Star Wolves 3: Civil War

Star Wolves 3: Civil War

How to earn money effectively?
I've played SW2 a long time ago and SW1 not that long ago, so I'm familiar on how this game is played.
BUT, at least in SW1 (cannot remember how its been in SW2), you got your story missions and cash & xp from that. And you got your "side missions" -> aren't there any of those?
Missions (sectors) were sometimes pretty hard, but I never totally felt like I was not getting enought XP or money... not so in this game!

Is flying around stupidly and killing pirates the only way to get xp and selling loot to get money?

Because that takes forever!
If that's so: what script do I need to change, to get more money from selling stuff?

any help/tipps appreciated!
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Cobras 15 juil. 2017 à 12h36 
SW2 is pretty linear, you get stuff from story missions IIRC.

If you want some good loot, shoot the asteroid field right next to the place where you start the game.
Dernière modification de Cobras; 15 juil. 2017 à 12h36
So there are no missions in Star Wolves 3 besides the main story line? (which reads like it would be little bit short...)

So there only is the stashes and killing looting pirates (and other factions)? Lame...
I think so, but I enjoyed the game either way, gonna try SW 1 when I got the time. But really just shoot that first asteroid field, you won't regret it.
Dernière modification de Cobras; 16 juil. 2017 à 2h04
Ok, thanks, will do!
On the SW3 engine developers have disabled support for dynamic missions that were in SW2. Therefore, they can not be enabled in SW3. But there is a good alternative to earning experience points.

Go there: Game_folder/Data/Scripts/include/LevelUp.script (use the notepad or other text editor).

See:
if (GetPlayerQuestState() ~= TRUE) then primaryCoeff = primaryCoeff * 0.1; end;

Edit:
if (GetPlayerQuestState() ~= TRUE) then primaryCoeff = primaryCoeff * 1; end;

Or:
--if (GetPlayerQuestState() ~= TRUE) then -- primaryCoeff = primaryCoeff * 0.1; --end;

"--" in Lua 4.0.1 is denote code.
Now you are not dependent from missions, where experience is given more than outside missions.

That is all. Good luck in game!
(sorry for my english)
Thanks; that takes care of the XP side^^

And I found out that through hunting for the hidden stashes, you can get alot of money; the "major" weapons for the mothership sell really well :P

After these few hours I'm now at over 4 mil. with my 2 ships fully kitted. Didn't think it was possible this fast, without dynamic missions...

To everyone:
o) use above mentioned XP trick (why should you get less XP while outside a mission???)
o) save before every "stash" sector and reload if you don't get either (a) the weapons/systems you want or (b) any 3rd rate major weapon, because these sell for a lot of money
The developers said that the players had come to the mission "Precursors artifact" with a top hardware configuration during the beta test SW3. So they introduced this mechanism, for the balance in game.
Cobra, you are one evil man.
Hehehehe.
I just don't know why that happens and who are they. Good stuff to scare ppl btw. xD
Apparently it was the devs most quick way to test the Templar forces. Could also be an easteregg, we may never know for sure lol.
Maybe it's a disguised Templar outpost? and who are the Templars btw?
They are a faction which only resides in one single system, called "Charon". If I recall correctly they even have a storyline ending if you fail every quest the game ever gives you.
Oh nice, gonna try SW3 sometime soon. Cheers.
Try to farm Bezerk gear in the boarder sector. 62 bezerk lasers mrk1 = 130,000 + the mark 2's go for like 10k
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