Spellbound

Spellbound

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is it only the first forest chapter you can play for now
This seems rather short for the price when is more content coming.????
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Showing 1-10 of 10 comments
CNL Jack Oneill Sep 6, 2016 @ 3:18am 
after defeating the first boss it went straight back to the opening room ..???
Skylers Meth Sep 6, 2016 @ 4:35am 
thanks for that, I almost bought this.
CNL Jack Oneill Sep 6, 2016 @ 5:38am 
yes already requestd my refund ... would never have bothered if knew only contained the one level .... apart from that though the game is quite good .... needs supersampliing adjustments and suffers from jaggies and a bit low res thant wots on the video ....

One to keep and eye on though..
Skylers Meth Sep 6, 2016 @ 5:50am 
par for the course for early access
Slayemin  [developer] Sep 6, 2016 @ 2:05pm 
The prelude chapter is the only fully playable chapter for now. Additional chapters will be unlocked when they become playable. The first chapter is currently in production, but I'm not ready to release it, even in early access.

Is there any information I could have made more clear in the store page to help you avoid making a purchase you didn't like?
lee1418 Nov 17, 2017 @ 12:58am 
Yea after a whole year of production you still haven't made any progress
Thoth Shoggoth Dec 5, 2017 @ 6:02pm 
yes dude please go on with the game development
Slayemin  [developer] Jan 13, 2018 @ 12:36am 
Yep, I'm still working on it. I'm a solo developer with zero funding or external support, working on my first releasable game, which happens to also be in VR. If you compare game development to game play, I seem to have selected the "insane difficulty" level for my first play through. I have to take on contract work in order to make ends meet and fund further development, and that costs me time which takes away from dedicated game development. It's alright, I'll get through this, but it does slow me down.

I've been working on the story for Episode 1. I've writen out the complete narrative script for just Episode 1, and its about 40 pages long so far. To give some context, the prelude script which you see right now was about a page and a half in length. I've been working on this for about a full month. I honestly didn't realize writing was so hard. I have to create a bunch of supporting scaffolding for the game universe and lore, just so I can write out a few sentences which have depth and consistency behind them. Then I have to read and rewrite just about every line 10 times.

On the technical side, I've overhauled the AI system completely and rewriten the action system. The plan is to have a dynamically generated graph using a markovian decision process and machine learning to determine the most optimal action to take, with consideration for behaviors which may have long term rewards. It's overkill for zombies and monsters, but there will be villagers which will be learning and making their own decisions for behaviors, and learning from the consequences. It may cost me some extra development time up front, but if I get it working, it's going to save me from having to write and maintain hundreds of AI scripts as I add more behaviors and complexity. The end effect is that no character will be performing scripted actions, it will all be learned behaviors.

On the production side, now that I have a solid idea on what the story is, I have a very clear idea on what needs to be built and what systems I need to design, and what puzzles and mini games need to be created. Earlier I was estimating that each episode would be about an hour of game play, but after writing out the complete script and looking at the various game mechanics, it's looking like gameplay will be at least two hours, maybe three or four.

Thanks for your patience, it's probably going to be a while before the next update comes, but it's going to be a very significant change.
Lathander Jan 14, 2020 @ 2:08pm 
it's already 2020 now. boneworks was released, Half life: Alyx is coming out soon. Are you still developing this game? last update was 2017
Slayemin  [developer] May 14, 2020 @ 10:43pm 
Originally posted by Lathander:
it's already 2020 now. boneworks was released, Half life: Alyx is coming out soon. Are you still developing this game? last update was 2017
It's just me right now. I have been working a contracted day job at oculus at the moment to replenish my savings, so my time to work on other projects is a bit limited. I work on this on the side when I have time, though I've been a bit too lazy lately after work :(

I think my approach to the AI is over complicated for what it needs to be and I'm probably over engineering stuff which doesn't matter. I need to re-evaluate what matters and what this game needs to be. For what it's worth, I've been getting really good at Unreal Engine 4 and VR development in general. I was massively inspired by the recent UE5 reveal. What if I can bring that level of cinematic quality and interaction to VR using the Quixel megascan assets available? My biggest limitation would be my lack of artistic ability, so I'd have to work around that and focus more on gameplay. In the perfect world, I would be fully funded and able to work on this full time and have enough money to support myself and hire/contract a core group of team members to complement my weaknesses.
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