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- Keyboard: Binding a key to roll (options > controls > redefine keyboard)
- Keyboard: CRTL key binded to roll.
- bugs fixed.
- full screen in screens larged than 1920x1080
- "enter code" option in "options". Used to do specific tests for those players with problems (instead of filling the menu with numerous strange options).
- important items that fall in a lift pit are not lost: they keep floating at the bottom of the room so they can be recovered.
- keyboard: dash (down key) can now be done using CRTL key or roll key.
- texts: changed descriptions of dash and roll.
- Map: Text advicing that the "Moria" Geek is active (the map looks ascii) to avoid confusions.
- Soundtrack folder name changed.
- more marks to hunt the "bloody bug".*
- Russian texts updated.
- English voices enabled in Russian language.
*the "bloody bug" is a bug that I can't reproduce and eventually can make the app crash when in a cinematic or changing room through a door.
- english: missing voice dialog between two droids.
- english: few texts corrected/changed.
- boss#3: scientist do not appear after they are killed.
- rescue: removed cubes from some boxes.
- map: 3 shops were linked.
- new codes for boody bug.
- store: description when upgrading weapon level 2 to level 3 is now correct.
- new codes for boody bug.
- HP restored when printed in easy/normal
- save point in boss also in classic/easy
- inserted boss save point in boss #4
- removed 1 sec wait to speed up reprinting or scanning.
- crash when defeating boss #4 fixed
- shortcut at the end of game was locked.
- Ghost shorcuts enemies now for 5 seconds instead of 3. (skill needed)
- Ghost gets +2 energy when picking up cubes (skill needed)
- inventory: crashed when picking up a seconday weapon, then in inventory unselecting it and then moving the mouse over the primary weapon.
- text: french updated.
- Corrections in French texts.
- bug in inveotory removed.
- becoming Founder player removed from the game. (it's been finally 6 days instead of 3).
- Now you can see lost items (weapons, powerups, permanents, etc) in the minimap (flashing blue square in a room).
- Volume of sound of capturing souls reduced to 75%
- CNTR set as default key for roll. Now CNTR works like other keys, it is no longer hardcoded to roll.
- changed a room a bit after boss #1 to make landing on a moving platform easier from a rope. Also changed the gun robot to a service robot in "easy".
- Now you can toogle the system cursor on/off (OPTIONS > VIDEO)
- Item "master code" was preventing alarms to work correctly.
- +2 cubes are now only added in ghost form.
- Blue bars were missing in the curscene when closing all valves.
- Ghost's shortcircuit is now also applied to enemies just when leaving a body.
- door in greenhouse fixed.
- People who get the bad ending and got stuck somehow are now capable to reattempt the final boss.
- Level of equiped seconday weapons are no longer back to 1 after rescue mission
- Calibrate controller: Now you can't bind the same button twice.
- Daisy gun: No longer affects blockers in labs. (to prevent being stuck)
- Enemy's HP bar is no longer shown when they are disabled.
- Transformer gun: no longer affects Garden tall blocking towers.