replayablity to the game to have player maps and random maps. Games that allow players to mod them and make maps for them have a long lived gaming community. The voice acting is fun but in no way makes an amazing map. The creators of the game need to do 2 things, make a map maker, and make a random map feature. This will greatly expand the player base and longevity of the game. If this were in tandem with multiplayer the game would have more regular players. Yes a custom made map can be created well, but honestly the game creators wont have every idea out there. Also one map that has what people like is not as fun as having 10 maps made by players that everyone likes.
Rensy Nov 18, 2020 @ 6:50pm 
Originally posted by Narn:
Originally posted by roobyRoss:

Even if you had good ideas and had skills and motivation to do it, you just couldn't do it as a single person with just a mapeditor like a vendor could because you are limited to the editors possibilities.

Just look at some EotU levels. Many maps are not just another map but mods of the base game doing stuff that has been developed just for these levels. They want tide to turn in, they mod the game. They want a tower defence level, they mod the game. They want to fight back army ants in 3.2 and show a progress bar for that, they mod the game. They want a finger to squash ants, they just design it and mod the game. Just to name a few.

Beside all testing/balancing with dozens of people don't forget story and voice acting which is already great at the moment and hilarious btw. That has to be done by a team. Someone has a good voice, someone a good story, anotherone jokes yet another is sound engeneering that... It's almost impossible to cover all that on your own.


Have you ever played games? AOE2 had a fantastic map editor which people used to make a lot of amazing maps within its realm of creation options. This is true for any map editor. Go online and you will see thousands... I mean it thousands of maps made by players. It adds a lot of replayablity to the game to have player maps and random maps. Games that allow players to mod them and make maps for them have a long lived gaming community. The voice acting is fun but in no way makes an amazing map. The creators of the game need to do 2 things, make a map maker, and make a random map feature. This will greatly expand the player base and longevity of the game. If this were in tandem with multiplayer the game would have more regular players. Yes a custom made map can be created well, but honestly the game creators wont have every idea out there. Also one map that has what people like is not as fun as having 10 maps made by players that everyone likes.
Empires of the undergrowth is just not the game to be modded. Garry's mod is modded a lot and it does make it more fun but that's because its meant to be a sandbox, While empires of the undergrowth is an RTS. If you want mods than just don't argue now because no matter what they will not add it now, but instead probably after early access, and that's not gonna be soon.
Last edited by Rensy; Nov 18, 2020 @ 6:52pm
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Date Posted: Nov 11, 2020 @ 11:48pm
Posts: 10