Empires of the Undergrowth

Empires of the Undergrowth

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Species you would want to be playable in the future
I've recently started to enjoy this odd RTS game about ant's and it's interesting with how they handle the kinds that in this game so far (even tho some of the levels are a massive pain)

and im curious as to what kind(s) you all would like to see become playable in this game if the dev's did add them in


UPDATE: i'll also allow the idea of enemies too since that would be a cool thing to bring into this discussion to spice things up
Zuletzt bearbeitet von Bulborb87; 20. Juli 2019 um 9:11
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Beiträge 91105 von 211
Ursprünglich geschrieben von MasterAntlion:
I was going to clear up the discussion l, but it looks like you all have it. In short though, they don't really want to make the levels where you play as said ants, just that when you finish you unlock the ant. Honeypot ants have been talked about alot especially by me, who has asked and asked, and in no way can I see them as healer units. I can see them as mobile/emergency/temporary food stores, or stores specifically for dew.

A healer ant such as matabele, would definatly make sense, and I'd be surprised if they don't already have it planned, this being a RTS after all.
I like to see honeypot ants as live food guards specialized in dew (it bothered me a little to see the ants put the honeydew on straw)

Afterwards, yes, matabele ants are the best choice to have healer ants
Spyder 15. Juni 2019 um 17:44 
Ursprünglich geschrieben von Raptorr575:
Ursprünglich geschrieben von MasterAntlion:
I was going to clear up the discussion l, but it looks like you all have it. In short though, they don't really want to make the levels where you play as said ants, just that when you finish you unlock the ant. Honeypot ants have been talked about alot especially by me, who has asked and asked, and in no way can I see them as healer units. I can see them as mobile/emergency/temporary food stores, or stores specifically for dew.

A healer ant such as matabele, would definatly make sense, and I'd be surprised if they don't already have it planned, this being a RTS after all.
I like to see honeypot ants as live food guards specialized in dew (it bothered me a little to see the ants put the honeydew on straw)

Afterwards, yes, matabele ants are the best choice to have healer ants


I mean what else would they be? I too feel as the ants simply plopping down perfectly rounded bits of dew on straw makes little to no sense, these ants could act as specialized harvesters. I remember from one of the old trailers or posters the honeypot ants were ment to be specialized harvesters, so you never know.
Ursprünglich geschrieben von MasterAntlion:
Ursprünglich geschrieben von Raptorr575:
I like to see honeypot ants as live food guards specialized in dew (it bothered me a little to see the ants put the honeydew on straw)

Afterwards, yes, matabele ants are the best choice to have healer ants


I mean what else would they be? I too feel as the ants simply plopping down perfectly rounded bits of dew on straw makes little to no sense, these ants could act as specialized harvesters. I remember from one of the old trailers or posters the honeypot ants were ment to be specialized harvesters, so you never know.
On the official website you can see honeypot ants near a queen ereptor it seems to me
Maybe the normal ants(like formica fusca, ereptor, rufa and etc.) can only collect and store about 20 honeydew/other sweet liquid at a time, but honeypot ants are the only permanent storage for honeydew and other liquid food while storing about 50 at a time at base?
Zuletzt bearbeitet von Horknit; 16. Juni 2019 um 4:08
Ursprünglich geschrieben von Judgementamander:
Maybe the normal ants(like formia fusca, ereptors and etc.) can only collect and store about 20 honeydew/nectar at a time, but honeypot ants are the only permanent storage and can store about 50 at a time at base?
I like this idea, I just need the honeypot ants to be able to stay in a room without moving and I think it will be perfect.

But there is still a problem, why take the time to create ants to store dew when you could just kill bugs to get food? I think either dew should become an important and scarce food source or it should have a greater role (such as becoming a food source for larvae)
Ursprünglich geschrieben von Raptorr575:
Ursprünglich geschrieben von Judgementamander:
Maybe the normal ants(like formia fusca, ereptors and etc.) can only collect and store about 20 honeydew/nectar at a time, but honeypot ants are the only permanent storage and can store about 50 at a time at base?
I like this idea, I just need the honeypot ants to be able to stay in a room without moving and I think it will be perfect.

But there is still a problem, why take the time to create ants to store dew when you could just kill bugs to get food? I think either dew should become an important and scarce food source or it should have a greater role (such as becoming a food source for larvae)

Maybe honeydew or other sweet liquids makes adult ants move a bit faster for a period and/or lets hurt adult ants regenerate hp faster while also working as food, in actual ant colonies the workers are the main consumers of sugar due to it giving alot of fast energy to them(the queens and larvae eat some too), which they need to maintain their high energy activities of running around, fighting, construction, etc.
Zuletzt bearbeitet von Horknit; 16. Juni 2019 um 4:15
Ursprünglich geschrieben von Judgementamander:
Ursprünglich geschrieben von Raptorr575:
I like this idea, I just need the honeypot ants to be able to stay in a room without moving and I think it will be perfect.

But there is still a problem, why take the time to create ants to store dew when you could just kill bugs to get food? I think either dew should become an important and scarce food source or it should have a greater role (such as becoming a food source for larvae)
maybe honeydew or other sweet liquids makes ants move a bit faster for a period and/or lets hurt adult ants regenerate hp faster while also working as food, in actual ant colonies the workers are the main consumers of sugar due to it giving alot of fast energy to them(the queens and larvae eat some too), which they need to maintain their high energy activities of running around, fighting, building and collecting large bits of food
With all this I think we have every reason to add honeypot ants x)
yep
Saharan Silver Ants (Cataglyphis Bombycina)

Brief Description: "The Saharan silver ant (Cataglyphis bombycina) is a type of ant that lives in the Sahara Desert. Largely due to the extreme high temperatures of their habitat, but also due to the threat of predators , the ants are active outside their nest for only about ten minutes per day."

"Silver ants are covered on the top and sides of their bodies with a coating of uniquely shaped hairs with triangular cross-sections that keep them cool in two ways. These hairs are highly reflective under visible and near-infrared light, i.e., in the region of maximal solar radiation (the ants run at a speed of up to 0.7 metres per second (2.3 feet per second) and look like droplets of mercury on the desert surface). The hairs are also highly emissive in the mid-infrared portion of the electromagnetic spectrum, where they serve as an antireflection layer that enhances the ants' ability to offload excess heat via thermal radiation, which is emitted from the hot body of the ants to the air. This passive cooling effect works under the full sun."

My depiction on what stats and abilities these ants will have in the game;

HP: 4/5 hit points that the leaf cutter ants have, but the warriors/majors Hp would be between the Leaf cutter Soldier's and Major's health.

In-game size: Similar between the black ants and leaf cutter ants, but more food underground (because the desert soil contains a lot of insects and animals that seek shade).

Attack: the workers attack will be equal to that of an black ant soldier, but the soldier/major's attack will be lesser than an leaf cutter major and more than the leaf cutter soldier.

Attack speed: faster than the black ants.

Special Abilities: Saharan Silver Ants contain a record of one of the fastest ants in the animal kingdom, therefore, both workers and soldiers/majors will sprung out of nursery and outside at a faster paste than any other ant (upon upgrading will be 5% attack boost and 50% speed boost).

Food cost for tile: 25 for workers, 55 for soldier/majors.

Respawn cost: 4 for workers, 10 for soldier/major.


Upgrades:
Left Side:---

Flash:
-Speed Increases (250%, 15% per ant) for this specific species only (because nobody doesn't want to overwhelm the map with Speed Racer like ants [Takes the fun away]).

Resistence:
-Defense Increases (200%, 20% per ant) for every ant species.

Right Side:---

Aggression:
-Attack and speed increases (225%, 15% per ant) for every soldier/major ant unit upon a kill (depends on what you attack, but it lasts for 30 seconds, and cool down for another 30 seconds :3).

Gluttony:
-Attack and defense boost (200%, 20%) upon every ant that respawns and gain the boost for 2 minutes (or less), but cost 2 additional food per unit respawn.

Survival of the Fittest:

Upon their colony being built in the desert, other species of desert ants emerge trying to survive in the blazing sun. They will scavenge and attack everything they find, including your colony. You must grab and contain food faster than your adversaries while defending your nest from invaders as well. On the outside world, Large creature struggle to survive as well, this time they won't be kill able but avoidable. Be aware of lizards and birds, for they see you as a nutrition as a meal.

(Maybe a New Desert Biome or map):

A desert with sand all around the area with constant sand storms blowing through every 2 and a half minutes. Along with new creatures that would "MUST" be avoided at all times during your adventure through the desert wasteland. Including a constant supply of heat stroked animals and bugs to be a good food source for your colony to survive. But as a reminder, the sun will kill the ants under 10 minutes, get the meal 'FAST' and swiftly.
*Plays a MEME with the ants,* We're fast as f*** BOIS!
6k911 19. Juni 2019 um 12:02 
Maybe a new gamemode called alien ants? And they have lasers or something, some sort of joke gamemode.
Spyder 19. Juni 2019 um 12:04 
Ursprünglich geschrieben von Omega Ukanlos:
Saharan Silver Ants (Cataglyphis Bombycina)

Brief Description: "The Saharan silver ant (Cataglyphis bombycina) is a type of ant that lives in the Sahara Desert. Largely due to the extreme high temperatures of their habitat, but also due to the threat of predators , the ants are active outside their nest for only about ten minutes per day."

"Silver ants are covered on the top and sides of their bodies with a coating of uniquely shaped hairs with triangular cross-sections that keep them cool in two ways. These hairs are highly reflective under visible and near-infrared light, i.e., in the region of maximal solar radiation (the ants run at a speed of up to 0.7 metres per second (2.3 feet per second) and look like droplets of mercury on the desert surface). The hairs are also highly emissive in the mid-infrared portion of the electromagnetic spectrum, where they serve as an antireflection layer that enhances the ants' ability to offload excess heat via thermal radiation, which is emitted from the hot body of the ants to the air. This passive cooling effect works under the full sun."

My depiction on what stats and abilities these ants will have in the game;

HP: 4/5 hit points that the leaf cutter ants have, but the warriors/majors Hp would be between the Leaf cutter Soldier's and Major's health.

In-game size: Similar between the black ants and leaf cutter ants, but more food underground (because the desert soil contains a lot of insects and animals that seek shade).

Attack: the workers attack will be equal to that of an black ant soldier, but the soldier/major's attack will be lesser than an leaf cutter major and more than the leaf cutter soldier.

Attack speed: faster than the black ants.

Special Abilities: Saharan Silver Ants contain a record of one of the fastest ants in the animal kingdom, therefore, both workers and soldiers/majors will sprung out of nursery and outside at a faster paste than any other ant (upon upgrading will be 5% attack boost and 50% speed boost).

Food cost for tile: 25 for workers, 55 for soldier/majors.

Respawn cost: 4 for workers, 10 for soldier/major.


Upgrades:
Left Side:---

Flash:
-Speed Increases (250%, 15% per ant) for this specific species only (because nobody doesn't want to overwhelm the map with Speed Racer like ants [Takes the fun away]).

Resistence:
-Defense Increases (200%, 20% per ant) for every ant species.

Right Side:---

Aggression:
-Attack and speed increases (225%, 15% per ant) for every soldier/major ant unit upon a kill (depends on what you attack, but it lasts for 30 seconds, and cool down for another 30 seconds :3).

Gluttony:
-Attack and defense boost (200%, 20%) upon every ant that respawns and gain the boost for 2 minutes (or less), but cost 2 additional food per unit respawn.

Survival of the Fittest:

Upon their colony being built in the desert, other species of desert ants emerge trying to survive in the blazing sun. They will scavenge and attack everything they find, including your colony. You must grab and contain food faster than your adversaries while defending your nest from invaders as well. On the outside world, Large creature struggle to survive as well, this time they won't be kill able but avoidable. Be aware of lizards and birds, for they see you as a nutrition as a meal.

(Maybe a New Desert Biome or map):

A desert with sand all around the area with constant sand storms blowing through every 2 and a half minutes. Along with new creatures that would "MUST" be avoided at all times during your adventure through the desert wasteland. Including a constant supply of heat stroked animals and bugs to be a good food source for your colony to survive. But as a reminder, the sun will kill the ants under 10 minutes, get the meal 'FAST' and swiftly.



That used to be a thing in the original game "phase" so to say. They had a gif for it. I don't think it will make it though as many of those ants were cut.
Ursprünglich geschrieben von MasterAntlion:
Ursprünglich geschrieben von Omega Ukanlos:
Saharan Silver Ants (Cataglyphis Bombycina)

Brief Description: "The Saharan silver ant (Cataglyphis bombycina) is a type of ant that lives in the Sahara Desert. Largely due to the extreme high temperatures of their habitat, but also due to the threat of predators , the ants are active outside their nest for only about ten minutes per day."

"Silver ants are covered on the top and sides of their bodies with a coating of uniquely shaped hairs with triangular cross-sections that keep them cool in two ways. These hairs are highly reflective under visible and near-infrared light, i.e., in the region of maximal solar radiation (the ants run at a speed of up to 0.7 metres per second (2.3 feet per second) and look like droplets of mercury on the desert surface). The hairs are also highly emissive in the mid-infrared portion of the electromagnetic spectrum, where they serve as an antireflection layer that enhances the ants' ability to offload excess heat via thermal radiation, which is emitted from the hot body of the ants to the air. This passive cooling effect works under the full sun."

My depiction on what stats and abilities these ants will have in the game;

HP: 4/5 hit points that the leaf cutter ants have, but the warriors/majors Hp would be between the Leaf cutter Soldier's and Major's health.

In-game size: Similar between the black ants and leaf cutter ants, but more food underground (because the desert soil contains a lot of insects and animals that seek shade).

Attack: the workers attack will be equal to that of an black ant soldier, but the soldier/major's attack will be lesser than an leaf cutter major and more than the leaf cutter soldier.

Attack speed: faster than the black ants.

Special Abilities: Saharan Silver Ants contain a record of one of the fastest ants in the animal kingdom, therefore, both workers and soldiers/majors will sprung out of nursery and outside at a faster paste than any other ant (upon upgrading will be 5% attack boost and 50% speed boost).

Food cost for tile: 25 for workers, 55 for soldier/majors.

Respawn cost: 4 for workers, 10 for soldier/major.


Upgrades:
Left Side:---

Flash:
-Speed Increases (250%, 15% per ant) for this specific species only (because nobody doesn't want to overwhelm the map with Speed Racer like ants [Takes the fun away]).

Resistence:
-Defense Increases (200%, 20% per ant) for every ant species.

Right Side:---

Aggression:
-Attack and speed increases (225%, 15% per ant) for every soldier/major ant unit upon a kill (depends on what you attack, but it lasts for 30 seconds, and cool down for another 30 seconds :3).

Gluttony:
-Attack and defense boost (200%, 20%) upon every ant that respawns and gain the boost for 2 minutes (or less), but cost 2 additional food per unit respawn.

Survival of the Fittest:

Upon their colony being built in the desert, other species of desert ants emerge trying to survive in the blazing sun. They will scavenge and attack everything they find, including your colony. You must grab and contain food faster than your adversaries while defending your nest from invaders as well. On the outside world, Large creature struggle to survive as well, this time they won't be kill able but avoidable. Be aware of lizards and birds, for they see you as a nutrition as a meal.

(Maybe a New Desert Biome or map):

A desert with sand all around the area with constant sand storms blowing through every 2 and a half minutes. Along with new creatures that would "MUST" be avoided at all times during your adventure through the desert wasteland. Including a constant supply of heat stroked animals and bugs to be a good food source for your colony to survive. But as a reminder, the sun will kill the ants under 10 minutes, get the meal 'FAST' and swiftly.



That used to be a thing in the original game "phase" so to say. They had a gif for it. I don't think it will make it though as many of those ants were cut.



*Sad Face* ;C
Spyder 19. Juni 2019 um 12:53 
Indeed
Well, What "IF" they were in the game? How will you play then?
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Geschrieben am: 4. Juni 2019 um 12:19
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