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Sorry but i can't say anything else. Just train and you'll get it.
I would jump over the first attack using a half second of fluttering, and then land next to the attacker, and take them out using my aura. I then ended up doing the same thing for the remaining two, grabbed the orb, and dashed into the pyre before the first returned from banishment. It didn't always work, and I had to reset a few more times before I won, but it helped. Ti'Zo was definitely the hardest challenge I have faced so far; as someone who has trouble timing his jumps and throwing the orb fast enough, my strategy had been to dash into the flames when there was an opening, or to fly above my adversaries. Casting is important for me, and this challenge takes it away. It also makes it hard to dash into the Pyre, since Ti'Zo's movements are very erratic, and he oftentimes zips AROUND what I wanted him to move towards. In the end, it came down to me changing up my strategy.
I can't deny it's hard, but the talisman you get for this reduces Ti'Zo's stamina usage for fluttering and zipping. Up to -100% at level 20. Very worth it.
But, yeah, this was a difficult challenge. Try tapping the jump button to dodge each aura cast; your aura is larger, and you can easily banish them without a cast, so long as you dodge their attack. I never went for a strike until all three of my adversaries were banished. This isn't easy, with how often Ti'Zo seemed to home in on the orb, but it is possible.
If you NEED certain trinkets or upgrades to beat it then it's a bad design. The trials should be made to get you to understand how the character works so should only require an un-upgraded version of the character without talismans but all the advice points towards specific upgrades and talismans (which is helpful of course) but it doesn't address the issue that it's badly implemented and designed.
Should've been fixed ages ago though of course a game that's about 3 years old now and with a small team they probably won't ever change it.
I usually just use all stamina to dash to grab the ball and run to a side. Once my stamina is out I change into howler, run around wait for stamina to regen, then dash to their pyre
I think this trial would have benefitted from the opponents either being heavies like Jodariel, which you're supposed to explode or be able to fly past or catch after they get past you, or something with a different skill, like a Wyrm, so you have to be accurate. Or Harps, which challenge you not to fly since they knock you down, and you have to bomb or aura them. Or something that takes more than 0.1 second to charge aura, so you have a chance to react before you've lost a point.
I just want to get all the Scribe Trials done, and one's a nightmare. Anyone still looking at this post have some advice?
EDIT: an opponent just. fired through the wall? at me? and killed me? how fair is THAT? EDIT 2: another fired without any visible charge. :p
i'm doing runs with Cur Fang to win with 3 pyre hits instead of 4, which doesn't make it any easier to GET those hits.
last edit: got it! still unpleasant to need to find a specific talisman to game the trial and get through. or, this is just a trial balanced to where you either get a super hard AI round or super easy, so it's high-punishment high-reward? it didn't make me feel satisfied to complete, just felt like i rolled the dice and got lucky, and i'm glad not to have to keep trying at it.