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Could you please send us your dxdiag information to support@handy-games.com!
(Just run dxdiag and save information)
Thanks!
Also working on some other fixes so not sure yet when we will deploy the patch...
we implemented a feature to switch between controller and mouse/keyboard controls in hope that this might fix the issue.
It has the downside that controller users would have to activate the controller manualy now so we are not really happy with that solution and even worse, we don't know if this will really fix the problem you have.
That's why we decided to not release that version to all users but hope that someone of you can test if it fixes the problem for him!
In order to do that please open the properties page of the game in Steam and enter the following code in the "betas" section:
"hgpretesting"
This should open the "open_test" channel for you and when you select that, update the game with the possible fix.
It would be great if you could check that out and give us feedback!
Thank you!
My guess problem is connected to UI. I studied Unity myself a bit and had similar issues when messing up UI layers or not having fade in/out image disabled. Are you sure that during UI initialization everything switched properly? Maybe on some configurations process is not completing. What resolution you tested the game?
We tested in 1920x1080, 2560x1440 and 3840x2160 mainly....(basically all 16:9/16:10 resolutions) but we got dxdiags from users who use those resolutions and still have that problem...
I can't set it because the game doesn't support that resolution!
What do you mean "doesn't support"? I play game in that resolution. It launches.
Thanks for trying! So that doesn't seem to be the cause of the problem. :(
I'm aware that it works for you because it forces the native resolution in the game but on the displays we have here, we don't get the option to set your resolution, because it is not officially supported.
c:\Users\{UserName}\AppData\LocalLow\THQ Nordic\Jagged Alliance Rage\Output_log.txt
Perhaps we can see something in it...
support@handy-games.com
Weird. I thought any monitor can be set at low resolutions down to 640x480. And I'm pretty sure that inside Unity you can set a game to run in any resolution, including smallest ones.
IMHO, your best chance to catch this bug is to set low resolution and look if UI becomes unresponsive. And if it does, look why and check if that can happen in some other situation with resolutions that are officially supported.
P.S. Anyways, I've sent you Output_log.txt