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Of course some of these endiding states share common stories.
From what I gather the ending relies mostly on :
- 3 "World States" which tracks the level of succes of the Plan
- Who ascended into glory, and of remainded to carry out their rightful sentences.
- the states of relationships both within the nighwing (depends conversations that may or may not happen) and with other team (depends on who you faced and who many times)
So yeah, a ludicrous amonts of endings.
So far from what I gathered it seems there are multiple endings based on 3 or 4 main endings. And by saying multiple I mean each ending vary on Your interactions and Rites. Example will be "good" ending (actually no ending is truly good) - so You won the Rites for 7 of Your exiles. The Plan is complete then. I belive no matter if You send Oralech, Yourself, or companion, the main ending is that revolution in Commonwealth happens peacefully, banishment is no more, people are overall happy. That's the main gist. Then those "multiple" happens - You got different personal story for everyone based on what happened, choices, who stayed, interaction between characters etc. Good example for that is Oralech - if You let him go he apparently goes back to being good man doctor. If you make him stay, he throw himself into the void. Most likely dying, tho he lived through it once already.
Regarding the epilogue sequence, and I'll spoiler some of this: Some time after completing work on the epilogue writing, we did an estimate of the number of possible ending permutations in the game, and arrived at a number around 200,000,000 (two-hundred million). That's not including minor variations such as the Reader's gender (which technically do affect the text content as well as the end song).
Not every character has the same number of permutations. Characters such as Volfred and Tamitha have more epilogue variations than, say, Udmildhe or Falcon Ron. Some of the characters required unique approaches, e.g. with Sandra, or with Oralech having vastly different 'remained' epilogues depending on exactly what happened.
For me the epilogue was definitely one of the bigger writing challenges of my time at Supergiant though was something we were really keen on doing since early in the project. For me personally, ever since I played the original Fallout, with its amazing ending that reflected back on how my path through that game impacted the lives of those around me, I always wanted to be able to work on something in that vein. Hope you enjoyed it!
Very interesting to hear that Fallout was one of your inspirations. Looking back on it now, I can definitely see that influence, though it hadn't occured to me while I was sitting through Pyre's ending.
Uhm... Isn't that 200 billion?..
Err yep -- the text was correct, the number was not. Fixed, apologies! And now you know why I've never cut it as an engineer...
This is one of the best games I've ever played - thank you so much for this wonderful experience. Signed: A fellow narrative game designer