AdVenture Communist

AdVenture Communist

Auto Click VS Multiplier?
So I wanted to get some input on what you guys would think is more beneficial.
I have 100 Science and was wondering if I should buy 4 x3 Multiplier or 4 auto clicks?
I know the multiplier only adds to the base and I guess that would help with the stuff I'm thriving in (Potato, Land, Ore) but im lacking in ammo and meds. I feel the clicker will help right now in getting ammo and meds more, but later the multiplier might help.

What do you guys think? My state multiplier is 18 and I have one auto clicker.
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Showing 1-14 of 14 comments
VekTor Nov 11, 2016 @ 8:50am 
Each auto-click experiment purchased adds 12 clicks per minute to your total, linearly. So if you add 4 auto-clicks, you'll be adding 48 clicks per minute. The Proper-ganda upgrades linearly add three more to that stack of 18 base unit multipliers, so you'd get an additional 12 base units of whatever your production rate is on all of your workers and buildings.

To figure out which is better, you'll need to compare your production rates in common time units (put them both in per-minute timeframes, for example) between your increased click entries in each category, versus the increased production from workers / buildings in that same time unit.

So figure out (in any given minute) for each of those two breakdowns, which produces more of what you need: base worker & building production per minute before multipliers and then triple that, or twelve clicks on each of the production buttons. That's the one you should probably increase for short-term gain.

Having those two apples-to-apples numbers for comparison purposes in each of the five production resource types will likely help inform what your longer-term choice should be.

Here's an example from my current challenge-format game: I'm constrainted by medicine right now. It's the only thing holding me back. I have exactly 25 scientists to spend. I have almost 61k ambulances and no nurses giving me just over 3E12 medicine per minute. But I have a 12x industry multiplier on that, so I'm getting base production of 2.5E11. I triple that and get 7.5E11 increased medicine per minute if I buy another Proper-ganda.

My click value for producing medicine, on the other hand, is currently at 2.6E12 per click. Buying my first auto-clicker would give me 12 times that per minute, or 3.1E13 more medicine per minute. I get almost 42 times more benefit for my constrained value if I buy the auto-clicker, making it the no-brainer choice for me.

Hope this helps.
Last edited by VekTor; Nov 11, 2016 @ 9:11am
DarthaNyan Nov 11, 2016 @ 9:09am 
To add a bit of information: i highly suspect that auto-clicker experiments do not work when game is closed. I wish someone could confirm/deny that.
Circulus Nov 11, 2016 @ 9:32am 
Do I recieve potatos if I am offline?
chiefputsa☒lag Nov 12, 2016 @ 8:31am 
Originally posted by Stafi Martin:
Do I recieve potatos if I am offline?
only if you have farmers. :)
VekTor Nov 12, 2016 @ 9:38am 
Originally posted by Nizidramaniiyt:
To add a bit of information: i highly suspect that auto-clicker experiments do not work when game is closed. I wish someone could confirm/deny that.

I've definitely confirmed that I've gotten progress on resources with the auto-clicker experiment while offline, with no workers or production buildings at all. If you have a counter-example, please report it as a bug. There may be a condition that interferes with it.
Remeer Nov 12, 2016 @ 7:50pm 
As someone who is currently getting 1.42e014 per Medicine Click and Weapons Click, the "Auto-Clicker" upgrade has much better gain, later on once you start reaching certain points where you need tons of Weapons and Medicine, but your income from Nurses and Soldiers is complete crap because of the current system of Comrades.

Earlier in the game, when I was trying to buy Plantations (I have 6 hives now and 1 colony) I ran into the issue of not having enough Medicine. When I noticed, that if I had the auto clicker, I would be gaining lots if not tons. So, I invested... I'm not sure how many at this point into the auto-clicker but it's doing the trick and I'm slowly progressing and might even have my Colony #2 by tomorrow if I'm lucky.

My state multiplier is x15 and if I were to guess around 10-15 auto clicker purchases, it seems to be kinda quick.
DarthaNyan Nov 13, 2016 @ 12:07am 
Originally posted by Remeer:
As someone who is currently getting 1.42e014 per Medicine Click and Weapons Click, the "Auto-Clicker" upgrade has much better gain, later on once you start reaching certain points where you need tons of Weapons and Medicine, but your income from Nurses and Soldiers is complete crap because of the current system of Comrades.

Earlier in the game, when I was trying to buy Plantations (I have 6 hives now and 1 colony) I ran into the issue of not having enough Medicine. When I noticed, that if I had the auto clicker, I would be gaining lots if not tons. So, I invested... I'm not sure how many at this point into the auto-clicker but it's doing the trick and I'm slowly progressing and might even have my Colony #2 by tomorrow if I'm lucky.

My state multiplier is x15 and if I were to guess around 10-15 auto clicker purchases, it seems to be kinda quick.
At some point it would take too long to produce resource with clicking: you get x7 click multiplier while requirement for next one increases by x21 every time. So you would still strongly rely on random ambulance and medicine increases from capsules to reduce "waiting for next multiplier" time.
chiefputsa☒lag Nov 13, 2016 @ 8:57am 
lol. i guess i'm screwed. i got x30 state multiplier and like x2 autoclicker.
Remeer Nov 13, 2016 @ 12:20pm 
Originally posted by chiefputsa:
lol. i guess i'm screwed. i got x30 state multiplier and like x2 autoclicker.
No, not really. Think of it this way, you can only buy so many auto clicker upgrades before they become useless, but I've found at least, they are a great way to progress into getting your first couple of Colony's, which means, you get more Scientists, which in turn, will let you get more Output Multipliers, after lots of time.

Still, better than having no Scientists output, imo.
VekTor Nov 14, 2016 @ 8:03am 
Originally posted by Remeer:
Originally posted by chiefputsa:
lol. i guess i'm screwed. i got x30 state multiplier and like x2 autoclicker.
No, not really. Think of it this way, you can only buy so many auto clicker upgrades before they become useless, but I've found at least, they are a great way to progress into getting your first couple of Colony's, which means, you get more Scientists, which in turn, will let you get more Output Multipliers, after lots of time.

Still, better than having no Scientists output, imo.

At what point do you believe auto-clicker becomes useless? I'm seeing a linear increase of 12 clicks per minute from each upgrade purchased...
VekTor Nov 14, 2016 @ 8:10am 
Originally posted by Nizidramaniiyt:
Originally posted by Remeer:
As someone who is currently getting 1.42e014 per Medicine Click and Weapons Click, the "Auto-Clicker" upgrade has much better gain, later on once you start reaching certain points where you need tons of Weapons and Medicine, but your income from Nurses and Soldiers is complete crap because of the current system of Comrades.

Earlier in the game, when I was trying to buy Plantations (I have 6 hives now and 1 colony) I ran into the issue of not having enough Medicine. When I noticed, that if I had the auto clicker, I would be gaining lots if not tons. So, I invested... I'm not sure how many at this point into the auto-clicker but it's doing the trick and I'm slowly progressing and might even have my Colony #2 by tomorrow if I'm lucky.

My state multiplier is x15 and if I were to guess around 10-15 auto clicker purchases, it seems to be kinda quick.
At some point it would take too long to produce resource with clicking: you get x7 click multiplier while requirement for next one increases by x21 every time. So you would still strongly rely on random ambulance and medicine increases from capsules to reduce "waiting for next multiplier" time.

That would imply that the availability of clicking upgrades would decay towards a linear rate (the extra tripling of resources should happen on average over the same time period), which should generally be acceptable performance assuming the base projected value is high enough.
DarthaNyan Nov 14, 2016 @ 9:13am 
Originally posted by VekTor:
That would imply that the availability of clicking upgrades would decay towards a linear rate (the extra tripling of resources should happen on average over the same time period), which should generally be acceptable performance assuming the base projected value is high enough.

Then optimal strategy would be to keep resource banked until you can allow 2-3 clicking upgrades for that resource to let multiplication do its job... and clicking (or any production for that matter) is useless.
Last edited by DarthaNyan; Nov 14, 2016 @ 9:15am
.Scy Nov 16, 2016 @ 12:38pm 
Originally posted by VekTor:
Each auto-click experiment purchased adds 12 clicks per minute to your total, linearly. So if you add 4 auto-clicks, you'll be adding 48 clicks per minute. The Proper-ganda upgrades linearly add three more to that stack of 18 base unit multipliers, so you'd get an additional 12 base units of whatever your production rate is on all of your workers and buildings.

To figure out which is better, you'll need to compare your production rates in common time units (put them both in per-minute timeframes, for example) between your increased click entries in each category, versus the increased production from workers / buildings in that same time unit.

So figure out (in any given minute) for each of those two breakdowns, which produces more of what you need: base worker & building production per minute before multipliers and then triple that, or twelve clicks on each of the production buttons. That's the one you should probably increase for short-term gain.

Having those two apples-to-apples numbers for comparison purposes in each of the five production resource types will likely help inform what your longer-term choice should be.

Here's an example from my current challenge-format game: I'm constrainted by medicine right now. It's the only thing holding me back. I have exactly 25 scientists to spend. I have almost 61k ambulances and no nurses giving me just over 3E12 medicine per minute. But I have a 12x industry multiplier on that, so I'm getting base production of 2.5E11. I triple that and get 7.5E11 increased medicine per minute if I buy another Proper-ganda.

My click value for producing medicine, on the other hand, is currently at 2.6E12 per click. Buying my first auto-clicker would give me 12 times that per minute, or 3.1E13 more medicine per minute. I get almost 42 times more benefit for my constrained value if I buy the auto-clicker, making it the no-brainer choice for me.

Hope this helps.


Do you mind explaining how you got to those numbers?

For me the text on auto-clickers reads "Auto-clicks all resource buttons once every 5 seconds. Stacking cuts the time in half" which would mean 5*(0.5^[Number of clickers]) which would result in way more than 12clicks/min as soon as buying the 3rd one.

At 10 auto-clickers that would mean 6144 clicks per minute and not the 120 you claim.
Last edited by .Scy; Nov 16, 2016 @ 12:39pm
VekTor Nov 16, 2016 @ 3:21pm 
I documented the results (having heard that it was similarly linear to other "multipliers" in the game) during one of my multiple different restarts, while I was testing distribution of capsules across tiers. I started with the first purchase, and noted that I received 12 clicks per minute as expected. With the second purchase it went to 24 clicks per minute, and then 36, 48 and 60 for the third through fifth purchases. I stopped documenting after the sixth, verifying that it did indeed give me 72 clicks per minute, as the expected pattern was confirmed for me at that point.

All of these were verified with weapons and medicine prior to buying any workers or bulidings for that resource, so the math was very consistent and uncontaminated. All resources in those categories were coming only from clicks.

There are staggeringly few things in this game that actually do what they advertise on the tin, so this is just one more to add to the list.
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Date Posted: Nov 11, 2016 @ 8:25am
Posts: 14