Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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devils May 26, 2022 @ 9:22am
General Play effects/changes re: Weapon Performances
I love testing weapons and always do. Sometimes to warm up and sometimes because I have been testing for so long I KNOW Ubisoft changes individual weapon characteristics over time, AND sometimes a lot !!

Right now I am finding the SR3M has the best range and the best handling vs (the 4 months ago promoted retesting to make the 416 the best back then) and now to make the SR3M the prime choice.

I pretend this is a game challenge from real life where you get bad ammo, or the weaps technician fails, etc.

For AR's the G2 is the fastest and most accurate in a long stream, but will now promote the SR3M and start running with that now instead of the 416.

Does it coincide with Ubisoft weather time changes quarterly?? If I start to record the stats, what does that get me ?? I enjoy retesting my choices and methods.

GL ALL
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Showing 1-15 of 40 comments
wespe___o=/;;;:* May 26, 2022 @ 12:45pm 
Originally posted by devils:
For AR's the G2 is the fastest and most accurate in a long stream, but will now promote the SR3M and start running with that now instead of the 416.
mhh.. just tested it recently as I had resources to spare :steammocking:
Imho, G2 is still crap - the main issue is low dmg :D:

SR3M was always decent weapon, but it shows weaknesses ~150m+ ..makes sense as it fits with the description ("SMG sized AR")
Last edited by wespe___o=/;;;:*; May 26, 2022 @ 12:49pm
GogglezDoNuffin May 27, 2022 @ 1:58am 
It's decent overall, don't let the stats fool you on any weapon. IIRC its rate of fire is close to M4A1, it has one of the longest range for assault rifles and it has decent damage, even tho stat bar shows very low dmg and range.
Last edited by GogglezDoNuffin; May 27, 2022 @ 2:09am
wespe___o=/;;;:* May 27, 2022 @ 4:23am 
Originally posted by GogglezDoNoffing:
It's decent overall, don't let the stats fool you on any weapon. IIRC its rate of fire is close to M4A1, it has one of the longest range for assault rifles and it has decent damage, even tho stat bar shows very low dmg and range.
No. I meant exactly what I said: LOW Damage (on target).
G2 is among the weakest ASRs. It requires the player to hit multiple shots to kill targets, while MK18 or 416 just kill - even 1-3 bodyshots against armored enemies (Gunners/UNIDAD) whereas the G2 requires 3-5 hits like some SMGs :steamfacepalm:

Ofc, 95% of my testing reflects Tier01, but even in Advanced/Extreme the G2 is just average at best. I can´t stand weapons that require multiple "headshots" - that´s arcade BS..
-> Some weapons become very underwhelming with Silencer + Tier01. Ofc that does not matter as much in Easy/Advanced, still.. Endgame is Tiermode.
Last edited by wespe___o=/;;;:*; May 27, 2022 @ 4:32am
GogglezDoNuffin May 27, 2022 @ 9:24am 
Originally posted by wespe___o=/:*:
Originally posted by GogglezDoNoffing:
It's decent overall, don't let the stats fool you on any weapon. IIRC its rate of fire is close to M4A1, it has one of the longest range for assault rifles and it has decent damage, even tho stat bar shows very low dmg and range.
No. I meant exactly what I said: LOW Damage (on target).
G2 is among the weakest ASRs. It requires the player to hit multiple shots to kill targets, while MK18 or 416 just kill - even 1-3 bodyshots against armored enemies (Gunners/UNIDAD) whereas the G2 requires 3-5 hits like some SMGs :steamfacepalm:

Ofc, 95% of my testing reflects Tier01, but even in Advanced/Extreme the G2 is just average at best. I can´t stand weapons that require multiple "headshots" - that´s arcade BS..
-> Some weapons become very underwhelming with Silencer + Tier01. Ofc that does not matter as much in Easy/Advanced, still.. Endgame is Tiermode.
I was talking about SR-3M. When I used G2 long time ago, I remember needing 2 bursts to kill heavy armored targets, especially in Engaged mode.

Anyway, I have switched using assault rifles with short barrel long time ago. It takes longer to kill, but I prefer its aesthetics and with it they have less recoil. Too bad that I always have to pick adv. suppressor perk, because without it, they can't penetrate chain link fences.
Last edited by GogglezDoNuffin; May 27, 2022 @ 9:44am
wespe___o=/;;;:* May 27, 2022 @ 11:43am 
Originally posted by GogglezDoNoffing:
I was talking about SR-3M...
Oh, I see. My bad then.
Yes, SR3M is basically a weaker M4A1 ..trading Handling for Damage and lacks 50MAG.
But as you said decent damage. Not great or astounding, so killing UNIDAD @200m is very annoying (aka eats ammo) :steamsad:
-> Problem for SR3M is competition.. G36C + ACR + MK18 are also available in compact package, but deliver more precision and/or punch
Last edited by wespe___o=/;;;:*; May 27, 2022 @ 11:55am
GogglezDoNuffin May 27, 2022 @ 1:00pm 
Originally posted by wespe___o=/:*:
Originally posted by GogglezDoNoffing:
I was talking about SR-3M...
Oh, I see. My bad then.
Yes, SR3M is basically a weaker M4A1 ..trading Handling for Damage and lacks 50MAG.
But as you said decent damage. Not great or astounding, so killing UNIDAD @200m is very annoying (aka eats ammo) :steamsad:
-> Problem for SR3M is competition.. G36C + ACR + MK18 are also available in compact package, but deliver more precision and/or punch
I prefer 30 round mags for tiny bit reload boost, so that wouldn't be problem for me. Yeah, handling sucks tho. I'd rather have my assault rifles with less horizontal recoil, vertical recoil is way easier to control, and leave that handling stat for SMGs, for fast ADS when clearing bases at close range.

IMO ACR is still overall best AR, if you take everything in consideration, which attachments it has, like short/long barrels, folded/regular stock, range, dmg and rate of fire. In my latest save, I've been using short barrel Mk 16, it's decent for stealth kills, but sucks vs alerted armored enemies.
Last edited by GogglezDoNuffin; May 27, 2022 @ 1:11pm
nothing May 27, 2022 @ 2:01pm 
here's the spreadsheet we used in the past that might help you guys out
https://www.reddit.com/r/GhostRecon/comments/9ia12e/pve_weapon_damage_sheet_20/
wespe___o=/;;;:* May 27, 2022 @ 2:14pm 
Originally posted by NeVeRLiFt:
here's the spreadsheet we used in the past that might help you guys out
https://www.reddit.com/r/GhostRecon/comments/9ia12e/pve_weapon_damage_sheet_20/
Oh please.. old sheet. Missing all important values. Sorry to say but worth nothing.
Btw I have a spreadsheet - just wayyy more complex. Yet, weapon choice depends on circumstances and playstyle. eg: I prefer Sniper + SMG mostly because of how SOUND range works in Wildlands

The Ranking shown here is the most fair I´ve seen since 2017:
https://steamcommunity.com/sharedfiles/filedetails/?id=2379521816
Still some players will not want to accept objective results, as sometimes you can adapt your Playstyle in a way that counters shortcomings. So for those individual players weapons like the MK17 or G2 without suppressors might work :D:

But overall you want a good allrounder for your ASR -- accuracy, handling, range, penetration, shot grouping, behaviour at range, spread, RoF, etc.. now add availability of scopes, stocks, rails and MAG size and it becomes a very different beast :brawler:

Oh, and I didn´t touch the topic of Youtube-videos and Guides -mostly2017/18- that completely ignore how "nervous" some weapons become when going semi-auto and doing 5-8 shot salvos :steammocking:

Originally posted by GogglezDoNoffing:
I prefer 30 round mags for tiny bit reload boost, so that wouldn't be problem for me. Yeah, handling sucks tho. I'd rather have my assault rifles with less horizontal recoil, vertical recoil is way easier to control, and leave that handling stat for SMGs, for fast ADS when clearing bases at close range...
Absolutely. 30MAG is my standard choice too, but SpecOps missions like "Oracle" are the best scenario for compact 50MAG ACR.. feels almost like cheating :steamhappy:
Still eating headshots in Tier01, so I call it "balancing" :survivalist:
Last edited by wespe___o=/;;;:*; May 27, 2022 @ 2:32pm
nothing May 27, 2022 @ 3:19pm 
Nothing has changed with the game, the info given is still valid and accurate.
You like to ramble and post guides but guys like Darkdally and that Swedish dude that did all the damage tests paved the way and the spreadsheet I linked still stands.

If you have a better spreadsheet then link it and stop rehashing stuff that was said 3-4yrs ago.

edit: nobody did better bullet drop testing than Darkdally
Last edited by nothing; May 27, 2022 @ 3:21pm
GogglezDoNuffin May 28, 2022 @ 2:41am 
Originally posted by NeVeRLiFt:
Nothing has changed with the game, the info given is still valid and accurate.
You like to ramble and post guides but guys like Darkdally and that Swedish dude that did all the damage tests paved the way and the spreadsheet I linked still stands.

If you have a better spreadsheet then link it and stop rehashing stuff that was said 3-4yrs ago.

edit: nobody did better bullet drop testing than Darkdally
I've used that spreadsheet, but problem with it that it's tested with Unidad Heavy. Take SPAS-12 for example, it's either 1 shot or 2 shot, depending if Tier mode is on or off. I once played one playthrough so that picked up SPAS-12 early and only it for when doing Network Station side missions. Some enemies in there often tanked more than 2 shots and they weren't SB units with armor.

Whole damage system is poorly made anyway, sometimes it takes more shots than usual. I swear they have 3 states for damage, undetected it's usually 1 shot, sometimes 2 shots (I have plenty of videos of that happening), Hunted state it takes more shots and then in either Hunted state when something specific happens or in Engaged state, they can take even more shots. I've experienced that even with sniper rifles, suddenly they just tank more in Hunted state. I know that very well, because I've been using mostly same ~15 weapons with 2-15k kills, multiple weapons from AR/SMG/Sniper, total +100k kills. Or maybe my game is just broken.

Then there is mystery stat "penetration", it definitely doesn't only mean if it can go thru object X like many assume, there's couple objects that are unpenetrable, no matter what stats show. I've no problem penetrating any single object that has enemy on other side, apart from same objects that are unpenetrable, been using lowest pen weapons vs highest pen. Biggest difference is if you have adv. suppressor skill or not. It's probably tied to range anyway, because that would explain why sometimes shots go thru enemies and sometimes not, with same weapon.

Sometimes shots penetrate enemies, with same weapon and same group of enemies, because why the f**k not. I'm sure many people have experienced it, because if you mostly play stealthy, that messes it up "often". Some enemy hears that bullet hit too close and alerts everyone.

TL:DR penetration and damage are poorly made, spreadsheet damage stat doesn't represent whole game that well for some weapons, because it's tested with Unidad Heavy unit.
Last edited by GogglezDoNuffin; May 28, 2022 @ 2:55am
devils May 29, 2022 @ 9:14am 
WOW MAN!! OK Super responses thank you!!

1 - I love this game for how "flexible" it is and with that compared to diff types of games there are no precise dmg stats. timings, etc - It was meant to be a game explored. And with gusto let me have so much fun with this game. You can also pause it in solo play and am almost ashamed to say how many times I do pause it to grab another beer, because it feels like epic fun!!

2 - As I now test again, what was present for a few days - seems to have changed <-- as near always does :) Facts are - with my old pc/os/etc I get incredible anomalies still, and make do most times :) That is why I wait a long time over testing to describe what I have encountered.

I will read all and again thank you.while am sure my accounts have their own anomalies.

In the last few days the SR3M had best distances, but low dmg compared to 416, and then started retesting for max dmg, going to other character slots and using their pts to test standard and then maxed :) Let me see how this changes over the next week or two.

Also that stats batted around, that I have not yet seriously perused, do they indicate 1 shot on active vehicle weapons, or express ranges like the El Cuentista shot gun, the handling & rof of the Extranjeros BFG really??

ty
devils Jun 3, 2022 @ 2:26am 
Hi

I play solo atm as I plan to work up to coop teams etc. I mean I have to learn grp comms and how coordinate moves, etc.

I just switched to ACR pared down for fastest handling in launching GL ammo. Also did cold boots as the range seems to have increased for me aprox 365m --> 500m +.

I find going back to Narco Road and Fallen Ghosts I am presented with diff weapons and have to relearn up.

I also wonder how vehicles perform in your play mode, and as well hope to buy a better pc to game it up :)

GL ALL
wespe___o=/;;;:* Jun 3, 2022 @ 3:15pm 
Originally posted by NeVeRLiFt:
Nothing has changed with the game, the info given is still valid and accurate.
You like to ramble and post guides but guys like Darkdally and that Swedish dude that did all the damage tests paved the way and the spreadsheet I linked still stands.

If you have a better spreadsheet then link it and stop rehashing stuff that was said 3-4yrs ago.

edit: nobody did better bullet drop testing than Darkdally
correction.. nobody but me and a handful others :brawler:

Darkdally? you just proved that you have zero clue - his spreadsheet was bad even when the game was out fresh.. he even admitted it on youtube in 2018/19 :steamfacepalm:

Kid I´m out of your league for this life and the next. You just attacked someone that can definitely teach UBIsoft how to code improvements, while you idolize somebody who cannot even do a proper test group according to engineering standards, hell not even to most basic academic procedures.
-> this says a lot about yourself

Originally posted by NeVeRLiFt:
If you have a better spreadsheet then link it and stop rehashing stuff that was said 3-4yrs ago.
Definitely not. And I know that it pi**es you people off. But why should I give 150+ hours to some Youtuber for free??
My spreadsheet is ultra-detailed, and I will NEVER completely release it - simply because some people look for any way to harm UBIsoft. I don´t support that course, even if I disagree with some decisions about GhostRecon-series. My GUIDES are top notch, like it or hate it - but everything works. And I don´t need several Youtube videos to teach new players extreme basics to make money :steamhappy:

Oh wait, you´re that troll who complained in the Sniper Elite forum.. yeah, see that´s why we don´t like ya - and you just made it a bit more rocky for the next years to come for any UBIsoft game I find you.. :D:
Last edited by wespe___o=/;;;:*; Jun 3, 2022 @ 3:45pm
wespe___o=/;;;:* Jun 3, 2022 @ 3:28pm 
Originally posted by GogglezDoNoffing:
Originally posted by NeVeRLiFt:
Nothing has changed with the game, the info given is still valid and accurate.
You like to ramble and post guides but guys like Darkdally and that Swedish dude that did all the damage tests paved the way and the spreadsheet I linked still stands.

If you have a better spreadsheet then link it and stop rehashing stuff that was said 3-4yrs ago.

edit: nobody did better bullet drop testing than Darkdally
I've used that spreadsheet, but problem with it that it's tested with Unidad Heavy. Take SPAS-12 for example, it's either 1 shot or 2 shot, depending if Tier mode is on or off. I once played one playthrough so that picked up SPAS-12 early and only it for when doing Network Station side missions. Some enemies in there often tanked more than 2 shots and they weren't SB units with armor.

Whole damage system is poorly made anyway, sometimes it takes more shots than usual. I swear they have 3 states for damage, undetected it's usually 1 shot, sometimes 2 shots (I have plenty of videos of that happening), Hunted state it takes more shots and then in either Hunted state when something specific happens or in Engaged state, they can take even more shots. I've experienced that even with sniper rifles, suddenly they just tank more in Hunted state. I know that very well, because I've been using mostly same ~15 weapons with 2-15k kills, multiple weapons from AR/SMG/Sniper, total +100k kills. Or maybe my game is just broken.

Then there is mystery stat "penetration", it definitely doesn't only mean if it can go thru object X like many assume, there's couple objects that are unpenetrable, no matter what stats show. I've no problem penetrating any single object that has enemy on other side, apart from same objects that are unpenetrable, been using lowest pen weapons vs highest pen. Biggest difference is if you have adv. suppressor skill or not. It's probably tied to range anyway, because that would explain why sometimes shots go thru enemies and sometimes not, with same weapon.

Sometimes shots penetrate enemies, with same weapon and same group of enemies, because why the f**k not. I'm sure many people have experienced it, because if you mostly play stealthy, that messes it up "often". Some enemy hears that bullet hit too close and alerts everyone.

TL:DR penetration and damage are poorly made, spreadsheet damage stat doesn't represent whole game that well for some weapons, because it's tested with Unidad Heavy unit.
Aye. Exactly what you said. And that´s just the tip of our Wildlands iceberg :krlvlup:
Last edited by wespe___o=/;;;:*; Jun 3, 2022 @ 3:28pm
nothing Jun 3, 2022 @ 5:20pm 
You rip off their work and and trash talk them while taking credit for it.
keep on that sigma grind wespe___o=/;;;:* you will go places :rfacepalm:
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Date Posted: May 26, 2022 @ 9:22am
Posts: 40