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While it improves on a number of things (customization, graphics, certain machanics,...), the core is rotten. It has no soul, no life either, and ends up feeling super meaningless. No sense of purpose, of completion, with utter dogwater story. Not like Wildlands had an amazing story, but at least it clicked. Breakpoint's feels like it was GPT generated.
I 100%ed Wildlands TWICE and had a blast the entire way. It was lively, varied and very engaging.
Ultimately, I think Breakpoint is just the result of Ubisoft's industrialisation. I saw that with Valhalla, Watch Dogs Legion and Far Cry 6: Beautiful games that end up being massive letdowns because of how stale they are.
In my play-through of both, I found the helis and large drone to be far more annoying in Breakpoint than the aerial patrols in Wildlands, but you're right about Breakpoint having the option of turning that off. It really would have been bad if BP didn't have an option, imo.
And I actually like having the Azrael drones enabled in Breakpoint—they're a welcome source of crafting components. Plus, sometimes I just feel like a fight.
Too, the way some people delight in bitterly debating "immersive versus not immersive" begs the question: Does everyone engaging in such debate actually know the definition of immersive?
¹Most of the tier rewards are gedunk trash, of no utility whatsoever, then there's the fact that the Desert Tech sniper's stats are identical to two other large-caliber anti-materiel long guns...but, it does have a nifty weapon skin, doesn't it? The next time I get the Bad News assault rifle, I'm going to scan the rest of the assault rifle menu to see if it, too, is statistically identical to another auto/semi-auto rifle.
While I get that GRW is more soulful, I have to say that what REALLY annoyed me playing it, was the bullet-air-time, it was a neverending feeling of shooting through molasses. In that respect GRB is FAR superior.
Sure it has it's bugs, but in general the physics is just so much better.