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The story is delivered primarily using the age-old tradition of text, although I think we do some interesting stuff with it, in the same way as we endeavored to do interesting stuff with voiceover in Bastion and Transistor. There is still a lot of voiceover, though it's mostly used in the specific context of the ritual competitions that form the center of the game's battle system.
If you didn't enjoy Bastion or Transistor, I think it's possible you'll like Pyre more, especially if you prefer RPGs over the more action-oriented feel of our first two games. Although, the folks we think of first and foremost in answer to the question of 'who is this game even for?' are fans of our previous two games, who we generally think are open to new kinds of play experiences, having taken a chance on Bastion and Transistor to begin with. Hope you enjoy Pyre if you decide to give it a shot! Appreciate the feedback on the narration in our first two games. It's totally understandable that not everyone would care for it, though it was something we wanted to explore nonetheless.
Edit: The gameplay on transistor was outstanding by the way
And I understand that teens are embarrassed by everything, but aren't they embarrassed by overusing the word cringe yet?
maybe have both narrator and text and give the option to turn off one or the other?
Don't you worry, Logan is in this game A LOT.
The voiceover you hear in some of our trailers for Pyre is his! The principle character he plays serves as an announcer of sorts throughout the game's ritual competitions. Logan plays a variety of other characters in the game, too. Look for his name in the end credits and I bet you'll be surprised!
I can see it now:
CREDITS
Hedwn - Logan Cunningham
Lendel - Logan Cunningham
Rukey - Logan Cunningham
Jodariel - Logan Cunningham
Wagon sound effects - Logan Cunningham
Little Girl - Logan Cunningham
Nolan North - Logan Cunningham
I couldn't finish Bastiion or Transistor with the sound on, because after awhile the excessive and repetitive narrations kept pulling me away from just playing the games.
And I'll be frank, I find Cunningham's voice acting to be forced and unnatural.
The gameplay of your titles is above and beyond, however, that is where your strength has always been, IMO.
I'm definitely waiting for user reviews on this one, because I can't get a bead on what this game is from the store description. Also, the bit about continuing if you fail and the story differing makes it sound like the game will autosave if I lose a battle (which I will, because I suck), and then my ending/events will be subpar for the remainder of the game and I can't go back for a do-over. =/
I wanted to address this specific concern.
You can choose to restart a Rite at any given point, if you want. While the game does autosave, you should have plenty of time to restart in a given situation before the autosave kicks in, if that's the way you want to play.
To us this is about the player's comfort and desired type of experience. You never _have_ to restart. And, while the outcomes absolutely can affect subsequent story events, it should not be seen as a matter of 'good' vs. 'bad' endings or anything like that -- that is just not how we roll when it comes to our stories.