Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No intel on target provided, doesn't bother shutting down the jammer on the way in, is utterly useless in a fight, pointless limitation on not being allowed to kill anyone (look, i've been destroying Unidad bases all over this place with varying levels of subtlety, nobody will find it odd if we shoot up this one as well).
Game having rather limited stealth gameplay kinda does not help.
Character standing up to shut down jammer/generator, sounds that i swear are coming from out of thin air instead of actual npc's, no real way of predicting enemy distance/position through footsteps, character getting up from the ground randomly when bumping into things or turning.
edit-
Oh, and mission failing if i shoot a ♥♥♥♥♥♥♥ lamp.
If you ignore the mission, then he will keep calling you every damn time at 2100 hours (9 PM)
This is by far the worst and annoying event mission ever.
I love it <3
It's not player trolling. It's a bug that happens if you activate the Event Mission, but then move on without completing it. Everytime you die/game over there's a chance on respawn that Sam Fisher will start spamming you almost endlessly. Sometimes even cutting off his own dialogue to start up the same introductory dialogue again.
"No-no-no-no-no-no-no-mad nomad no-no-nomad this is match nomad this is ma no-nomad this is matchwood."
It often leads to you having to leave the lobby and rejoin, as it also sometimes starts to reset your selected mission to the event mission and might keep doing so everytime you change you selected mission.
The only permenant solution if you're affected by it is to finish the mission. Sam Fisher will never call you again for the event mission once you have completed it once.
I don't think they should ever walk out into the road unless someone lured them there by being spotted.
None of them stand on the main road, and the closest guard only patrols a small area around his guard post building, like 20-30m away from the road.
However I have noticed that sometimes patrols will spawn on the road next to vehicles for... some reason? They're not always there, they're not supposed to be there generally... but that would do it as I've seen them just stand in the middle of the road as civilians drive by.