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I know for sure that all cutscenes (but maybe one) starting with the arena intro through killing the Stygian do this. More do this but I did this section of the game last night. All drivers are up to date and no other games do this to me. Hope that helps.
EDIT: Remembered that the scene of War killing the Stygian was one of the scenes that worked fine. If others could post telling which cut scenes are messed up and in what way, that'd be awesome
Have you tried with an external soundcard? Could the issue be with users using an external sound card at a higher audio bit rate?
I think I mainly tried the video cutscene in the first level where you meet Abaddon for the first time. Does that one have the issue as well?
Have not tried an external sound card. I do have a USB sound card somehwere at home, though, so I guess I could give it a try.
Sorry if this sounds rude but I'm not gonna run through the rest of the game to find 'em all as I'd like to continue my original save. Hope this helps.
EDIT: I think I remember one of the Gatekeepers walking away in complete silence and I'm not sure if it does this every time you talk to Samael subsequently so I don't think it's only intro cutscenes
I thought all the cutscenes had the problem, so that's probably why I didn't find anything. If only some of the cutscenes have the problem, it's possible that it's the cutscenes themselves that are broken. I'll take a look at it.
Does this cutscene on your setups where you try to reproduce the problem sound any different?
I just installed original Darksiders1 to see how cutscenes play there and I must say it practically the same - faint wmv volume and loud voice (played from separate audio track) volumes:
http://www95.zippyshare.com/v/MJpt2JI4/file.html
So it seems remaster didn't break anything in this regard. To clear all confusion, RPG Hacker (KAIKO) can you please record (with Fraps or anything else) and upload this cutscene so we can establish how those cutscenes are supposed to sound in game in the first place?
P.S.: It's possible that the videos above don't capture the problem reliably, because the error might only occur during playback. As I said, when playing the first video, the background sound was slightly quiter than with the second video, though it was still very audible and far from silent. I'm not sure if this is the problem people are refering to, so I'm not sure if my current setup reliably reproduces the issue, even with that video. I'll have to see if any settings change that.
I just re-recorded the videos from both games and this time I reset the audio settings in each game to default before recording.
Original Darksiders:
Audio settings: https://s8.postimg.org/ger6b1ntx/audio_original.png
Video: http://www90.zippyshare.com/v/E9CIcQfz/file.html
Remaster
Audio settings: https://s8.postimg.org/qdc4xix9h/audio_remaster.png
Video: http://www90.zippyshare.com/v/sx0S0UsC/file.html
Now I can definitely say that in original Darksiders the volume of the audio embedded into cutscene (Scene_02.wmv) is higher than in Remaster but the volume of the character voices (played by the game from separate audio source) is about the same. This exactly represents the problem me and other players were originally complaining about - in Remaster the voices are too loud in comparison with the rest of cutscene sounds. The volume of other cutscene sounds should be (under default audio settings) upped to at least the level it has in original Darksiders or even higher.
Also, Remaster with a cutscene file (Scene_02.wmv) taken from Original game sounds exactly the same as Remaster with its own remastered cutscene file. So the problem lies not in the movie itself but in the way the game plays the audio.
Just went to experiment with in-game volume sliders under audio options in Remaster. The first 3 sliders (Music, Sound, Voice) do not affect cutscenes in any way. The last slider (Video) affects the volume of both cutscene built-in audio track and the voice track played separately. So it really does not matter what volume setting user choses in-game - the difference in volume between cutscene built-in and separate voice tracks cannot (and shouldn't) be influenced by user settings. That difference must be properly specified somewhere in the game code (it should not be configurable by user in game settings).
Now I am confused, ALL cutscene files in the game (in the media\videos folder) have a built-in audio track (with music/ambient sound/sound effects, etc.) - try playing any of these files separately outside of the game and see for yourself. And most (if not all) cutscenes also have a separate audio track with character voices played on top of cutscene built-in audio track when the cutscene movie file is played by the game. So the is no such thing as "cutscenes that have only voice audio".
P.S. Just to clarify when I say "cutscene" I mean the pre-rendered (not realtime in game engine) cutscenes based on the .wmv movie files in the "media\videos" folder.
P.S.: Just incase I want to say that I in no way meant to sound as though I was discounting the issues you mentioned. I only intend to work together to identify and hopefully help solve these problems. There just seems to be problems in later cutscenes that are not present in the first few.
I recorded the cutscene were you first meet Samael in Remaster:
http://www69.zippyshare.com/v/kwovd0gJ/file.html
Does it sound the same for you when played in game?