Darksiders Warmastered Edition

Darksiders Warmastered Edition

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Unmotivated Nov 11, 2020 @ 4:53pm
whoever designed the target lock toggle to disable when moving, you need to be bombarded with smoldering coffee
seriously, an otherwise good game is marred by this terribad lock on system. Hold sucks dingus, and toggle literally shuts off the moment you start moving around. it's atrocious.

why on earth do i keep coming back to this failed port of such a great game?
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Showing 1-6 of 6 comments
Mooselager Nov 15, 2020 @ 5:56am 
There's always going to be some dolt who finds a minuscule pet-peeve/issue they have with a game, leading them to say the game is failed/terrible.
Get a grip.

OMG GUIS I'VE PUT IN OVER 40 HOURS INTO A GAME BUT IT SUCKS BECUZ THEY DIDN'T IMPLEMENT A FEATURE THE EXACT WAY THAT "I" WANTED IT TO BEEEEEE! REEEEE WAH WAH WAH

That is you.

Lock-on system is fine, sorry they didn't attach a mind-reading helmet to you and create the game with the mechanics/features catered directly to you in it.

/facepalm
Last edited by Mooselager; Nov 15, 2020 @ 5:57am
Apoc Nov 15, 2020 @ 1:53pm 
I don't think it's that bad but the controls are a bit clunky with some annoyances and probably the worst part of the game. It's technically the first game in a series so I can forgive them, everything else is solid.

-Pressing the jump button too close to the side of a cliff ends up dropping you instead of jumping. Usually you can jump early and still make it but took me a while to get used to it
-Holding R2 to charge the crossblade won't work if you press it while still in an animation, it should start charging once the previous animation is done instead but hold it as long as you want and it will do nothing until you release and hold again.
-The lock-on hold mechanic is not fun to use since fights where you actually want lock-on will take long. The black bars are a choice but I personally don't like them. Some moves requiring lock-on is also a choice that I hate even though other action games use them. I much prefer button combos.
Unmotivated Nov 15, 2020 @ 7:17pm 
Originally posted by Apoc:
I don't think it's that bad but the controls are a bit clunky with some annoyances and probably the worst part of the game. It's technically the first game in a series so I can forgive them, everything else is solid.

-Pressing the jump button too close to the side of a cliff ends up dropping you instead of jumping. Usually you can jump early and still make it but took me a while to get used to it
-Holding R2 to charge the crossblade won't work if you press it while still in an animation, it should start charging once the previous animation is done instead but hold it as long as you want and it will do nothing until you release and hold again.
-The lock-on hold mechanic is not fun to use since fights where you actually want lock-on will take long. The black bars are a choice but I personally don't like them. Some moves requiring lock-on is also a choice that I hate even though other action games use them. I much prefer button combos.
some of the clunkiness i can understand, but this is a remaster of the original game on both PC and console. this is an issue that really shouldn't be here, and it makes the combat feel cumbersome because of the reliance on lockon for certain attacks, as you pointed out.

i may have overreacted but the guy above is overreacting to my overreaction, so he isn't much better than i am. regardless, having an option to target lock toggle and target lock hold only really works when the toggle actually properly toggles, not unlocks randomly when you move an inch.

thinking on it, this might just be a way to quickly perform inputs for lock exclusive attacks, but that's just redundant cuz i could use hold for a split second if i actually wanted to do that.Z

it just seems like a silly and overall terrible design choice that should have been looked at, much like the broken cutscenes that still plague the game for people like myself that actually like the Darksiders story.
Mooselager Nov 16, 2020 @ 8:50am 
Originally posted by Xaciel:

i may have overreacted but the guy above is overreacting to my overreaction, so he isn't much better than i am. regardless, having an option to target lock toggle and target lock hold only really works when the toggle actually properly toggles, not unlocks randomly when you move an inch.

Wrong, I chose my words correctly, you should take the time to do the same.
If you are going to bash a game so harshly, be prepared to be called a complete and utter idiot.

Your comments and ideas are so flawed and actually terrible, you FEEL that because the toggle focus doesn't work the way you wanted it, you would rather not have it in the game, despite many other people NOT having issues with it.

Of course the controls in this game is going to be clunky, it is a primarily console game, such as dark-souls.

Maybe you should become a programmer/designer and see how it goes? HAHAHAHHA
Deepblue Nov 17, 2020 @ 12:13pm 
Originally posted by Xaciel:
like the broken cutscenes that still plague the game for people like myself that actually like the Darksiders story.

Broken how? I think the only one I encountered was killing the Stygian during the killing scene where it was all invisible except for the heart and then the game returns control to me and I'm on an invisible horse and can't move (saving and restarting fixed it though)

Only time all cutscenes were broken for me was on the original version before this where the top half of the screen (or bottom, can't remember) was solid black.

Originally posted by Dirty Fart Goblin:
Of course the controls in this game is going to be clunky, it is a primarily console game, such as dark-souls.

Seems fine to me.
Unless you mean on a keyboard, yeah I wouldn't even bother with that. I just bought an Xbox360 controller, works just fine for any game if keyboard controls don't feel right.
I've never locked on for multiple weak enemies though since the camera zooms in a bit and I want to see as much as possible.

Sometimes I dodge in the wrong direction but that's usually when I put myself against a wall or corner and can't see properly, but that's my own fault for not paying attention and putting myself there in the first place when I should be watching my surroundings and not just the enemy.


I think for some changes though, they may be too ingrained into the game engine and would take far too much work than necessary for a remaster. At that point you may as well make a new game with how much you would end up doing because changing stuff in the engine would break a lot of things and require yet even more work. It's why games that are built for 30fps are never adjusted to work on 60fps, since it's coded deep into the game engine, it often ends up messing up things like physics (passing through things for example).
Last edited by Deepblue; Nov 17, 2020 @ 12:16pm
Unmotivated Nov 17, 2020 @ 4:20pm 
Originally posted by Deepblue:
Originally posted by Xaciel:
like the broken cutscenes that still plague the game for people like myself that actually like the Darksiders story.

Broken how? I think the only one I encountered was killing the Stygian during the killing scene where it was all invisible except for the heart and then the game returns control to me and I'm on an invisible horse and can't move (saving and restarting fixed it though)

Only time all cutscenes were broken for me was on the original version before this where the top half of the screen (or bottom, can't remember) was solid black.

Originally posted by Dirty Fart Goblin:
Of course the controls in this game is going to be clunky, it is a primarily console game, such as dark-souls.

Seems fine to me.
Unless you mean on a keyboard, yeah I wouldn't even bother with that. I just bought an Xbox360 controller, works just fine for any game if keyboard controls don't feel right.
I've never locked on for multiple weak enemies though since the camera zooms in a bit and I want to see as much as possible.

Sometimes I dodge in the wrong direction but that's usually when I put myself against a wall or corner and can't see properly, but that's my own fault for not paying attention and putting myself there in the first place when I should be watching my surroundings and not just the enemy.


I think for some changes though, they may be too ingrained into the game engine and would take far too much work than necessary for a remaster. At that point you may as well make a new game with how much you would end up doing because changing stuff in the engine would break a lot of things and require yet even more work. It's why games that are built for 30fps are never adjusted to work on 60fps, since it's coded deep into the game engine, it often ends up messing up things like physics (passing through things for example).
the cutscenes are messed up with disproportionate sound as well as sometimes the animation outpaces the sound, desyncing the entire cutscene. on console i even ran into some cutscenes skipping by themselves completely, but the audio continued as it let me play the game.

these issue are fixable and fixed third party, but these really shouldn't have been issues to begin with if proper quality control was taken, since not even the original game on PC had this issue with the cutscenes either auto skipping or desyncing.

i love the Darksiders games, but i won't pretend they don't have flaws. some are minor, others not so much. but like everything else in the world, this game has it's problems, and ignoring them doesn't make them go away.
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Date Posted: Nov 11, 2020 @ 4:53pm
Posts: 6