Pyre
Prankman Jul 29, 2017 @ 9:33am
Advice for Rites with All Twelve Titan Stars Active?
I keep getting my teeth kicked in whenever I try with all of the Titans active at once. The instant respawns are a particularly big problem for me.
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Showing 1-6 of 6 comments
kid_zomb  [developer] Jul 29, 2017 @ 9:39am 
Hey, your question is suggestive of one of the key strategic differences when playing with all the Titan Stars active. In particular, the Shax star makes it so that if you banish all your adversaries, they all return immediately. So, the strategy becomes, try and keep one of them around! It's better to have a 3 vs. 1 situation than a 3 vs. 3. Of course the other two are coming back more quickly than usual so you still don't have a lot of time to get in there but this is probably your best bet.

I like to try and quickly banish one or two opponents then rush for their Pyre with my fastest character. Also, flinging in the Orb for a little Pyre damage may be a better idea than jumping in, since that way you won't be down a character for the next round. Good luck!
Last edited by kid_zomb; Jul 29, 2017 @ 9:40am
Baron Jul 29, 2017 @ 9:40am 
Use the AI's strengths against it, exploit its weaknesses and most importantly: cheese with all your might.

The AI will instantly capitalize when it sees an opening to score. You can leave an intentional opening and get a banish reactively. The AI gets predictable right before it scores.

The AI is comically bad at dealing with fliers. Pam and Ti'zo give it a harder time than other exiles.

The AI is completely unable to understand Volfred's sapling. You can plop it on top of the orb to buy yourself some breathing room.

Bertrude can kill. Everything. Especially with her legendary talisman on, because the AI will think it's safe.

More info here: https://www.reddit.com/r/pyre/comments/6q7wdn/discussion_understanding_the_ai/
EllyBeeShaped Jul 29, 2017 @ 9:45am 
I'm going to reiterate: Bertrude. Kills. Everyone.

I was -astonished- at how easy it was to get 3/3 kills with her because the AI just doesn't know how to deal with such a huge attack that doesn't get blocked by terrain. It's -way- easier to just kill two of them, and then toss control to someone (like Ruki or Pamitha) who the AI simply cannot block... triple jump Ruki and long-distance-flying Pamitha (with the 'extra damage when flying and not permanantly banished' bonuses...) are just brutal to the AI's attempts at defense.
The Comedian Jul 29, 2017 @ 10:08am 
Originally posted by Baron:
Use the AI's strengths against it, exploit its weaknesses and most importantly: cheese with all your might.

The AI will instantly capitalize when it sees an opening to score. You can leave an intentional opening and get a banish reactively. The AI gets predictable right before it scores.

The AI is comically bad at dealing with fliers. Pam and Ti'zo give it a harder time than other exiles.

The AI is completely unable to understand Volfred's sapling. You can plop it on top of the orb to buy yourself some breathing room.

Bertrude can kill. Everything. Especially with her legendary talisman on, because the AI will think it's safe.

More info here: https://www.reddit.com/r/pyre/comments/6q7wdn/discussion_understanding_the_ai/
This. I think it is easier to do vs the Pyrehearts, they have tiny auras and hitboxes. Just throw Sandalwood's sap near the ball at the very start and watch the AI act stupid. Then all you need to do is to score with Pam, she is very strong with her amulet. Doesn't even matter who the third character is, but indeed Bert's upgraded aura is OP.
Prankman Jul 29, 2017 @ 10:15am 
Originally posted by kid_zomb:
Hey, your question is suggestive of one of the key strategic differences when playing with all the Titan Stars active. In particular, the Shax star makes it so that if you banish all your adversaries, they all return immediately. So, the strategy becomes, try and keep one of them around! It's better to have a 3 vs. 1 situation than a 3 vs. 3. Of course the other two are coming back more quickly than usual so you still don't have a lot of time to get in there but this is probably your best bet.

I like to try and quickly banish one or two opponents then rush for their Pyre with my fastest character. Also, flinging in the Orb for a little Pyre damage may be a better idea than jumping in, since that way you won't be down a character for the next round. Good luck!

Didn't expect a response from the devs! Yeah, I've been learning to go for priority banishes and then send my main scoring units in to take care of business. I'm getting closer each time, using Versus mode to practice, as I don't want to break my self-imposed rule of not restarting Rites in the campaign and risk losing for the rest of the game as I get my bearings.

@Baron and EBannion

Bertrude is very quickly becoming one of my favorite characters, and will likely take the role of my main muscle if I decide to liberate Jodariel. I've been pairing her with [Zh]ae and having Bertrude set up a front line and get early kills before sending Zhae in to leap past all of their defenses. Ti ' Zo and Sir Gilman also work well together, as Ti' Zo's Safe Return procs Gilman's Valiant Return, allowing for a disgusting amount of cherry tapping.
Jayne Jul 29, 2017 @ 10:54am 
I found this strategy to work out pretty well. Use Jodariel and Volfred as defense, then Pamitha with Triestra's Plume for offense.

https://www.youtube.com/watch?v=nSXu3FmjmzM
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Date Posted: Jul 29, 2017 @ 9:33am
Posts: 6