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The NBA Jam-like gameplay is definitely unique, but it also feels a bit out of place given the nature of the story. I think something more turn-based would probably have been a better fit.
Bit of a spoiler, but as an example: When you get to the "final" ritual of the game, the Liberation Rite, it turns out that only one of your party members gets to go home if you win. The rest of the team has to wait until the rites start again for another shot at liberation.
During the second Liberation Rite of my first playthrough, there was a brief bit of dialogue where Pamitha silently expressed the hope that they would lose so that her sister Tamitha could go home. (I don't remember why - it might have been because she wanted Tamitha to be happy, it might have been because she knew remaining together in the Downside would be a struggle for both of them... don't know.)
And at that point, I seriously considered throwing the match just to make Pamitha happy. That's how invested I was in these characters, without even being halfway through the game.
When you are reaching the ending is pyreball after pyreball, to the point that I was wishing there were more dialogs between the matches.