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I *wanted* to liberate Harp lady because I don't like her in the rites or the cutscenes, nor do i really care what she did to her sis. But it wouldn't let me.
1. I like her, so I wanted her to have her freedom.
2. The two characters that I do best with are Fae and Pamitha, and Jodariel wouldn't play with Pamitha, making her a hindrance.
3. My only options for sending were her, Hedwyn, and Fae, and since I wasn't about to get rid of my best player and Hedwyn was my third since Jodi wouldn't play nice with Pamitha, it basically made the decision for me.
Tamitha was one I let go on accident. Pamitha's pleas made me feel bad and probably effected my match. I did place Pamitha up (I think) for freedom so it made even more emotional. But alas, I hate Tamitha and all she stands for after seeing what she causes if freed.
Dalbert and Almer was the other I let win. I placed -ae against them to make it hit home. And the fact she takes off her mask and talks with Almer during the match about wishing him and his father luck but knowing it's wrong/etc. was really heart breaking. I felt it weird Dalbert would go instead of Almer, but I let them win it. And the end was bitter sweet. -ae got her freedom later to join him. In my seoncd playthrough I planned on leaving Almer and -ae left behind... but the old dog and his son actually legit beat me. Having said that, it's hard to think I could crush their dreams. :<
I'm not sure on anyone else. I'm curious if they redeem themselves at all or if they are all better off left behind. Manley and Lendel come off as for the system/corruption. Oralech and Tamitha seem like they are more blood thirsty and dangerous. Sir Deluge and Barker may happier left behind. (I was tempted to do Barker but let go of Rukey too early to get more character dev.)
Ignarius! Maybe I'll fail the first one to let him go free.
Those pleas are horrible, aren't they? Seeing Pam begging to not let her sister lose, I just couldn't do it.Or Ignarius's, too. I took comfort on keeping Ignarius down because he and Jodi get together if you play 3 matches against him and keep both into the Downside. I also let Hedwyn down because he also get his waifu back even if he stays down there, and thats pretty much the reason he wanted back up. And then we get that message before the liberation rites: "The burden of deciding who goes free was too much for the Scribes to bear." (or something close to that), but it isn't on us, a single reader? :P Oh you Supergiant.
Hedwyn, our Good Guy Greg and clearly a charismatic friend, not only was he deserving, he would be a clear asset on the other side, as we need someone for people to rally around, I never asked him what his crime was, only to find out later that he'd had a Harp girlfriend, a star-crossed relationship in the eyes of the corrupt Commonwealth, and a powerful symbol of solidarity when The Plan was enacted.
From then on I tried my best to get the teams I admired most into the liberation rites so they had a fighting chance at freedom, and there were a few teams I tried as hard as I could to prevent facing in the liberation rites as I felt them dangerous should they gain freedom (Such as the Chastity and the Essence, although I was a bit torn with Pamithas feelings for her sister).
Regardless I always tried as hard as possible to win the liberation rites for the good of the Plan, even when I faced the Fate, who I admired the most. That was a particularly heartbreaking Rite.