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Oh, and let´s not forget that this is not available in the newer ImmersiveMode
TL;DR:
If you play without AI-team Breakpoint has NOTHING going for it, everything is worse or dumbed down.
Too bad UBI forgot to remove that on the most important encounter of the game
Look, I see and mostly agree with everything that's been said about all the many and varied ways that Breakpoint blows, but this quote right here is just patently false. Breakpoint DEFINITELY had more gunsmithing options than Wildlands, and I don't even think most would consider that debatable.
Aside from all this, if you want my full and unadulterated opinion about Ghost Recon, both WIldlands and Breakpoint play like tactical shooters made by a team that wanted very badly to be making virtually anything else, and had very little passion or patience for the very genre itself. You could see it in all the little details about the weapons they got wrong, the weird scaling issues with those very same weapons (some seeming too large, others looking like toys in your character's hands) the ridiculous RPG aspects, the loot boxes and unlocks, the braindead AI, the gooftastic one-man-army tropes, and the list goes on. And honestly Wildlands' plot was only better because at least you could, if you tried really hard and only ever read Tom Clancy novels to exclusion of all other literature, imagine it taking place in the real world. But outside of that it too was laughable to the point of almost being cartoonish at times. Breakpoint, as has been rightly hammered to death, simply took the cringe knob and cranked it up to 11.
TL;DR I put a whole lot of hours into both Wildlands and Breakpoint not because either were good games, but because there weren't a whole lot of other options in modern gaming, which is a sad commentary.
And for the love of god can we just model some slings for once, instead of walking around with both your assault rifle and your giant sniper rifle magically floating straight up and down behind you?
Damn, Ghost Recon. What have they done to you?
The less said about the Mission Menu and Item Wheel, the better heh... or the menus in general tbh.
But the gameplay is great and the map is MASSIVE. Was bowled over with Wildlands sandbox, but Aurora is something else. Amazing scenery. If you enjoyed Wildlands so much, that you want to do it x1000 again on a far larger scale. Breakpoint fills that need sufficiently enough.
Very enjoyable, despite some of the differences and shady design decisions, particularly where the UI is concerned. The guy above (Robodog) mentions the naffness of the AI... But tbh, I think it's improved over its predecessor. Not massively, like. But it's there. The difference in enemy behaviour is clear and apparent (ie they don't all come running at you at once even though they are not supposed to know where you are, like they do so unrealistically in GRW).
The improvements to your squad are fantastic. All the customisation and that I feel, bring you more closer to your team in GRB. And being able to toggle them on or off along with the option to not have a full 4 man squad (all adding to the games extensively optional difficulty curve). I just usually take 1 team member with me now. The game can be a bit too easy at times, with the full 3.
It's not perfect. But neither was Wildlands. And if you can forgive GRWs occasional technical tomfoolery, disconnects and bugs (???). Then there's nothing about Breakpoint that is insurmountable.
plus, The Terminator ; D
FYI Breakpoint map is NOT bigger. That is a common misbelief
Data and facts prove it wrong.
Online-only game with common and regular disconnects ?! You see the issue? Same for Division and Division 2. ..sucks
You´re mostly right about the AI-team, BUT that was patched in later (summer 2020).
Imho, min-maxed AI team is too strong. they can clear ANY base without my help.. rofl
At least at Lv.251 in Gear-mode
Btw, some enemies still spot you THROUGH walls/stone/buildings ..this is BS
@ Topic: Breakpoint vs Wildlands
Wildlands has a few disadvantages - yes, but overall it´s the much better game.
But I also feel that Division1 is better than Division2
So it's no bigger ? interesting. Must be a scaling thing or something. A few days ago I took a journey over land and sea that was something like 33km... Never saw anywhere near those kinds of distances in GWR. Think the farthest journey I've ever taken in Bolivia, was something like 17km.
But still, couldn't really say which is the better game. if perhaps Wildlands is much more solid in the technical / optimisation department. I'll agree totally that GRB is a technical mess in places. And that's saying something, seeing as GRW is janky AF when it wants to be too
Now, if you’ve been paying attention, that means that while Breakpoint’s map surface is way bigger than Wildlands (170.2 mi²), its playable area is actually slightly smaller. "
Even dev said that they're about same size, BP has a lot water, so it seems bigger.
-> Wildlands is 100% explorable, even the last bits of IncaCamina.. and almost everywhere is (hidden) story/events, whereas Breakpoint features a ton of (completely) USELESS locations/islands
That´s why me and many others call it BETA. Sadly, Ubisoft moved on.. to the next GhostRecon-Multiplayer (which got moved) and other titles
100% correct.. the devs used some tricks to prevent many issues of Wildlands
-> as a result the MAP was stretched and thinned out.. even got zones where you die instantly to prevent exploring -- WTF?!
See, now you´re reasonable and I totally agree with your comment. (In contrast to your OP which I criticized for obvious reasons layed out above)
Breakpoint and Division2 were slight Visual and definitely Animation -improvements, BUT somehow UBIsoft removed high quality standards in other MAJOR departments like Story, Gear, etc..
-> as a result the games run better at the cost of depth