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Also with multipple enemy types interacting with each other in freeplay, already has issues with these scenarios.
There are a lot of things, that needs rethinking before making them more complicated again.
My wall of text about reworking gathering mechnanics into an immobilization mechanic is actually a way of reducing the massive swarm of enemies by giving the game itself a way of making things harder without increasing the number of enemies.
Ah, and the current 'endgame balance' mechanics around food also needs a huge rework to make it relism based instead of just being a riddiculous resource dump in case of brood expansion, while food income is reduced to insignificant ammounts.