Empires of the Undergrowth

Empires of the Undergrowth

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Blogic98 Mar 9, 2020 @ 10:22pm
Wood Ant Mortar and Leafcutter Major Upgrades
Which of two of the four "perks" should I get for Wood Ant Mortars???

Should I get the taunt Major or Stun Major?? and what two "perks"
Originally posted by Buffy:
For wood ants you will notice that there are two venom perks, and two physical damage perks (the corresponding perks are located diagonally across from each other). You could either go physical dmg focused wood ants, or venom dmg, and both are good imo, it's up to you. If you want to take down enemies with higher health, go for venom (better in drawn out fights against targets with large health), if you're fighting ants or enemies with lower individual health, go for the physical damage (to essentially one shot them). Both are good.

Regarding majors, stuns are good for fighting enemy insects, and they might be able to stun-lock ubers, but I believe this is getting fixed in the upcoming leaf cutter freeplay update. Taunts are quite good because they get a heal and if you have lots of wood ants to do most of the damage, they are the better choice. Stuns are stronger in 1v1 situations or battles with low numbers, in big battles with ants or numerous insects, taunts are superior in almost every case.

Personally I prefer mortars with the two physical damage perks, and majors with the perk of reflecting damage (forgot the other perk that I like for majors). But all choices are totally viable.
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Buffy Mar 10, 2020 @ 11:22am 
For wood ants you will notice that there are two venom perks, and two physical damage perks (the corresponding perks are located diagonally across from each other). You could either go physical dmg focused wood ants, or venom dmg, and both are good imo, it's up to you. If you want to take down enemies with higher health, go for venom (better in drawn out fights against targets with large health), if you're fighting ants or enemies with lower individual health, go for the physical damage (to essentially one shot them). Both are good.

Regarding majors, stuns are good for fighting enemy insects, and they might be able to stun-lock ubers, but I believe this is getting fixed in the upcoming leaf cutter freeplay update. Taunts are quite good because they get a heal and if you have lots of wood ants to do most of the damage, they are the better choice. Stuns are stronger in 1v1 situations or battles with low numbers, in big battles with ants or numerous insects, taunts are superior in almost every case.

Personally I prefer mortars with the two physical damage perks, and majors with the perk of reflecting damage (forgot the other perk that I like for majors). But all choices are totally viable.
Blogic98 Mar 10, 2020 @ 3:03pm 
Ok

The description for one of the physical damage perks confused me because I couldn't tell it the wood ant would run forward and bite the enemy or something and I have had a look at both leaf cutter majors and neither seemed to make a difference when I played with them and mortar is vastly superior to rapid fire so I didn't want to choose a leaf cutter that was terrible

Thanks for your help
Blogic98 Mar 13, 2020 @ 9:28pm 
Should I get the durable or shockproof perk for Leafcutters??? (I got sharp as their other perk)
Buffy Mar 14, 2020 @ 11:32am 
definetly the perk that stops them from getting more than 20 damage at once. They have a total of 400 health. Even against an uber wolf spider, they take a ton of hits to kill.
Blogic98 Mar 14, 2020 @ 2:45pm 
Originally posted by Bb:
definetly the perk that stops them from getting more than 20 damage at once. They have a total of 400 health. Even against an uber wolf spider, they take a ton of hits to kill.
Thanks
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Date Posted: Mar 9, 2020 @ 10:22pm
Posts: 5