Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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Soliloquis Jun 30, 2017 @ 4:39am
AI team mates are unresponsive in firefights and don't keep up
I'm constantly getting shot in the back because my AI team mates are literally not shooting at enemies less than 5 meters away.

On top of this, when I move, they are sluggish. I mean really sluggish. Even on open ground they are constantly far enough away to be of no use. Moving through areas that are packed with buildings is evening worse. Can't tell you how many times I end up somewhere in the range of 100 meters plus away from my team mates because they didn't keep up.

I don't mean to brag or anything, but if you need some advice on actual small unit tactics, I can help in that arena. I have 6 years experience in the United States Army Infantry, 4 years of which were spent in the recon world doing some of the same things you're game tries to emulate (I was very dissappointed to find that camo doesn't actually work). I also have a degree in Animation and Game Design, so I'm not a complete idiot on that front.

Don't misunderstand, I'm not trying to get a job. I have job working for a VR and Display Tech firm :P that I enjoy very much. I just want to play you're game without getting shot in the back because the AI isn't doing it's job, and I get that it's a co-op game, but I don't always have 3 other people to play with online.

EDIT #1 - This more apparent on extreme mode than any other difficulty, and the tier 1 mode is even worse.
Last edited by Soliloquis; Jun 30, 2017 @ 4:42am
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Tiniturtle Jun 30, 2017 @ 6:55am 
ai team is best use for stealth run they r useless for go in hot
Boba Jun 30, 2017 @ 7:46am 
yeah I've notice on tier 1 mode they are even more useless too. Plus theyseem they are firing bb pellets whenever they are firing from vehicles. They can't blowup vehicles with their weapons. useless, makes playing without friends even harder on tier 1 mode.
Soliloquis Jun 30, 2017 @ 7:59am 
Originally posted by WhisperingEye:
yeah I've notice on tier 1 mode they are even more useless too. Plus theyseem they are firing bb pellets whenever they are firing from vehicles. They can't blowup vehicles with their weapons. useless, makes playing without friends even harder on tier 1 mode.

I'm really surprised at the lack of team formations and "stance" selection. The best we get is an engage option. No hold fire. No Aggressive stance, or passive, or neutral stance. It's either guns blazing or not all.

There also seems to be no concept of blast radius and keeping the team members 10 to 15 meters apart to avoid losing the entire team in a single explosion.
Last edited by Soliloquis; Jun 30, 2017 @ 8:00am
Boba Jun 30, 2017 @ 10:08am 
Originally posted by iReach4theFrontier:
Originally posted by WhisperingEye:
yeah I've notice on tier 1 mode they are even more useless too. Plus theyseem they are firing bb pellets whenever they are firing from vehicles. They can't blowup vehicles with their weapons. useless, makes playing without friends even harder on tier 1 mode.

I'm really surprised at the lack of team formations and "stance" selection. The best we get is an engage option. No hold fire. No Aggressive stance, or passive, or neutral stance. It's either guns blazing or not all.

There also seems to be no concept of blast radius and keeping the team members 10 to 15 meters apart to avoid losing the entire team in a single explosion.
Plus not to mention that the tier one mode turns the enemy ai into Arma 3 aimbot ai lol
Soliloquis Jun 30, 2017 @ 10:24am 
Originally posted by WhisperingEye:
Originally posted by iReach4theFrontier:

I'm really surprised at the lack of team formations and "stance" selection. The best we get is an engage option. No hold fire. No Aggressive stance, or passive, or neutral stance. It's either guns blazing or not all.

There also seems to be no concept of blast radius and keeping the team members 10 to 15 meters apart to avoid losing the entire team in a single explosion.
Plus not to mention that the tier one mode turns the enemy ai into Arma 3 aimbot ai lol

Mowing down entire squads from 150 meters away with machine pictols accurate.
John_Goatti Jun 30, 2017 @ 12:03pm 
Your*
It's an arcade game, not a sim.
devoiden Jun 30, 2017 @ 12:34pm 
Originally posted by John_Goatti:
Your*
It's an arcade game, not a sim.
I'm really glad you corrected his spelling. What would we do without you. I'm sure they're places where that would appreciate your're grand insight more though. I herd the african american vernacular association is hiring, maybe you should apply for a job their.
Rickenbacker Jun 30, 2017 @ 12:57pm 
They had to make some compromises, since it's pretty much impossible to make a realistic stealth AI. Your AI companions won't fire at anything, and are completely invisible to the enemy, until you give them an order, OR you are spotted/fired upon.

I find that they do OK if you give the "open fire" command before a fight. If you don't, they aren't all that effective, but can still get the occasional flanker or unspotted enemy for you if you're lucky.
Soliloquis Jun 30, 2017 @ 12:57pm 
Originally posted by John_Goatti:
Your*
It's an arcade game, not a sim.

Yes, an arcade game that appears to emulate reality rather poorly.

I understand it's not Arma. But when the games own mechanics fail to facilitate gameplay it doesn't matter if it's an arcade game or simulation.

Freedom Fighters on the PS2 had better handling of squad mates than this. At least those squad mates didn't leave you high and dry in the middle of fire fight. Or stand behind a vehicle, not engaging the enemy, even though the enemy is literally 5 feet from their face.

It not only makes no sense at all from a realism stand point, but it also makes no sense from a gameplay perspective as wall, especially now that we have tier one mode.
Soliloquis Jun 30, 2017 @ 1:08pm 
Originally posted by Rickenbacker:
They had to make some compromises, since it's pretty much impossible to make a realistic stealth AI. Your AI companions won't fire at anything, and are completely invisible to the enemy, until you give them an order, OR you are spotted/fired upon.

I find that they do OK if you give the "open fire" command before a fight. If you don't, they aren't all that effective, but can still get the occasional flanker or unspotted enemy for you if you're lucky.

Not impossible but I understand what you're getting at. My argument is not that they aren't full fledged fighters. It is that they don't act at all in some cases, and have no concept of the idea of moving as a unit.

There was a time when Ghost Recon was rather complex. Given the tech we have, it's a shame we haven't gotten back to that. Especially since the original Ghost Recon was by no means an Arcade game.
Last edited by Soliloquis; Jun 30, 2017 @ 1:09pm
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Date Posted: Jun 30, 2017 @ 4:39am
Posts: 10