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I like to try and quickly banish one or two opponents then rush for their Pyre with my fastest character. Also, flinging in the Orb for a little Pyre damage may be a better idea than jumping in, since that way you won't be down a character for the next round. Good luck!
The AI will instantly capitalize when it sees an opening to score. You can leave an intentional opening and get a banish reactively. The AI gets predictable right before it scores.
The AI is comically bad at dealing with fliers. Pam and Ti'zo give it a harder time than other exiles.
The AI is completely unable to understand Volfred's sapling. You can plop it on top of the orb to buy yourself some breathing room.
Bertrude can kill. Everything. Especially with her legendary talisman on, because the AI will think it's safe.
More info here: https://www.reddit.com/r/pyre/comments/6q7wdn/discussion_understanding_the_ai/
I was -astonished- at how easy it was to get 3/3 kills with her because the AI just doesn't know how to deal with such a huge attack that doesn't get blocked by terrain. It's -way- easier to just kill two of them, and then toss control to someone (like Ruki or Pamitha) who the AI simply cannot block... triple jump Ruki and long-distance-flying Pamitha (with the 'extra damage when flying and not permanantly banished' bonuses...) are just brutal to the AI's attempts at defense.
Didn't expect a response from the devs! Yeah, I've been learning to go for priority banishes and then send my main scoring units in to take care of business. I'm getting closer each time, using Versus mode to practice, as I don't want to break my self-imposed rule of not restarting Rites in the campaign and risk losing for the rest of the game as I get my bearings.
@Baron and EBannion
Bertrude is very quickly becoming one of my favorite characters, and will likely take the role of my main muscle if I decide to liberate Jodariel. I've been pairing her with [Zh]ae and having Bertrude set up a front line and get early kills before sending Zhae in to leap past all of their defenses. Ti ' Zo and Sir Gilman also work well together, as Ti' Zo's Safe Return procs Gilman's Valiant Return, allowing for a disgusting amount of cherry tapping.
https://www.youtube.com/watch?v=nSXu3FmjmzM