Darksiders Warmastered Edition

Darksiders Warmastered Edition

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FSAA is a performance hog.
Try turning on FXAA and using Dynamic Screen Resolution Super-sampling instead. Works magic. lol
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Showing 1-7 of 7 comments
IndigoAK Jul 28, 2017 @ 1:21am 
Multisample AA has always been a performance hog. In any game. It's a brute force AA method.
"Try turning on FXAA" hahahaha... no. FXAA makes the games look worse lol.
本夹明SPenguin Jul 28, 2017 @ 4:41pm 
Originally posted by Blue Shark~Vault Boy /CZE/:
"Try turning on FXAA" hahahaha... no. FXAA makes the games look worse lol.

Not if you use 1440p or up on a 1080p screen. lol
本夹明SPenguin Jul 28, 2017 @ 4:43pm 
Which is basically SSAA plus FXAA, and don't forget the best AA TXAA is still just MSAA plus FXAA.
IndigoAK Jul 28, 2017 @ 4:44pm 
Originally posted by Spaghetti_Penguin:
Originally posted by Blue Shark~Vault Boy /CZE/:
"Try turning on FXAA" hahahaha... no. FXAA makes the games look worse lol.

Not if you use 1440p or up on a 1080p screen. lol

Why are you using supersampling and AA at the same time? Of course it's going to be a performance hog.
本夹明SPenguin Jul 28, 2017 @ 4:47pm 
Originally posted by IndigoAK:
Originally posted by Spaghetti_Penguin:

Not if you use 1440p or up on a 1080p screen. lol

Why are you using supersampling and AA at the same time? Of course it's going to be a performance hog.
Because the game is so old I can't stand not playing in at higher than native resolution.
Also 1080p + FSAA is somehow worse than 1440p + FXAA. Go figure.
Last edited by 本夹明SPenguin; Jul 28, 2017 @ 4:47pm
AmpleNickel4262 Jun 14, 2019 @ 5:55pm 
Originally posted by Spaghetti_Penguin:
Which is basically SSAA plus FXAA, and don't forget the best AA TXAA is still just MSAA plus FXAA.

No it's not. TXAA has a temporal element too it that makes it's anti aliasing work during motion. Temporal aliasing. It takes information from the previous frame to reconstruct the new frame. Thus, motion is smoother. And shimmering and shader aliasing is cut down as well. It's based upon multisample anti aliasing though yes. But FXAA doesn't come into it at all. That's a completely separate post process anti aliasing. FSAA is more similar to SSAA or supersampling/downsampling in it's method. It's a cross between MSAA (multisample) and SSAA (supersampling/downsampling) It's old school. Developed before the fast post process anti aliasing processes like FXAA, SMAA, TAA etc. (TAA is newer, non proprietary temporal anti aliasing that's surpassed Nvidia's TXAA)
Last edited by AmpleNickel4262; Jun 14, 2019 @ 5:57pm
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Date Posted: Jul 8, 2017 @ 9:05am
Posts: 7