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I'm really surprised at the lack of team formations and "stance" selection. The best we get is an engage option. No hold fire. No Aggressive stance, or passive, or neutral stance. It's either guns blazing or not all.
There also seems to be no concept of blast radius and keeping the team members 10 to 15 meters apart to avoid losing the entire team in a single explosion.
Mowing down entire squads from 150 meters away with machine pictols accurate.
It's an arcade game, not a sim.
I find that they do OK if you give the "open fire" command before a fight. If you don't, they aren't all that effective, but can still get the occasional flanker or unspotted enemy for you if you're lucky.
Yes, an arcade game that appears to emulate reality rather poorly.
I understand it's not Arma. But when the games own mechanics fail to facilitate gameplay it doesn't matter if it's an arcade game or simulation.
Freedom Fighters on the PS2 had better handling of squad mates than this. At least those squad mates didn't leave you high and dry in the middle of fire fight. Or stand behind a vehicle, not engaging the enemy, even though the enemy is literally 5 feet from their face.
It not only makes no sense at all from a realism stand point, but it also makes no sense from a gameplay perspective as wall, especially now that we have tier one mode.
Not impossible but I understand what you're getting at. My argument is not that they aren't full fledged fighters. It is that they don't act at all in some cases, and have no concept of the idea of moving as a unit.
There was a time when Ghost Recon was rather complex. Given the tech we have, it's a shame we haven't gotten back to that. Especially since the original Ghost Recon was by no means an Arcade game.